Media Health, part 1: turn off the firehose

The last few weeks of January 2025 has seen a torrent of news stories coming down the pipeline, and it can be daunting and exhausting, and deeply healthy. Perhaps we need to think of this in terms of our media health, in the same way that we have physical health and mental health. We’ll make this distinction from things like media literacy, which is talking about something different, though still related, and focus on practical steps that can help maintain a healthy interaction with the media.

And, as indicated by the “part 1” in the title, this will be a series. It’s one that likely should have been shared more widely over the last few years, but while the best time to start was 10 years ago, the next best time is now.

Let’s get started with a summary of some steps for dealing with the flood:


Turn the firehose off. The flood of information is done by design, to overwhelm you, to give a sense of inevitability and omnipresence. Stay vigilant, but don’t doomscroll.

Don’t check the news first thing in the morning. Check a trusted source of information at an appropriate time: end of the workday or after supper. Not right before bed (bad for sleep) or first thing in the morning (uses up all your spoons early, and you’re back to scrolling or wiped out).

If there are “news” feeds or influencers that trade in rage bait for views, delete or block, and if you find you’re more on edge after seeing a particular creator, block or mute too. This might include “friendly” sources of info. Find a digest or summary version rather than a firehose. I can’t stress this enough. Within the attention economy, stuff that looks like it’s on your side can still be utilizing tactics that are not in your best interest.

The one place you (may) want to make an exception is for local news sources, as this will have a more significant impact than the national flood. Stick with a trusted local source, that doesn’t fold in all the national stuff, and keep your ear to the ground for the stuff that affects you.


Alright, now that the firehose is off, how do you start dealing with the accumulated flood? I think we’ll need to deal with that in part 2.

The California Ideology

(this was originally published as Implausipod Episode 39 on December 7th, 2024)

What do you think of when you heard the word California?  What do you think it’s “ideology” might be?  If you work in or on high technology, that California ideology may be shaping the way that you work, the projects that you work on, and the business models that high technology pursues. 

What does it all mean?  The thinking that is driving the pursuit of certain developments in technology, such as robotics and artificial intelligence, and the rise of accelerationism need to be understood by looking at the underlying philosophies.  Join us as we dig deep to find out what’s going on.


Let’s start with a question. What do you think of when you hear the word California? What’s the picture that comes into your head? If you had to hazard a guess, what would something called the California Ideology be? Take a moment and walk in your answer. We’re going to have a look during this episode of The ImplausiPod.

Welcome to The ImplausiPod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. And what is the California Ideology? Let’s see. Well, if you pictured a mix of hippies and high tech, of new wave and new money, you’d be pretty close. But the California ideology is something that didn’t start in the 2020s or even the 2000s.

We have to go back even earlier. It’s something that came about in the 60s and 70s, that mix of new mysticism and new technology that was coming through, funded in part by a whole lot of U. S. Cold War defense spending. Writing in 2001, Mark Tribe described it as, quote, a deadly cocktail of naïve optimism, techno utopianism, and new libertarian politics popularized by Wired magazine, end quote.

And from the tone you can sense that there was a point of criticism there. Because the Californian ideology was being defined by European academics, media theorists, and thinkers, who might not have had a technological edge, but definitely had the upper hand when it came to theory. Mark Tribe wrote that definition in 2001, in the introduction to a book by one of those European thinkers, Russian émigré artist and media theorist Lev Manovich.

A few years earlier, in the mid 90s, Manovich had published a piece on Mark Tribe’s Rhizome mailing list, This is back before blogs were even a thing. We might call it a web ring or a web forum now. In that piece, called On Totalitarian Interactivity, which, in 2024, reads like it was written by a time traveler, in the way it absolutely nails our current situation, Manovich compared the two opposing schools of new media philosophy, the Eastern and the Western, and he was Critical of both, having seen both of them first hand.

For Manovich, the belief in the power and potential of a new technology is drawn from the experiences of the user, to which we wholeheartedly agree. Those beliefs are going to shape a lot of the way things try and get used, which we’ve talked about a lot before here. But those beliefs are also going to shape the types of things that try to be made.

The technologies that engineers will try and work on, that companies will try and bring to market, that governments will try and fund research in, and that users will eventually adopt. Or not. And this is why it all boils back down to ideology. As Manovich said, quote, Western media artists usually take technology absolutely seriously and despair when it does not work, end quote.

And the solution for the Western artists is often more technology. Manovich goes on further and states, quote, A Western artist sees the internet as a perfect tool to break down all hierarchies and bring the art to the people. Parentheses, while in reality more often than not using it as a super media to promote his or her name, end parenthesis, end quote.

And in 1996, if someone was going to try and describe influencer culture on social media, I think he kind of nailed it. Like I said, time traveler. But both these quotes kind of hint at what the California ideology is. Manovich would go on further to write a book in 2001 called The Language of New Media, which went much more in depth on some of the topics we’re discussing here, and we’ll return to that at a later point in time.

To really understand the Californian ideology, we need to look at where it originally came from. And the best place to do that is to look at the paper that originally identified it. A 1995 essay by Richard Barbrook and Andy Cameron. And buckle up, this one might take a bit.

The Californian Ideology was originally published by the authors in 1995 in a British magazine titled Mute. It was a mix of online and print versions, so I can’t tell exactly which format the original came out in, and there’s been a couple different versions that have been published since. It’s still accessible online, so I’ll put the link in the notes.

You can go to the metamute. org website if you want to see their archives as well. The essay is typical of a lot of those mid 90s works on the internet, as everything’s starting to come on board, and people are really just feeling their way around it and trying to figure it out. Here, the authors describe the internet as hypermedia.

Drawing on very McLuhan esque terminology in order to situate it, but we can see where they’re going with it, and looking back with nearly 30 years of hindsight, it’s clear what they’re talking about. There’s very much a leftist, anti-capitalist view to much of their work, and we can see that in some of the terminology they use, even in the opening paragraph.

Quote Once again, capitalism’s relentless drive to diversify and intensify the creative powers of human labor is on the verge of qualitatively transforming the way in which we work, Play and live together. By integrating different technologies around common protocols, something is being created which is more than the sum of its parts.

When the ability to produce and receive unlimited amounts of information in any form is combined with the reach of the global telephone networks, Existing forms of work and leisure can be fundamentally transformed. End quote. 

And they go on further to say that anyone who can offer a simple explanation of what’s going on will be listened to, and this has come about through a quote, “Loose alliance of writers, hackers, capitalists, and artists from the west coast of the USA”.

And what those people have come up with is the Californian ideology, which is quote, A heterogeneous orthodoxy for the coming information age. The Californian ideology is this blend of hippies and high tech. It’s, as they say, an amalgamation of opposites, combining a freewheeling spirit and an entrepreneurial zeal where everyone will be both hip and rich.

And because it’s optimistic and positive and allows space for everybody, kind of like Clay Shirky said, it allows computer nerds, slackers, capitalists, social activists, academics, futuristic bureaucrats, and opportunistic politicians to say the least. To buy in, to get traction, to be seen as forward thinking if they hop on the early wave of this new technology.

And Barbrook and Cameron characterize this as an extropian cult, one that also sees buy in from various European artists and academics as well. In order to really understand the Californian ideology, Barbrook and Cameron go deep into the rise of the virtual class. who are, according to Arthur Croker and Michael Weinstein in their book Data Trash, the techno intelligentsia of cognitive scientists, engineers, computer scientists, video game developers, and all the other communications specialists.

This echoes a lot of what Daniel Bell was talking about in 1973 in The Coming of the Post-Industrial Society, and here, 20 years later, they’re starting to actually see it become reality. And we can see the roots in what all of these authors were talking about and what rose to become the gig economy. As they were discussing this already happening to the virtual class in the 1990s.

It’s important to remember that the gig economy did not first come for the taxi drivers, it came for the tech workers, and then they thought it was good enough for everybody else. But this is in part because the digital class, the virtual class, was incredibly myopic. They were a very privileged part of the labor force, and the benefits that they incurred did not necessarily apply to the population at large.

Barbrook and Cameron note that “the Californian ideology therefore simultaneously reflects the disciplines of market economics and the freedoms of hippie artisanship. This bizarre hybrid is only made possible through a nearly universal belief in technological determinism.” End quote. And this new technology allowed for the possibilities of the social liberalism that the hippies were looking for.

Along with the economic liberalism, or the libertarianism, really, that the new right was looking for. And what both of them were looking for, in a way to legitimize what they were talking about, is a link back to the founding fathers of the United States democracy. Quoting from Barbrook and Cameron again, “Above all, they are passionate advocates of what appears to be an impeccably libertarian form of politics.

They want information technologies to be used to create a new Jeffersonian democracy. Where all individuals would be able to express themselves freely within cyberspace.” And while that sounds like a great idea, looking back to the roots of American democracy, that’s not without its problems. Because Jeffersonian democracy, that popularized by the American founding father Thomas Jefferson, had very particular ideas of who counted when it came to that democracy.

Quote, their utopian vision of California depends on a willful blindness towards the other, much less positive, features of life on the west coast. Racism, poverty, and environmental degradation. End quote. 

What the authors are saying is that there’s a deep history of exploitation that goes hand in hand with the development of that ideology. And that in order to bring it about, you have to hide or ignore some of the realities of that history. 

At the core of the Californian ideology, there’s a lot of ambiguity as it’s bridging that gap between the left and the right, but the best way to understand it is probably to realize that it’s trying to have its cake and eat it too. It’s a hybrid faith that’s trying to cater to both the new left and the new right at the same time, and realize the utopian visions of both.

And regardless of whether it’s drawn from the left or the right, the Californian ideology is a capitalist ideology. As I said earlier, this was written in the mid 90s in the early days when people were figuring out what the internet would become, but for Barbrook and Cameron, they note that hypermedia, what they call the internet, would be a key component of the next stage of capitalism.

On the new left, the authors see the proponents of the virtual community with people like Howard Rheingold, where the internet could allow for the rise of a high tech gift economy based on the voluntary exchange of information and ideas and knowledge. On the new right, they note how there’s an embracer of the Laissez faire ideology, where tech culture publications like Wired would just uncritically reproduce works by Newt Gingrich, for example, buying into McLuhan esque technological determinism and thinking that the electronic telecommunications will give rise to an electronic marketplace.

For the authors writing in 1995, they weren’t sure what this would lead to. Quote, What is unknown is the social and cultural impact of allowing people to produce and exchange almost unlimited quantities of information on a global scale. End quote. And looking at the state of the internet 30 years later, we see the merger of both of those ideas of an electronic marketplace and a virtual community with the free exchange of ideas.

But that often can be deeply contested and there’s a lot of friction involved. The California ideology promises that each member of the virtual class can become a successful high tech entrepreneur, much like the way that many Americans consider themselves temporarily embarrassed millionaires, and that these people are quote, “Resourceful entrepreneurs who are the only people cool and courageous enough to take risks.”

The Californian ideology proposes a world where, quote, “visionary engineers are inventing the tools needed to create a free market within cyberspace, such as encryption, digital money, and verification procedures,” end quote. And if this sounds like it was ripped out of the pitch deck for any recently proposed crypto venture of the last five years, then I want to remind you, again, this is 1995 written by people that were critical of what was happening.

One of the things Barbrook and Cameron note about the Californian ideology is how much it ignores its own history of the government funding that went into the development of the technology, especially on the West Coast, and the rise of the mixed economy there. Much of this is covered by researcher Teng-Hui Hu in their book, A Prehistory of the Cloud, published in 2016, where they note how much of the infrastructure of the internet mirrors the physical surroundings, especially on the West Coast.

And my own take is that these particular visions of cyberspace were removed from the physical realm where it was thought that everything was formless and weightless and that anybody could be anything. We see the creation tales from many elder myths made manifest once again in the mythic visions of cyberspace and the new cyber religion, so it follows.

We talked about these mythic visions back in episode 26 titled Silicon Dreams, so I encourage you to go check that one out if you’d like. What those mythic visions were really good at was inspiring the DIY culture that really developed some of the innovative ideas that were extent within the burgeoning computer scene.

And while this includes technological developments, like the early personal computers that were developed in garages across California, it also includes social elements, like new agers, surfing, skateboarding, LGBTQ, liberation, health food, yoga, pop music, and a whole bunch of else besides. The fact you didn’t necessarily need to be a tech innovator helped get buy in from a lot more groups with respect to the California ideology, and the tech was definitely helped a whole lot by government spending.

And the contribution by all these groups, the community, the DIYers, the popular culture, and the government at large, is something that often gets ignored by the entrepreneurs and other supposed tech visionaries. As their authors state, all technological progress is cumulative. It depends on the results of a collective historical process and must be counted At least in part as a collective achievement.

But this idea of collective achievement goes against much of their narrative. But that narrative draws on many sources of inspiration, and given that we’re dealing with high technology, at least one of those is science fiction. Now, sci fi, whether it’s cyberpunk or otherwise, often has a very libertarian ethos.

The authors note how the utopian visions of the future on the right side of Californian ideology often echoed the predictions of Isaac Asimov, Robert Heinlein, and other sci fi writers, quote, whose future worlds were always filled with space traders, super slick salesmen, genius scientists, Pirate captains and other rugged individualists, end quote.

This is the trail that led back to the Jeffersonian democracy and the Founding Fathers. In the 80s and 90s, that same character would show up, a hacker, a quote, lone individual fighting for survival within the virtual world of information. End quote. And this is where the California of that present connected with the California of the past, the ideology of the gold rush, of the self sufficient individual living out on the frontier.

It never really went away, it just became part and parcel of the underlying ideology of cyberspace, of the internet, of high technology, of California. And that ideology is what tech calls thinking.

What Tech Calls Thinking is a book published in 2020 by Adrian Daub, a professor of comparative literature at Stanford. And what he shows us is that despite being 25 years later, we’re still seeing a lot of the same old thinkers show up. Even though Silicon Valley itself has gone through some major changes since 1995, as the only players of note from back then are Microsoft and Apple, as Google was just in its infancy, and Amazon, Facebook, and the rest of social media didn’t exist at all, and the owners of some of those companies are now famous enough to be recognizable by only their last name.

We can call it the Madonna Zone, or Maybe even the Cher Zone, though these guys aren’t about sharing. They have names like Bezos, and Musk, and Zuckerberg, and I guess we could add Altman to that list now, too. In Altman’s recent essay, The Intelligence Age, he outlines some of the philosophy driving his quest towards AGI.

But, regardless of the name or the company that they founded or own, not always the same thing, we need to point that out, these tech oligarchs express a strikingly similar ideology. We covered a little bit of that almost a year ago when we looked at the Tecto Optimist Manifesto published by Mark Anderson, formerly of Netscape, but Dow covers it sufficiently well.

In each of the seven chapters of the book, Daub covers one of the ideas that’s central to the philosophy behind Silicon Valley, usually characterized by a single author, perhaps two. These writers and philosophers include some familiar names like Marshall McLuhan, Ayn Rand, Aldous Huxley, Jacques Girard, Joseph Schumpeter, Cass Phillips.

And if we’ve heard a bunch of those names already, it’s not by accident. Like I said, there’s a lot of consilience and overlap. In the course of my own studies in grad school, I covered a few of these names in depth, though I’ll admit not all, but what I see here overlaps a lot of what I’ve studied elsewhere.

The overarching aim of Daub’s work is to get behind the media’s focus on the tech industry’s thought leaders, the public intellectuals that get written up so often in media pieces, and trace the ideas and where they’ve come from. And the key point of inception for Daub is Stanford. This is the inflection point, or quilting point, where everything comes together.

This makes some sense for Daub. It was where he was located and viewing his surroundings. And there are other universities involved as well. When one thinks of big tech schools, MIT surely comes to mind, too, but for a Californian perspective, we need to look at Stanford. And the university is important, because a lot of tech’s ideas are quote, university adjacent, or quote, academic.

Big Tech seeks the legitimation of their ideas via the proximity to higher learning, as the people involved have often dropped out or not completed their education. Dropping out is the focus of Chapter One, as it allows founders to buy into the pre existing narrative, one that’s pre packaged and ready for them, and makes for easier work for the journalists covering the field.

There’s a visibility of being associated with the college, but only briefly. Don’t overstay your welcome if you want to be treated as a visionary. As Daub points out, What this means is that the education of these founders is often incomplete, missing the context that would come with more advanced study and absent from a general studies survey course.

Usually, I’ll admit to having been blessed with a couple great profs back in the day myself, but dropping out allows one to fit the role of a maverick, able to reject elite institutions and not constrained by conventional thinking. to really allow one to engage in the creative destruction that comes from disrupting the market.

And that Schumpeterian creative destruction features heavily, comprising much of Chapter 6. Joseph Schumpeter was an Austrian economist who worked at Harvard starting in the 1930s, and he coined the term as part of his observations of the nature of the business cycle. Much of what he was talking about was the instability of capitalism and the inevitability of socialism, but this was done through the lens of the role of the entrepreneur in the process of innovation.

a bringing something new to market. Quote, The fundamental impulse that sets and keeps the capitalist engine in motion comes from new consumer goods, the new methods of production or transportation, the new markets, the new forms of industrial organization that capitalist enterprise creates. This is from Schumpeter, which Daub quotes at length in his work.

This shaking up is what keeps it afloat. If it wasn’t for the shakeup, the instability in the system would get too much, and it all falls apart. As Daub notes, quote, The concept of creative destruction sublimates the concept of revolution. End quote. Things continually get disrupted, and the only constant seems to be change.

Of course, the title of chapter six is disruption, that underlying ethos that impels so much change within Silicon Valley. Disruption is one of those totalizing terms that gets leveraged by Silicon Valley to suggest that this is the only way that change or innovation can happen. As Daub notes, quote, Disruption plays to our impatience with structures and situations that seem to coast on habit and inertia, and it plays to the press’s excitement about underdogs, rebels, and outsiders.

It’s that personal narrative that we talked about a few minutes ago that allows these multi billionaire founders to consider themselves still the plucky underdog from their favorite movies when they were young. And it allows them to deal with the cognitive dissonance of realizing that perhaps they’re on the other side.

Because once you’ve got a couple billion dollars behind you, you are the establishment, no matter how you might frame yourself. Narratives about disruption are ultimately narratives about change, but only in a certain constrained direction. As Daub notes, disruption is newness for people who are scared of genuine newness, revolution for people who don’t stand to gain anything from revolution.

And that idea that Silicon Valley is introducing something that’s genuinely new really needs to be looked at with a hard, critical eye. Daub notes, one ought to be skeptical of unsubstantiated claims of something being totally new and not following the hitherto unestablished rules of business, of politics, of common sense.

The amount of stuff that’s actually new or a radical innovation is incredibly tiny. For an example, one needs to look no further than a single episode of the show Connections, hosted by the British historian of science and technology, James Burke, where he traces the multiple contingencies and coincidences that have led through the path of history to our modern inventions and technologies.

And if we apply this kind of historiographic analysis through a critical To nearly anything that’s claimed to be disruptive, we can see the path through history that led up to that point. Genuine newness is very, very rare. And even the claims that the tech industry has, there’s dog quotes that they’re making fundamental transformations of how capitalism functions, can be looked at with a skeptical eye.

Because as Schumpeter was writing 100 years ago, and Marx decades before that, That’s just how capitalisms always work. Disruption is just faster and more far reaching, and as we suggested, it’s totalizing. As Daub quotes, Disruption seems to suggest that the rapids are all there is and can be. And we’ve talked about those rapids before, back in episode 27, The Old Man and the River, back in February.

But the speed is the thing. Quote, Disruption seems to lean in the direction of more capitalism, end quote. And this is not by accident. The disruptions want to go faster, and that theory of move fast and break things has a historical antecedent nearly a hundred years ago. That theory is accelerationism, and we need to talk about it.

Accelerationism is an ideology or set of philosophies that crosses between party lines. It kind of exists on both the left and the right, and what it calls for is the radical acceleration of everything that’s going on. An intensification of the capitalization of everything in order to get to some perceived next level of human growth or achievement.

There’s this idea that we’re not going fast enough, that the checks and balances that we put on society are holding us back from reaching that. And if we just go faster, harder, we’ll have enough technology or AI or whatever that’ll help solve those problems. And we can deal with it in whatever imagined future state where we have the technology.

And it should be noted that there’s left wing groups that believe in this accelerationism as well, who believe if you allow capitalism to put the pedal to the metal, it’ll be It’ll eventually go off the rails and then you can rebuild out of the ashes of whatever’s left. You know, once we get through that cool Mad Max stage and actually get around to rebuilding society.

But as you can tell from my tone, it’s an incredibly bad idea. First off is there’s this assumption that whoever is pushing the pedal to the metal that As their hand on the throttle will be there at the end to reap the rewards, once we get there. You know, that they’ll be among the survivors. And two, is that an incredibly large number of people will get hurt in the process of going faster and harder.

It’s just incredibly irresponsible, and there’s no guarantee that we get there either. It’s an assumption that they make that, hey, if we strap a rocket to our back like Wile E. Coyote, we’ll get to where we’re going faster. But it’s not necessarily borne out. It’s all in theory. We talked about it on one of our episodes of the podcast about a year ago, episode 17, called Not a Techno Optimist.

So, my apologies for recovering some old ground, but it’s worth mentioning again. Go check it out in the archives if you’d like. There’s more to talk about when it comes to accelerationism, but we’re going to have to get into that in a few episodes from now. The main thing is this idea of being a disruptor.

It isn’t a thing of science fiction, which inspires so much of Silicon Valley. It’s Fantasy. Daub also talks about the continued role of Ayn Rand and her influence on the libertarian elements that are so prevalent in technology. I think the best quote summarizing Ayn Rand can be attributed to John Rogers.

Quote, there are two novels that can transform a bookish 14 year kid’s life. The Lord of the Rings and Atlas Shrugged. One is a childish daydream that can lead to an emotionally stunted, socially crippled adulthood, in which large chunks of the day are spent inventing ways to make real life more like a fantasy novel.

The other is a book about orcs. End quote. Of course, Maybe not skipping that English lit class in the college you dropped out of would help give a little context for understanding Rand. However, we’re not here to chase that particular rabbit. The big takeaway from Dobb’s work is a look at the tech industry’s philosophical roots and its focus on money.

As he notes, The tech industry we know today is what happens when certain received notions meet with a massive amount of cash with nowhere else to go. End quote. Absent an idea of what to do with all that money, tech looked around for legitimation. And, as Daub notes, quote, the ideas that tech call thinking were developed and refined in the making of money, end quote.

This is accomplished via a blend of state intervention and capitalist entrepreneurship that leverages DIY culture, relying on it for essential contributions by innovators and early adopters, to be sure. And much of tech has resulted in the development of, quote, mass markets for private companies to sell existing information commodities, end quote, things like films and music and television.

Stuff that we would normally call art has been transformed by the shift from representation to manipulation that occurs within the digital realm, according to Manovich. Further, he notes that Western artists appear to break down hierarchies as part of the process of building a personal brand for themselves, and coming out of the influencer decade of the 20 teens where catchphrases like the brand is you get tossed around, this seems self evident.

It’s a commodification of the self. But we’ll have to wait for a later date to do a deeper dive into this process of becoming which drives influencer culture. We’ll let you know when that episode is ready to go. 

By contrast, for Manovich, the Eastern artists, quote, recognize that the nature of technology is that it does not work, it will always break down. It will never work as it is supposed to. 

For the outside observer, we can see how this makes sense, where the failures of one technology provide the opportunity for the sale of another technology to solve the problems of the first one. And one thing tech likes is another sale, because tech is ultimately a capitalist enterprise.

And it is this focus on capitalism which underlies the Californian ideology as a whole. The connection point between Daub and the work 25 years previous is that those ideas never went away. The tech industry in 2020 is pretty much still the same industry it was that Barbrook and Cameron identified back then.

Witness that quote about the crypto pitch deck we made earlier. The big difference is that there is more of it, the increased focus on the money. We’re just later along in the late stage capitalism. We’re not so far along that we’ve reached the sci fi aspirations driving some of them forward, as mentioned earlier, but those aspirations exist in both works too.

Barbrook and Cameron note that there is a drive for the emergence of the post human that we can see in N. Katherine Hayle’s work, as well as various cyberpunk authors such as William Gibson and others. Post humanism is, after all, a quote, biotechnological manifestation of the social privileges of the virtual class, end quote.

This is why there is such a strong connection to the accelerationists mentioned earlier. The remaining virtual class are aging and looking to live longer. There is a fear of death motivating much of the virtual class, characterizing them as extropian, that sect of transhumanists seeking to extend their lifespans to the extent that they may one day live indefinitely.

They seek to advance technology faster, as that dark specter inexorably catches up with them. The third point in common between what Tech calls thinking and the Californian ideology, two works separated by 25 years, a continent, and an ocean, is the critique of the underlying ideology of the virtual class itself.

There’s other names for it floating around, of course, calling them Tech Bros, or TESCREAL, or whatever, but like Manovich pointed out earlier, it’s all of the same thread of Western critiques of Tech. And seeing as we mentioned Lev Manovich, let’s return to a bit of what he had to say on totalitarian interactivity.

There, from his position as a quote, post communist subject, he saw the internet as a communal apartment of the Stalin era where everybody spies on everybody else, or as a giant garbage site for the information society, with everybody dumping their used products of intellectual labor and nobody cleaning up.

As in the moment, we are witness to a mass migration from Twitter to BlueSky, with some people deleting their posts and accounts, and others not, just fleeing, as statements ring poignantly true. We are witnessing the migration of much of the virtual class in real time, as platforms shift and become unstable, and new platforms are found.

There’s a degree of insulation that comes with this, as if moving platforms is somehow enough of an action to take. There’s a blending of beliefs going on here. As Barbrook and Cameron note, quote, Many members of the virtual class want to be seduced by the libertarian rhetoric and technological enthusiasm of the new right, end quote, a term that describes the newt gingrich era republicans in the U. S. in the mid 1990s. 

That belief and enthusiasm affords them the opportunities to continue living much as they had previously. Not all internet users are so lucky. There are clear divides. Redlining by telephoning companies creates a very real gap in accessibility to the information superhighway. 

As this was written around the same time as the U. S. Department of Commerce was warning of the digital divide in 1995, which would soon be picked up and championed as a term elsewhere by those advocating for more widespread internet adoption. We can see why. 

The scholar Teng-hui Hu traces this very real phenomenon of the physical geography’s effect in shaping the rather ephemeral nature of cyberspace in their book, A Prehistory of the Cloud, 2015.

For those members outside the virtual class, the prospects are much more bleak. Quoting from Barbrook and Cameron, The deprived only participate in the information age by providing cheap, non unionized labor for the unhealthy factories of the Silicon Valley chip factories. End quote. Fifteen years later, this could still describe Foxconn making iPhones for Apple, or the warehouses at Amazon, or drivers for Uber.

The trend toward the gigged economy had a long arc that started well before the smartphone era. The digital artisans were, quote, living within a contract culture and, quote, gigged long before others, well paid in a manner that decentralized collective action. To quote the authors again, Although they enjoy cultural freedoms won by the hippies, most of them, that is the virtual class, are no longer actively involved in the struggle to build ecotopia.

End quote. The true believers of the new left involved in the building of cyberculture took their stock options and left the suburbs behind. This cybernetic libertarianism was very much in the whatever I’ve got mine mindset, never imagined that one day those cyber leopards might eat their faces. And this follows from the ideals of the Jeffersonian democracy that drives the Californian ideology.

In a section titled, Cyborg Masters and Robot Slaves, Barbrook and Cameron note that the fear of the rebellious underclass has now corrupted the most fundamental tenet of the Californian ideology, its belief in the emancipatory potential of the new information technologies. However, as they note, those technologies of freedom are turning into machines of dominance.

The crux of the Californian ideology is in Barbrook and Cameron’s description of the racial divide in California. “If human slaves are ultimately unreliable, then mechanical ones will have to be invented. The search for the holy grail of artificial intelligence reveals this desire for the golem. A strong and loyal slave whose skin is the color of earth and whose innards are made of sand.”

As we discussed back in episode 17, there is a utopian vision here, and Barbrook and Cameron note how these techno utopians, quote, imagine that it is possible to obtain slave like labor from inanimate machines. However, slave labor cannot be obtained without somebody being enslaved, end quote. And this can be seen in very recent history, too.

Anyone wondering about the results of the voting for Proposition 6 in California during the recent national election in the United States on November 2024, for any future listeners, will find their answer here. 

Proposition 6 was a proposed amendment to California’s constitution that would bar slavery in any form and repeal involuntary servitude as punishment for a crime.

In it, Californians voted 53. 3 percent against. 

The Californian ideology has a dark history, one that still has a hand in shaping the future.

Thank you for joining us for this episode of the Implausipod. I’m your host Dr. Implausible. Join us for the next few episodes as we continue our journey into exploring what the Californian ideology has left us. As we look into those Californian roads and car culture. And then what that utopic vision of the world would look like as we delve into the world model that we hinted at when we talked about Sam Altman’s intelligence age essay.

I hope we can explore these before the end of 2024 and then we’ll see what 2025 has in store. 

You can reach me at drimplausible at implausipod. com, and you can also find the show archives and transcripts of all our previous shows at implausipod. com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under Creative Commons 4. 0 share alike license. 

You may have also noted that there was no advertising during the program, and there’s no cost associated with the show. But it does grow from word of mouth of the community, so if you enjoy the show, please share it with a friend or two, and pass it along. There’s also a Buy Me A Coffee link on each show at implausipod dot com, which will go to any hosting costs associated with the show. 

Over on the blog, we’ve started up a monthly newsletter. There will likely be some overlap with future podcast episodes, and newsletter subscribers can get a hint of what’s to come ahead of time, so consider signing up, and I’ll leave a link in the show notes.

Until next time, take care, and have fun.



Bibliography

Altman, S. (2024, September 23). The Intelligence Age. https://ia.samaltman.com/

Barbrook, R., & Cameron, A. (1995). The Californian Ideology. Mute, 1(3). http://www.imaginaryfutures.net/2007/04/17/the-californian-ideology-2/

Bell, D. (1973). The coming of post-industrial society: A venture in social forecasting. Basic Books.

Daub, A. (2020). What Tech Calls Thinking: An Inquiry into the Intellectual Bedrock of Silicon Valley. Farrar, Straus and Giroux.

Hayles, N. K. (1999). How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (1 edition). University Of Chicago Press.

Hu, T.-H. (2016). A Prehistory of the Cloud (Illustrated edition). The MIT Press.

Manovich, L. (1996). On Totalitarian Interactivity. https://www.manovich.net

McLuhan, M. (1964). Understanding Media: The Extensions of Man. The New American Library.

Schumpeter, J. A. (1962). Capitalism, socialism and democracy (First Harper Torchbook ed). Harper & Row.

Tribe, M. (2001) “Introduction” in Manovich, L. (2001). The language of new media. MIT Press.

Dial-up Pastorale

(this was originally published as Implausipod E0034 on August 7th, 2024)

https://www.implausipod.com/1935232/episodes/15353380-e0034-dial-up-pastorale

What is behind the recent trend seeking a wistful return to a more idyllic age of the internet, real or imagined? We’ll call this the Dial-up Pastorale. The trend became apparent in a number of papers and blog-posts that have popped over the last few months (or at least came to my attention). Let’s find out what is going on.


Can you go home again, on the internet? Can you go back to the before times? To the times of MySpace, and web rings, AOL Instant Messenger, and forum posts? To static webpages that you found on Yahoo, that just happened to be somebody’s hobby? To a simpler time, where the web felt full of possibilities, but also somehow familiar and knowable?

We’ve talked in the past few episodes about what happens if your online community disappears and moves. What happens if you try to rebuild it, but there’s still embedded problems, but we haven’t really addressed the question of can you go back again? And why might you want to over the past few months has been an increasing call for the return to the simpler days of the internet Return to a dial up pastorale, And we’re going to look at that in this episode of the Implausipod.

Welcome to the Implausipod, an academic podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. And in this episode, we’re going to weave together some disparate threads, all calling in their own way for a return to a simpler internet. This is an expanded audio version of our newsletter that we originally published back in May of 2024, building on the themes that we discussed there.

So if you have already read that, then thank you for joining us, and stick around, we’re going to explore it in a little bit more depth. And if you haven’t checked out our monthly newsletter yet, then by all means, go check the link in the show notes and subscribe if you’d like. But let us return to the topic at hand.

What exactly is the Dial-Up Pastorale? What is going on? Back in March of 2024, I started noticing a common theme in a number of articles that were being published. And while I’m not sure if this is just a coincidence, a trend, or perhaps just a case of the Baader-Meinhof effect, you know, where if someone mentions something like a VW Beetle, you start to see them everywhere, or frequency illusion, it seems that there’s something more floating around in the zeitgeist.

And in this case, it’s a wistful return to that idyllic age of the internet, whether it was real or imagined. Back last year, when we were talking about how various internet platforms function as the public sphere, here as reading. Juergen Habermas’ Further Structural Transformation of the Public Sphere, which is an article he published in 2022, where people were looking at these digital platforms and seeing how the theory had changed in the internet age.

And having that floating around the background is probably what primed the pump or enhanced my senses up to just below spidey levels in order to get a sense of what was going on, and that seems as good a starting point as any.

Jürgen Habermas is a German philosopher who, at the age of 95 in 2024, is still somewhat active, as noted by this paper we’re looking at that was published in 2022. It’s titled Reflections and Hypothesis on a “Further Structural Transformation of the Political Public Sphere”, and it was published as part of a special issue of Theory, Culture, and Society in that year.

Here they had invited a number of authors to talk about how the internet had changed the public sphere in the 21st century, how the traditional public sphere was morphing and reacting to those changes, and some speculation about what might be coming next. And Habermas, as the public sphere guy, provided a conclusion and overarching summary.

Now, his work on the public sphere isn’t perhaps his best known work, that would rather be the theory of communicative action. He is one of the top ten cited academics in the social sciences and humanities, up there with like, Goffman and Marx and Weber. But the theory of the public sphere is still incredibly relevant to our understanding of the communication systems and infrastructure that we have in our society.

Especially with the changes that have come around because of the internet. Habermas originally published the Structural Transformation of the Public Sphere in 1962 in German, even though it took a few more years before there’s a translation in English and it became more widely known. And in the article, he’s providing commentary on the changes that have happened in the last 60 years since its initial publication.

And because of this, his work feels both timely and dated at the same time. The disruption that has taken place in media since 2008, to pick a date at random, quote unquote, warrants this re examination, but the historical nature of Habermas work is looking at traditional mass media, what we think of as newspapers, magazines, radio, and even TV.

And that feels pretty good. really, really dated in 2022 or 2024. In 2024, are mass media even still a thing? I mean, maybe yes, if we’re looking at something like the Olympics, but the relevance of mass media is slipping away. Habermas recognizes the changes somewhat, noting that the reach of new media, TV and radio have held ground, and newspapers and magazines have cratered as the unrelenting wave of quote, digitalization is transforming the structure of media.

The online platforms and digital gardens are rising in ascendancy, and this is, quote, taking place in the shadow of a commercial exploitation of the currently almost unregulated internet communication, end quote. The challenge then is whether the instability that we currently experience can be addressed, or if we’ll return to an earlier pre Renaissance way of forming public opinion.

And we can see some of this in the work of other authors, like that of Yanis Varoufakis, who talks about the rise of techno feudalism. More on that in a future episode. With respect to Habermas’s statement, I think he’s largely correct that the digitalization and digitization of everything has really changed media, even though I might contest whether TV and radio have held ground.

I feel they’ve really dropped off. But his point is, Experience in the current media landscape of the EU might be radically different than mine. Our mediated experiences are not necessarily exactly the same, and that’s really what we’re talking about, because the structural transformation of the public sphere was a historical account of the co evolution of privacy and publicity in a mediated world.

Here Habermas went back to the Renaissance era as he traced the origins of public opinion and how it was formed and shaped. And that was what was in the original book. It was by its nature a political work, and this continues here in his new article. He notes that there are some improbable conditions that must be fulfilled if a crisis prone capitalist democracy is to remain stable.

And this is a situation that we are very much living in. And we haven’t quite reckoned with this with respect to our social media platforms, especially with all the elections that are taking place worldwide in 2024. We’re seeing how our online discourse is being shaped by Misinformation and disinformation campaigns and the rise of generative AI tools that are being used to facilitate this.

If you’re swimming in the fast flowing stream of social media, it may seem almost hopeless that there’s too much of it happening. It’s coming at you too fast. But in Habermas’s paper here, there is an element of hope as the creator generated aspect of modern social media allows for new voices to rise through.

As Habermas notes, quote, The platform character of the new media creates a space of communication alongside the editorial public sphere in which readers, listeners, and viewers can spontaneously assume the role of authors. End quote. This is where the audience commodity fights back, it goes. against their commodification.

And this is what’s so powerful about platforms like TikTok as well as other creative driven practices like blogging and podcasting. But these are also further sources of tension. They expose, quote, the structural conflict between the public and private rules of citizens. And this is where something like TikTok is a great leveler, as it makes those private sphere moments public, as we discussed last episode.

But, on the same hand, those platforms can also highlight the incoming inequality that we experience as the increasing media literacy, uh, of the users has shown the disconnect between the lives of influencers and the rest of us. In May of 2024, this manifested as an almost all out revolt against the influencers with the creation of the hashtag Digiteen, which started as a response to a video by New York influencer Haley Bailey saying, let them eat cake in a Marie Antoinette inspired dress at the Met Gala.

This completely tone deaf presentation, when average families are struggling with the increased inflation and basic. food prices and rent, led to the internet users deciding to cut off the influencers from the source of their power, their followers, their massive audiences that they command, and started a mass blocking campaign.

This saw Bailey losing 10 million followers, Kim Kardashian losing 9 million, Taylor Swift reportedly losing 3 million within the first weekend of the campaign. Now, Since May, I’m sure they’ve bounced back a little bit, but the fact that the internet does recognize that the influences are beholden to their audiences does give me some small hope.

Maybe, just maybe, the message is getting through. And regardless of the outcome, there’s a very retrograde feel to it, something that ties in with our dialogue pastorale, which is all about looking back to earlier eras. And this brings us to our next stop, a call to rewild the internet. Originally published on the online magazine Noma in April of 2024, Maria Farrell and Robin Berjon’s article, We Need to Rewild the Internet, looks at the internet through an ecological lens, and they suggest that a specific call to action is needed, one that can combat the affront of the entrenched culture.

Promoted and increasingly walled gardens of what Yuval Farafakis calls the Cloudalists, the Technofeudalists and their fiefdoms, the Zuckerbergs of the world. So they start with a historical look at failures in ecology, in particular a case of German forestry in the 19th century. How a particular model of a monoculture in forestry led to a systemic collapse and a completely devastation of the industry.

What the authors note is that in writing on the internet, whether it’s academic or not, there’s a fundamentally flawed assumption and that is that the internet is an ecosystem and that metaphor is pervasive throughout all analysis. The reason it’s flawed is because they state that online spaces are plantations.

And they make a strong case, and this jives with a lot of what we’ve talked about on this podcast before as well, with respect to the commodification of audiences. They look at the commodification that occurs online, initially of the audiences, and now of the very content that they create, which is then tossed into the hopper of the digital shredders, providing fuel for the generative AI tools that sell our soylent culture back to us for a monthly fee.

However, all this machinery is starting to heat things up. In order to combat this climate change for the internet, the authors argue that it is necessary to rewild it, to rebuild resilience by restoring autonomous natural processes and letting them operate at scale to generate complexity. For Feral Imbersion, the challenge that they see is that the internet as it stands is pretty close to a monoculture, with choices limited to one or two vendors in most areas when it comes to ICTs.

The infrastructure is, quote, locked in, and the values that are embedded in that infrastructure are designed for extraction and control. They quote Leanne Starr’s work on infrastructure from 1999, and note how built environments can have values embedded in them. bedded within it and that specific choices need to be made when deciding what to use.

Now, for the authors, the tools that can rewild the internet already exist, and those are the tools of the simpler internet, the RSS feeds, the blogs, the Newsletters, email lists, podcasts, and other simpler forms of association. They specifically mention the Fediverse, which we’ve talked about at length in other episodes, especially episode 10, as an option that exists outside the current social media spaces.

And they also note that a rewild internet won’t look like it’s out of the 1990s as if it was made out of AOL links and gopher, and they all came back to dominance. That’s a bit of a shame because the internet did feel a lot more knowable back in the nineties and that’s unlikely to ever. ever happen again.

Still, there is a shift taking place. And that shift is seen in the next of our articles as well, The Revenge of the Homepage, which was originally published by Kyle Chayka on The New Yorker in May of 2024. In it, Chayka looks at the recent successes of various websites that decided to function as a place Places like Verge and Semaphore, which both made a conscious decision to angle away from algorithmically optimized content to avoid the buzzfeedification of everything.

And the author traces this shift back to the dissolution of Twitter as the commonplace of the internet, the internet public sphere, as we mentioned earlier, and the dispersal of everything back out to, well, the internet. everywhere. The article is still largely focused on the corporate websites like the New York Times and Verge and Semaphore and it continues the maddening trend that characterizes social media in a way that just means Facebook and Twitter and Instagram and excludes the TikToks and Snapchats and social media companies that are actually challenging the arguments that the author is making when it comes to community formation.

But overall there is a thread here that gets it right, that there is a return to websites as places one goes to directly and not hitting the filters and aggregators of social media indirectly. Whether that works for everyone or not, I can’t say, but it’s interesting that the dial up pastoral has found its way even to the pages of the New Yorker.

Is there an urban desire for the bucolic countryside? Well, perhaps, and perhaps that’s always been part of what made the pastoral the pastoral.

But perhaps nothing sums up that. Pastor Al, that desire to go back to the internet of our youth, and Molly White’s article, We Can Have a Different Web, from her newsletter’s citation needed in May of 2024. Within the article, she presents an ahistorical take on the history of the internet, focused on the good old days, a period of personal webpages, fewer trolls and bots, and an earlier aesthetic and ethic of what the world wide web could be.

She states that none of this is gone, which is largely true, even though it’s now a fraction of what it once was, made even smaller as it is dwarfed by social media giants that now dominate the landscape. But the ahistorical nature of this piece is that the tiny window where this imagined space of the internet might have existed is such a tiny sliver that I don’t even know if it ever actually existed.

took place. The non commercial web was always present. There was always only a sliver of time when it’s on its own. CompuServe was offering limited internet access by 1989. AOL launched their DOS version in 1991. The corporate backed Prodigy system allowed web hosting access to the web in 1994. And these big three accounted for most of the users of the internet who weren’t using university accounts or, you know, small providers.

So the walled gardens that white refers to were always there. It’s just that different walls were put up in the 2000s that encompassed social media companies that we now think of. And this is perhaps the greatest strength, the biggest failing with the piece. It’s an aspirational piece. It refers to an imaginary web that we think we remember, but one that historically never happened.

It alludes to the social imaginary of a slower, more pedestrian internet, but it leaves out that it was already corporate by the mid 1990s. We may have just have forgotten the extent to how corporate it was back in the time. So, What is the dial up passed around? Well, it’s the sum of all these takes, not just the articles themselves, but also the online discussion that takes place.

People that react to those articles and say, yes, this speaks to me as well. That confirm this, even if they’re things that never really took place. And this speaks to what’s happening, right? That there is an underlying thread that connects these various return movements in the real world. As a researcher of the internet and online culture, among other things, and one of the things I like to say back when I taught classes on new media was there’s generally nothing different between online and offline spaces, aside from the velocity that comes from the annihilation of distance.

And if we take that as a truth, then there should be similar patterns seen in various return movements that are seen in the real world examples that we see online. Does this mean that there’s a conservative tendency inherent within these return movements online, even though most people involved likely not identify as conservative and would scoff at the suggestion?

Perhaps. Not all of these return movements are on the level of Gatelon Castle in France, the experimental archaeology project, trying to rebuild the castle using traditional methods. But I think there’s a connection to the ethos of the movement, a closeness to the previous lived experience where it is knowable.

and the processes of daily life are more available at hand. The digital pastoral is a retreat from the liquidity and flow characterized by the algorithms, and a desire to plant one’s feet on solid ground. Of course, the pastoral is also a musical mood, whereas pastoral is the longing for an idyllic kind of life, of simpler times and shepherding and gardening and bringing together so many ways.

We adopt pastoral here, as the collection of these voices, independently crying out for a return to that simpler era of the internet. The pastoral is an assemblage of pastoral voices, brought together to raise a symphony that calls out to those yearning for that long ago time. A call that is faint, yet just loud enough to be heard by those attuned to the wavelength.

That wavelength, that of the dial up pastoral, that of websites and personal homepages seems idyllic, though I think they neglect the next element needed, that of finding one’s way of search, or absence search, as Google goes downhill and AI search can’t be trusted, a map, a path through the pasture, a directory.

Perhaps not quite the network of pre Google homepages we had, the AOLs and Geocities and Yahoo’s, but maybe this, but something closer to DMOZ, a shared set of links and known good websites build on trust and personal recommendation and curation. This has happened before. How did it work and why did it go away?

We’ll look at this in a future episode of the ImplazaPod.

Once again, thank you for joining us on the ImplausiPod. I’m your host, Dr. Implausible. You can reach me at drimplausible at implausipod. com, and you can also find the show archives and transcripts of all our previous shows at implausipod. com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under Creative Commons 4.

0 share alike license. You may have also noted that there was no advertising during the program, and there’s no cost associated with the show. But it does grow from word of mouth of the community. So if you enjoy the show, please share it with a friend or two, and pass it along. In addition, we’ve started a newsletter on the blog.

Feel free to check out the link in the show notes and sign up to that. Please join us soon for our next episode. Until then, take care, and have fun.


Bibliography:
Chayka, K. (2024, May 1). The Revenge of the Home Page. The New Yorker. https://www.newyorker.com/culture/infinite-scroll/the-revenge-of-the-home-page

Farrell, M. and Berjon, R. (2024). We Need To Rewild The Internet. https://www.noemamag.com/we-need-to-rewild-the-internet

Habermas, J. (2022). Reflections and Hypotheses on a Further Structural Transformation of the Political Public Sphere. Theory, Culture & Society, 39(4), 145–171. https://doi.org/10.1177/02632764221112341

Habermas, J. (with Lawrence, F. G.). (1989). The structural transformation of the public sphere: An inquiry into a category of bourgeois society (T. Burger, Trans.). MIT Press.

Star, S. L. (1999). The Ethnography of Infrastructure. American Behavioral Scientist, 43(3), 377–391. https://doi.org/10.1177/00027649921955326

Varoufakis, Y. (2024). Technofeudalism: What Killed Capitalism. Melville House.

White, M. (2024, May 1). We can have a different web. Citation Needed. https://www.citationneeded.news/we-can-have-a-different-web/

TikTok Tribulations

(this was originally published as Implausipod E0033 on June 10th, 2024)

What happens if your community disappears? How do online groups deal with the challenges of maintaining their social ties across fickle and fleeting platforms? And are there lessons to be learned by the TikTok creators from the online MMO communities that were shut down in the early 2000s?

https://www.implausipod.com/1935232/episodes/15146242-e0033-tiktok-tribulations


[00:00:00] DrI: On the last episode of the ImplausiPod, we asked what happened if you built an app and the community was still toxic, like, whoops, what do you do next? But there’s a darker side to that question. What if you built a successful community and then it disappeared? On April 24th, 2024, the US President Joe Biden signed a foreign aid package bill that included legislation demanding that ByteDance, the parent company of TikTok, divest itself of those holdings to an American owned firm or face banning in the United States. If the sale doesn’t happen within 270 days, TikTok would be prevented from appearing in app stores, as well as certain internet hosting services. Now, of course the story isn’t over, this will be contested and appealed, but for those individuals who had developed or participated in communities on TikTok, it can be a significant loss.

A loss that we’re going to look at in episode 33 of the Implausipod.

Welcome to the Implausipod, an academic podcast about the intersection of art, technology and popular culture. I’m your host, Dr. Implausible. And today we’re talking about the closure of online communities. It’s rare that a thriving online community is shut down, or explicitly banned. Often what happens is that a new competing service opens up and the user base dwindles until all that is left is a shell of the former community.

Other times, the service gets sold off, changing hands, and the community gets parceled off, the data being sold, the policy changes making the community lose interest and find alternatives. The latter can be seen in services like Yahoo Groups, Tumblr, Google Groups, Google Wave, Google Plus. There might be a bit of a trend there, is what I’m saying.

Examples of services actively shutting down can be seen more often in the video game market, especially in MMOs. The glut of MMOs in the early 21st century, all built on the assumption of online play and needing an engaged community to drive the operation, led to the abandonment of that community when the service shut down, the game was canceled, or the servers were closed.

Now, in some cases, the community was strong and was able to keep things going after a fashion, but in most cases, closure of the servers meant the end of the game, and the dispersal of the members of the community. Sometimes the community knew it was coming and were able to go out with a blaze of glory, as seen on the Matrix Online or the original City of Heroes, but sometimes the community just ended.

The server’s turned off, and the light’s no longer on. And this closure, with a looming deadline, is what communities and creators on TikTok are now facing. The announcement on April 24th started a ticking clock, a 270 day countdown timer with a date for divestment of the app by its parent company. And, in late April and early May following the announcement, a number of creators on the app, some recognizable figures, some longtime lurkers, first time posters, made heartfelt appeals.

To the communities that they built or discovered during their time on TikTok. I’d like to share a couple of those with you right now. They’re short because, well, it is TikTok after all, but if there is a video version of this podcast, I’ll try my best to splice them in. The first is by a creator by the name of Vegas Starfish, an events planner in Las Vegas, Nevada, USA.

At the time of recording of this episode, Her post had received a quarter of a million views, garnering 40, 000 likes and several thousand comments. Here’s her post, in her own words. 

[00:03:39] Vegas: This is my farewell to TikTok. As you know, TikTok was just banned in the United States. This app changed my life. This is me before TikTok, and this is me after.

I was a miserable, mid level casino executive. I started making content about my city and how much I loved it, and then I started living life. I have never made this platform about me. It was always about the city, but I want to show you a glimpse at the creator behind the videos. I’ve always been socially awkward.

And it was through this app that I was able to meet other creators and most importantly, meet so many of you, every single one of you changed my life. Suddenly my voice mattered and I had a purpose and I started living boldly. I began traveling all over the world. As my self worth and self confidence grew, I became a better parent, a better friend, and I’ve never been great at making friends, but the best ones I’ve ever had came through this app.

I’ve had the opportunity to work with incredible artists and creators, people that I would have never had access to otherwise, and together by creating dynamic content, we’ve been able to change the paths for thousands of small businesses by directly highlighting great people doing great things. We’ve done so much good.

I know that the loss of this app will hurt creators and businesses financially, but I’m afraid of losing the human connection. We’ve been able to take you along for amazing resorts opening and iconic ones closing. Together we were among the first to discover a massive corporate hack last fall. You were with me when the sphere opened and we saw F1 cars race down the Las Vegas Strip together.

I have shared thousands of moments with millions of people. It has fundamentally changed my life and the lives of so many others. I am eternally grateful for every experience and every interaction. It has been a whirlwind. And I appreciate you more than you know. I hope to see some of you on IG. And thank you for following me for all the Vegas.

A special shout out to the feral cat from the Rio who helped me go viral in the beginning. You’re the real MVP. 

[00:05:40] DrI: Here we can see how a person was able to change their career, find and build a community, and increase their personal happiness by becoming more engaged with the job they were doing. sharing that and then reaching out and taking a more active role within the community to the extent that they experienced better mental and physical health and career growth and wellbeing.

Pretty awesome all around. And while her story was specific to TikTok, there are similar stories like hers on many other platforms. During the same week that Vegas starfish posted, there was another post that was made that also. went somewhat viral, and it went into the benefits of TikTok for that person.

This was a first time post by a long time lurker, who felt compelled to reach out to her community for the first time because of the impending ban. I’ll play a portion of that post here, as the full post is over four and a half minutes long. 

[00:06:36] Katy: Hi, my name’s Katie. And I’ve never posted on TikTok before, and I probably never will again, but I was watching the live vote today on TikTok, um, for Congress to ban it.

And I just started really reflecting on the past four years that I’ve been watching TikTok. I’ve been just a lurker. I don’t post. I just watch. Um, but it’s meant a lot to me and I wanted to maybe record my first and only video as a thank you. It’s going to be pretty rough because I had to look up how to do all of this.

So I apologize for that. I found TikTok in 2020 during COVID when my children with disabilities came home from school and instead of just mother, I was mother and teacher. And it was overwhelming. And I lived in a pretty homogenous suburban neighborhood where there was very much one way to be. And. I had a mental breakdown.

I know I’m not the only one and I was prescribed more antidepressants or maybe a stay in a treatment facility for an eating disorder. But instead, the thing that really helped me was discovering TikTok and all of you. I Learned a new parenting language toward my children that was very different from the one that I was taught from Mama Cusses.

Um, I was diagnosed with ADHD, as were we all, and I learned how to manage it and do struggle care, closing duties, and reset to functional with Casey Davis. Um, I learned how to normalize being normal from Emily Jean, I, um, watched TV shows and movies and pieces that I never would have watched before because of ADHD and anxiety comfort.

Always like watching the same thing. I learned that it’s. Um, normal and okay to cosplay, to, um, treat your fandoms like old friends, to like to read spicy fiction. Um, I learned more about my neurodivergent or neurospicy children in the last four years on TikTok than I did online. Almost all of the earlier childhood.

[00:08:49] DrI: And from there, Katie goes on to thank some of the specific creators that she followed and whose content she enjoyed. And we can see within her posts some of the challenges that she was facing, both as a mother and a teacher, dealing with a mental breakdown and parenting children with special needs, learning concepts like struggle care and normalize, and being exposed to new media, new hobbies, new fandoms, basically learning in all of these instances.

And in her post, we can see how much community contributed to that. And this is the power of community to the audience. Now, sometimes they’re derogatorily referred to as lurkers and the level of involvement and investment that they perceive to have of themselves with relation to the community. These can often be referred to as

parasocial relationships, and this can be true. Parasocial relationships are one sided relationships where someone develops a sense of connection or familiarity with someone they don’t know, like a celebrity or a media figure. With the rise of social media, creating more media figures than ever before, People have observed the rise of these relationships, but the term has been around since the 1950s when Horton and Wohl observed it in television audiences.

These relationships may look fake to the outside observer, but we can also see the power that these invisible social ties have. This is the demonstration of a well known phenomenon in the social sciences. In 1973, Mark Granovetter wrote a famous paper called The Strength of Weak Ties. You might not have heard of the paper, but judging by the nearly 40, 000 times it’s been cited, perhaps what was in the paper has been filtered out to become common knowledge.

In this paper, Granovetter was looking at job hunting specifically, and how people use their connections when searching for a job. And found that it was the secondary social ties, not your best friends, but your more casual acquaintances, that were more likely to come through in something like a job search.

Because your best friends, your strong ties, are more likely to run in similar social circles. They would be aware of similar opportunities. But those more Distant ties allow for further reach, and can be helpful as one looking for a career change, for example. We can see the effects of both of these in the posts I included above.

Both creators spoke of new connections they made, the knowledge they gained, and how they both Benefited from those social connections. There was another benefit that both creators had as well, though it isn’t as obvious. In the second post, Katie’s post, we can see how easy it was for a first time creator to reach out and make a post that was able to reach a million.

This has been one of the strengths of TikTok as a platform. As a tool, it democratized content production, turning users into Creators able to produce fully edited videos along with effects, captions, and connected to other content at the push of a button. And I cannot stress this enough, comparing something like TikTok to what needs to be done to produce this podcast or YouTube video, for instance, is night and day.

As the saying goes, the purpose of a system is what it does. A well known systems theory quote from Stafford Beer. And this is what TikTok succeeds at more than most. It isn’t just the algorithmic content delivery and sorting mechanisms that go on behind the scenes, but also turning more and more people into content creators.

To this end, TikTok democratizes the opportunity to create. It removes gatekeepers from the products and allows users to make the materials that they want to see. Often, when we talk about democratization, we’re talking about material things, but here we’re seeing it with informational objects as well.

People can create exactly what they want to see and then share it with everybody and perhaps find an audience for those kinds of things, whether they knew one existed or not. And as Eric von Hippel points out in his 2005 book on innovation, it’s more than just the products quote, it’s the joy and the learning associated with creativity and membership in creative communities that are also important.

These experiences too are made more widely available as innovation is democratized. End quote. And I really want to stress this because this is what pretty much every article that I’ve seen on TikTok misses the fact on. Everybody points towards the algorithm or the social network and those elements of it, but the true secret sauce of TikTok is the ease of use of the content creation tools.

It can literally, with the push of a button, turn anybody and everybody into a television producer. Or director, or actor, or creative of some form. If TikTok is the new television, which I argued four years ago or so now, then everybody who posts on TikTok is a TV content creator of some kind. And I’m gonna let that sit for a second.

To expand further on that idea of democratization, I’m gonna return to Eric Von Hippel and quote at length. User firms, and increasingly even individual hobbyists, have access to sophisticated design tools for fields ranging from software to electronics to musical composition. All these information based tools can be run on a personal computer and are rapidly coming down in price.

With relatively little training and practice, they enable users to design new products and services, and music and art. At a satisfyingly sophisticated level, then if what has been created is an information product, such as software or music, the design is the actual product, software you can use or music you can play, end quote.

Now that was published in 2005, so we’re seeing him capture in writing the effects of both the dot com revolution and the wide scale rollout of new computing in advance of the Y2K issue. That saw a massive expanse in computing products as everybody was purchasing new machines that were Y2K compatible.

But let’s go back to Von Hippel’s quote there. So, individual hobbyists having access to sophisticated design tools. Check. Allowing musical composition, video editing, all at the touch of a button. Absolutely. That’s what TikTok does. They could run on a personal computer at the time or now just the phone that is pretty much readily available to everybody.

Check. Rapidly coming down in price. Check. Basically free with an app or several apps in some cases with relatively little training and practice. Yes, new products and services and music and art all these things and we see some of this with AI tools Even though that’s not what we’re talking about right now and at a satisfyingly sophisticated level Good enough to show on the internet and a lot of people are obviously engaged with it and then software you can use music You can play Yes, the design is the product.

The thing that gets put out, gets shared with everybody, and that is the thing. And, as he said in the previous quote, this builds and allows access to creative communities, which ties directly to the quotes from the two TikTok users that we saw. There’s also another side effect of this democratization of content, and that is the increasing media literacy.

If we posit that literacy is not just being an informed reader, but also allows one the ability to write, so both input and output, upstream and downstream, then being more aware of content production The difference between what gets recorded, what gets seen, and how the audience reacts makes everybody involved more media literate.

Or at least it would if they’re paying attention. And I think to a large degree people are becoming more aware. However, more than just examples of democratizing content production and enhancing media literacy, Both posts from the users that I shared are evidence of the positive benefits of community.

We’ve referred to Howard Rheingold’s work on the virtual community earlier, and he quotes at length from M. Scott Peck’s Different Drum at the start of his book, and Scott writes, quote, We know the rules of community. We know the healing effect of community in terms of individual lives. If we could somehow find a way across the bridge of our knowledge, would not these same rules have a healing effect upon our world?

We human beings have often been referred to as social animals, but we are not yet community creatures. We are impelled to relate with each other for our survival, but we do not yet relate with the inclusivity, realism, self awareness, vulnerability, commitment, openness, freedom, equality, and love of genuine community.

It is clearly no longer enough to be simply social animals babbling together at cocktail parties and brawling with each other in business and over boundaries. It is our task, our essential, central, crucial task, to transform ourselves from mere social creatures into community creatures. It is the only way that human evolution will be able to proceed.

It’s a rather lengthy list that Scott has there in the middle of that quote. Inclusivity, realism, self awareness, vulnerability, commitment, openness, freedom, equality, and love of genuine community. But, I think it’s an essential one. When we think of the world around us, those are all things that we could use a little bit more of.

And as sociologist Richard Sennett notes in his book, Together, this community can be vocational as well. That working towards building the community can have such significant effects that it’s beneficial to all those involved, even the bystanders. As we saw with The Lurker in our second quote, that the audience gains benefits from the community as well.

The communities described by both creators are both meaningful. real despite being online. As we mentioned last episode, and probably often, is that there is no difference between online and offline communities save for the annihilation of distance and time. The distinctions made between cyberspace and quote meat space is often a false dichotomy.

Within academic writing on online communities, social networks, and the like, This difference was sometimes highlighted early in the literature, though more recent critical or reflective writing may no longer make that distinction. And that happens because in the 30 years or so since the publication of Rheingold’s Virtual Community, we have some Fantastic real world examples of what happens in online communities, especially when they go away.

And the reason there are so many online communities that went away is that in the early 2000s, having an online community was part of the business model of a number of companies. Including companies that were developing online games. And specifically those developing MMOs. The wave of massively multiplayer online roleplaying games that relied on a monthly subscription model.

This largely paralleled the shift to Web 2. 0 that was occurring at that time. around 1999 to 2004. But as we’ve been seeing with a lot of things gaming related during the course of this podcast, the gaming community somewhat preceded it, acting as a harbinger of things to come. Web 2. 0 is of course the change in the web from static web pages to user generated content, or UGC.

The MMO boom started in 1997 with the release of Ultima Online. where the term was coined, but it really took off beginning in 1999 with the release of EverQuest, and then heading straight to the moon with the release of World of Warcraft in 2004, and not 2001’s Shadows of Luclin expansion as maybe three people listening to this podcast might have been guessing.

Within the window of the MMO boom, numerous MMOs were launched based on a wide variety of intellectual property. Some licensed, some original, and all developed a community of some fashion around them. Even though the subscription based model that most used during this initial period represented a kind of Software as a Service, or SAAS, They were really more like community in a box.

The games relied on the volunteer labor provided by the community in terms of guides, maps, strategies, and communication hubs, external to the games themselves. In many cases, the games would be extremely difficult without the shared knowledge bases that the communities provided. It was the epitome of participatory culture that we discussed back in episode 16 on Spreadable Media.

And the communities. built around these games in part on the shared labour and collective action that was put into their creation. MMOs lived and died by the communities that existed around them. Alas, in a very dense and competitive marketplace, not every MMO succeeded, even if the community was there.

So I’d like to take a look at three that had high aspirations but ended up shutting down. These three were Sony Online Entertainment’s Star Wars Galaxies, released in 2003, Cryptic Studios slash NCSoft’s City of Heroes, launched in 2004, and Monolith Productions 2005 release of The Matrix Online. Each of these were big budget MMOs with a large fanbase.

Some due to the tie ins with existing popular media licenses, and in City of Heroes case, being a generic superhero simulator in the era prior to the rise of the MCU wasn’t a bad thing. It emphasized team play, with groups of heroes working together to complete missions and fight larger threats, emulating the fiction of the superhero comics in general.

Star Wars Galaxies was developed by Sony Online, with a rich user driven in game economy developed by Raph Koster, one of the more notable MMO designers from his work on Ultima Online, who pushed for a simulationist view, where players would be crafting all the gear and materials used in the game. At least, initially.

And the Matrix Online provided a rich narrative experience, providing what is called transmedia storytelling, as the events taking place in the game are part of the larger continuity of stories told about the Matrix, coexisting with the events of the movies and other properties like the Animatrix. Each of these games managed to develop a dedicated community of players, active participants in engaging and extending the world.

But despite this active community, each of these properties failed, and the MMOs were closed. For The Matrix Online, it was shut down in 2009 due to low player numbers, as competition was tough, and honestly, the 2008 crash saw a number of properties struggle with their business model. For Star Wars Galaxies, when it closed in 2011, it was stated it was due to the loss of the license for Star Wars gaming, 

which is a risk for any media property as well. For City of Heroes, without the licensing issues of the other two, it was a change in the focus of the publisher as the stated reason for its closure in 2012. At least, for a little while. The interesting thing is how these communities reacted to the closing of the servers, of knowing that the community that they had lovingly built was was going to disappear at a specified point in the future.

Each of the games had a massive farewell event, with the community coming online to celebrate the last moments. The Matrix Online turned it into a story event, and you can check out the link to the videos of that storyline in the show notes. The fans of Star Wars Galaxies created a similar event, and I’ll link that one too, culminating in a massive battle between the Empire and the Rebel Alliance that was live streamed on the internet.

City of Heroes had a number of player run events leading up to the servers being shut down. When they went dark, all three Of these MMOs saw their communities dispersed, a virtual diaspora drifting out to other online places and virtual spaces.

But for both Star Wars Galaxies and City of Heroes, the game lived on. Fans of each game had started private servers using emulation software, allowing the members of the community to meet up again and play the game, after a fashion, much the same as they had before. Not every member of the old community signed up for the emulator servers, of course, and they did skirt the bounds of legality, but it allowed the games to continue.

It allowed the community to continue. And for City of Heroes, the under the radar private server launched in 2019 became an officially licensed private server in 2024, free to play but funded via donations for server costs and the like. The online community was able to rebuild and bring it back to an audience 12 years after it closed, at least officially.

SInce the private server relaunched in 2019, the devs working on the game have added new material, new missions, and new features, showing that an active community can still support a game enough to allow future development. The gaming community may be showing the TikTok community a path forward if the proposed legislation goes through in the United States.

While there are current alternatives to the short form video that TikTok popularized, like Instagram Reels, YouTube Shorts, Clapper, and others, each of those have appealed to a different community and haven’t seen the wholesale move of the TikTok user base. It may happen, as often users will move to a site or page or app or whatever that they find most appealing, but this isn’t always the case.

There may be an opportunity for users to build their own. Tools like loops. video, which is currently in alpha testing at the time of this show’s publication, allow a very similar short video format. built on the ActivityPub protocol that we’ve discussed last episode and several times before. And much like Meta’s threads was built in record time to capture disaffected Twitter users, we may see other options spring up if TikTok is truly banned in the United States.

We’ll keep an eye on this story as it develops, and come back to it in a few months to see what the results are, and where the community goes.

Once again, thank you for joining us on the Implausipod. I’m your host, Dr. Implausible. You can reach me at drimplausible at implausipod. com, and you can also find the show archives and transcripts of all our previous shows at implausipod. com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under Creative Commons 4. 0 share alike license. No AI tools were used in the production of this podcast, save for the transcription software, which I believe is just machine learning. You may have noticed at the beginning of the show that we described the show as an academic podcast, and you should be able to find us on the Academic Podcast Network when that gets updated.

You may have also noted that there was no advertising during the program, and there’s no cost associated with the show, but it does grow through the word of mouth of the community. So if you enjoy the show, please share it with a friend or two and pass it along. There’s also a, buy me a coffee link on each show at applausopod.

com, which would go to any hosting costs associated with the show. Over on the blog, we’ve started up a monthly newsletter. There will likely be some overlap with future podcast episodes and newsletter subscribers can get a hint of what’s to come ahead of time. So consider signing up and I’ll leave a link in the show notes.

Coming soon on the ImplazaPod, we already have some episodes in the pipeline, though I’m not quite sure of their release order yet. We have a two part discussion on the first season of the Fallout TV series, as well as a recap of the most recent season of Doctor Who. And we’ll be looking at a few other online activities, including the emergence of the dial up pastoral and the commodification of curation.

I hope you join us for them, they’re going to be fantastic. Until then, take care, and have fun.


Bibliography:

Bartle, R. (2003). Designing Virtual Worlds. New Riders Press.

Granovetter, M. (1973). The Strength of Weak Ties. American Journal of Sociology, 78(6), 1360–1380.

Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. NYU Press.

Koster, R. (2004). A theory of fun for game design. Paraglyph Press.

Rheingold, H. (2000). The Virtual Community: Homesteading on the electronic frontier. MIT Press.

Sennett, R. (2012). Together: The rituals, pleasures and politics of cooperation. Yale University Press.

The Matrix Online Videos—Giant Bomb. (2012, July 12). https://web.archive.org/web/20120712062536/http://www.giantbomb.com/the-matrix-online/61-9124/videos/

There Is Another: The End Of Star Wars Galaxies – Part 01 – Giant Bomb. (2012, January 7). https://web.archive.org/web/20120107150559/http://www.giantbomb.com/there-is-another-the-end-of-star-wars-galaxies-part-01/17-5439/

von Hippel, E. (2005). Democratizing Innovation. The MIT Press.

Links:

City of Heroes: Homecoming

Implausipod Episode 16 – Spreadable Media

The Implausi.blog Newsletter

Baked In: Social Media and Tech Determinism

(this was originally published as Implausipod E0032 on May 26th, 2024)

https://www.implausipod.com/1935232/episodes/14896508-e0032-baked-in-social-media-and-tech-determinism


How much of your experience online is dictated by the environment you’re
in, and how it was constructed?  What is you rebuild Twitter, and it
still ends up being toxic?  Did you fail, or succeed without knowing it?

These are the kinds of questions that arise when we look at technology from a
deterministic point of view: that technology is the driver of cultural and social change and growth.  And while this ideology has its adherents, many of the assumptions about technology, and tech determinism are already Baked In to the way we deal with tech in the world.


What if you rebuilt Twitter from the ground up, and it ends up being as toxic as the old one? Did you do something wrong, or were you just wildly successful? That’s the question we’re trying to address in this week’s episode, but perhaps we need to approach this from a different angle. So let me ask you, when you visit a website online, or use an app on your phone.

How does it make you feel? Do you feel happy? Amused? Upset? Angry? Enraged? And did it always feel that way? Did it used to feel good and then perhaps it took a turn for the worse? It became a little bit more negative? If it doesn’t make you feel good, why do you keep going back? Or perhaps you don’t, perhaps you move on to someplace new, and for the first little while it’s cool, it feels a lot like the old place used to be, but you know, before things changed, before other people came along, or before the conversation took a turn for the worse.

But the question is: How long before this place starts going downhill too, before the same old tired arguments and flame wars that seem to follow you around through the years and decades keep catching up to you? I mean, maybe it’s you, there’s always a chance, but let’s take a moment and assume we’re not slipping into solipsism here, as this seems to be a much more widely reported experience, and ask ourselves if maybe, just maybe, that negativity that we experience on the internet is something endemic.

It’s part of the culture, it’s baked in.

Welcome to The ImplausiPod, an academic podcast about the intersection of art, technology and popular culture. I’m your host, Dr. Implausible. And in this episode, we’re going to address the question of how much of your experience online is shaped by the environment you’re in and how it is constructed.

Because there is no such thing as a natural online environment, all of these things are constructed at some point, but it’s a question of what they’re constructed for. We know that social media spaces can often be constructed for engagement, which is why it lends itself to rage farming and trolling. But how far back does it go?

We know we see commonalities in everything from Facebook and Twitter, to YouTube comment sections, to web forums, to Usenet, to email. Are these commonalities that we see related to the technology? Is there an element of what’s called technological determinism at play? Or are the commonalities that we see just related to the way that humans communicate, especially in an asynchronous environment like we see online?

Hmm. Or perhaps it’s something cultural. It’s part of the practice of using these tools online. And as such, it gets shared and handed down, moves from platform to platform to platform, which is what we seem to see. Now it could be a combination of all of these things, and in order to tease that out, we’re going to have to take a look at these various platforms.

So I’ll start with the one that was the genesis for this question for me. Mastodon, which is part of the ActivityPub protocol. Mastodon in many ways replicates the functionality of Twitter along with the look and feel with toots replicating the tweets, the short microblog posts that may include links or hashtags, an image or short video clips.

And depending on the client you’re using to access it, you’d hardly notice the difference. It’s this similarity that led me to the question that started off the show. What if you rebuild Twitter and it still ended up being toxic? So in order to explore this question, we’re going to take a quick survey of the field and look at the problems that can be seen in a lot of different social media platforms.

Then we’ll go into more depth on the potential causes that we mentioned, including the technology, the nature of communication online, as well as Cultural factors, and then conclude by seeing if there might be a more hopeful or optimistic way that we can approach this and our online interactions.

So when we look at these online platforms, you might want to see how they’re all just a little bit broken while we’re overwhelmingly a positive podcast here, and we try and accentuate the positive elements that exist in our society. I’ll admit. Sometimes it’s a little bit hard, and when we start looking at online platforms, we can see that much like families, each dysfunctional one is dysfunctional in its own ways.

However, that being said, we might be able to tease out a few trends by the end of this. Our baseline for all of this is, of course, going to be Twitter. Whether you call it X or Twitter, it’s been one of the most studied of the social media platforms, and that gives us a wealth of data. And it also allows us to make a clear distinction by calling it Twitter prior to the acquisition by Elon Musk and But regardless of whether we look at Twitter or X, the results aren’t great.

In a recent study of the University of Toronto by Victoria Olemburgo De Mello, Felix Cheung, and Michael Inzlicht, the authors find that there’s no positive effects on user well being by engaging with X. Even the occasionally touted greater sense of belonging by participating in the platform didn’t lead to any long-lasting effects.

Instead, what they found was an immediate drop in positive emotions, so things like joy and happiness are right out the window, and there was an increase in outrage, political polarization, and boredom. So using X, even if you’re a little bit bored, is probably a net negative. And this is just from a recent study.

It isn’t counting the systemic changes that have taken place on the platform since the acquisition by Elon Musk, and the platforming of hate speech, and the reduction of moderator tools, the increasing attack vectors by removing the ability to block harassers, and all the other changes that have taken place as well, including creators just upright and leaving the platform.

But that’s the state of things right now. The question is, Did Twitter always suck? And the answer is kind of yeah. The University of Toronto study we mentioned was collecting data back in 2021 prior to the acquisition by Elon Musk, and so if things have gone downhill since then for the reported outrage and lack of joy, then I can’t really imagine what the place is like now.

But enough about the service formerly known as Twitter. When looking at some of its competitors, what are their downsides? Are they as toxic too? There’s Threads, the Facebook owned offshoot of the Instagram platform, primarily focused on text-based messaging. Even though it launched in July of 2023, it came together rather quickly, seemingly as an attempt to capitalize on the struggles that Twitter was having, struggles that soon led to it being rebranded as X later that month.

One of the challenges with threads is they’re adding features as they go, and while they leverage their existing user base from Instagram, it hasn’t led to the same level of active retention that one might think. Despite the lack of explicit advertising, they still have issues with spam posts, for example.

And then there’s the whole challenge with Facebook ownership in general, which we’ve discussed on in previous episodes, like when we talked about Triple E back in episode 15. BlueSky, or B-Sky, was another Twitter alternative built on the prospect of having an open source social media standard, and up until May 5th of 2024, it had Jack Dorsey, a former Twitter CEO, on its board.

His departure is indicative of some of the challenges that lay there, that it’s somewhat lifeless with minimal community involvement, and that despite it being built as a decentralized platform, until that gets rolled out, it very much is a centralized form of control. Usenet, the almost OG social network, built off of the Network News Transfer Protocol, or NNTP, that we talked about a lot back in episode 10, still exists, technically, but on the text-based servers it’s mostly dead with tons of spam and minimal community, though there are a few diehards that try and keep it going.

The existence of the binaries groups there as a file transfer service is a completely separate issue far beyond what we’re talking about here. LinkedIn, the social network for business professionals, feels incredibly inauthentic and performative, and it feels like the functionality that you find there would be better served by being on almost any other social media platform.

Reddit, with all the pains that it had in 2023 with its shift to the IPO and the strike of the various moderators, is still a going concern with high user counts, but a lot of that content may be now fed into various AI platforms, turning conversations into just so much grist for the mill. Stack Overflow, the tech-based Q& A site, has done much the same thing, turning all that conversation into just so much AI fodder.

Platforms like Discord, which have, again, corporate control, and may lead to all the content they’re in being memory old. And that brings us back to Mastodon, which, despite all the promises of an open social web, can have, in certain places, an incredible toxic community. It’ll have Federation Wars, as various servers join or disband, based on.

Ideological differences with other active servers, there’s access problems for a number of different users, there’s differing policies from server to server, and there’s inconsistent moderation across all of it. And despite all these problems, it might be one of the best options when it comes to text based social media.

So this brings us back to our main question, why do they all suck? Is it something that’s baked in? Is it something that’s determined by the technology?

So let’s take a moment and introduce you to the idea of technological determinism. Tech determinism is a long running theory that’s existed in some form or other since the 19th century. Technological determinism posits that the key driver of human history and society has been technology in its various forms.

It leads to a belief that innovation should be pursued, sometimes at all costs, and that the solution to any issue is more technology, even if those issues are caused by other technologies in the first place. Tech Determinism exists on a bit of a spectrum, where its adherence can be more or less hardcore with respect to how much technology determines our history and how much attention is paid to any explanation outside the scope of technology.

According to technological determinism, all social progress follows tech innovation, and there’s a certain inevitability that’s part and parcel with that. If I was able to license music for this show, I’d queue up You Can’t Stop Progress by Clutch off their 2007 album From Beale Street to Oblivion. But, uh, in this case I’ll just ask you to go to YouTube or your other music streaming site, or grab your CD off the shelf and put it in and play along.

But back to our spectrum. Hardcore technological determinists don’t think society or culture can have any impact on technology, or at least the direction of it. And that goes back to that inevitability that we were talking about. There’s a softer form of technological determinism as well, where the technology can be dependent on social context and how it is adopted.

And this ties back to what Penelope Quan Haas talks about as social determinism. Social norms, attitudes, cultural practices, and religious beliefs are perceived as directly impacting how technology is used and what its social consequences are. This is a little bit more of a nuanced view and takes us away from the instrumental view where technology is seen as neutral and just a tool to be used.

But as pointed out by Langdon Winner back in 1980 in a rather famous article, Do Artifacts Have Politics?, that neutrality is something that’s very much circumscribed. The design of a tool can have very specific impacts about how it is used in society. And I think this starts bringing us back to those design spaces that we’re talking about, those online platforms.

Each of them present themselves in various ways and suggest various actions that might be taken. done. These are what Don Norman calls affordances or the perceived action possibilities of a certain piece of technology. When it comes to online spaces, it doesn’t matter whether that space is presented to the user on a smartphone or on a desktop computer, laptop, or some kind of terminal, the preferred form of action is going to be presented to the user in the most accessible place to reach.

This is why you’ll see the swipe or like or comment buttons presented where they are. On a smartphone, that’s anything that’s in easy reach of the thumb of a right-handed user. For X, it’s that little blue button in the right-hand corner, just begging you to use it. And by reducing the barrier to entry to posting, you get a lot of people posting really quickly.

Emotionally, reacting to things, getting the word out there. Because, heaven forbid, somebody is wrong on the internet. And this leads us to the second factor that may be leading to such horrible online communication. The very nature of online communication itself. And this has been recognized for a long, long time.

At least 20 years. On March 19th, 2004, in a post titled “Green Blackboards and Other Anomalies”, the world was introduced to the GIFT theory. And we’ll call it the GIFT theory because we’re on the family friendly side of the podcast sphere. As Tycho from Penny Arcade explained at the time, a normal person plus anonymity and an audience equals a GIFT.

And because that anonymity was kind of part and parcel with online interactions that you really didn’t know who you were dealing with. And that all identities online were constructed to a degree, it might lend people to say things online or behave online in ways that they wouldn’t if they were face to face with the person.

And because having an audience can allow for someone to get a larger reaction, people might be more predisposed to behave that way, if they thought their words could be traced back to them. Now, this is 2004, so pre social media. Twitter and Facebook would take off after that. And it became slightly more common for people to post using their real names, or at least a slightly more recognizable one.

And we found out that that really didn’t change things at all. So perhaps it has more to do with the audience rather than the anonymity. Regardless, the culture that had developed through early Usenet and then AOL chat rooms, through to online gaming, instant messenger apps, and IRC, kept encountering the same problems.

Which the tech determinants would take as a sign that suggests that the technology is the cause. But what if the social determinists are right? Social determinists being the flip side of the tech determinists, that all interactions that take place are due to social cues. This leads us to our third potential cause.

What if it’s the culture of online interaction? In 1993, Howard Rheingold published one of the first books on online societies, The Virtual Community, subtitled Homesteading on the Electronic Frontier. This is based on his experience as a user in The Well, the Whole Earth Electronic Link, a BBS based in San Francisco run by computer enthusiasts that were part of the Whole Earth catalog.

Following up on his previous books on hackers and virtual reality, he wrote a book that took a wide-ranging survey of the state of the web in 1993. Or at least, what we now call the web, as much as the book focused on BBSs and other portals like The Well, terminal systems like Francis Minitel, commercial services like CompuServe, and email, all under the umbrella of CMC, Computer Mediated Communication.

Though this acronym is now largely forgotten, save for in certain academic circles, it bears repeating and reintroduction to those unfamiliar to the term, as it explains in the distinction it makes. And, open parenthesis, not that I’m saying that a term is acting with intentionality here, I’m not that far down the memetic rabbit hole, but rather that we can consider it as the focus for our agentive discussion. Close parenthesis. 

Rheingold was looking at early implementations of the web. Cross cultural implementations, when there are largely local phenomena, national at best, and rarely the international level that we now expect. You looked at France’s Minitel at CalvaCom, as well as sites in Japan and the well on the west coast of the United States.

Yes, they could all be accessed outside of that, but long distance was costly and bandwidth was low. And time and again, the same phenomena was observed. Talking with Lionel Lombroso, a participant with CalvaCom in France, about his experiences with 80s, one of the biggest challenges was dealing with like the perpetual flame wars, in this case one involving Microsoft and the evils therein.

Lombroso goes on to state that, quote, I think online is a stage for some people who don’t have opportunities to express themselves in real life. Again, this is the late 80s, early 90s. HTTP is just being invented around the same time. The web as we know it doesn’t exist yet, but online communication, computer mediated communication, does.

And they’re seeing this already. Where arguments based on politics or ideology lead to intractable discussions, which invariably force decisions to be made between censorship and free expression, and attempts to limit the flame war will invariably shift to this regardless of the forum, as has been seen in the Well, Twix, Calva, and so many other sites as well.

So, if antagonism online goes back this far, if we can see the roots of the quote unquote Seven Deadly Sins Then perhaps we’re close to finding our answer. Antagonism online can largely be a cultural thing. And just as a parenthesis, ask me sometime about those seven deadly sins and I can tell you how you can tell if you’re stuck in a 7g network.

If online toxicity is well and truly baked in, being part and parcel of the culture from the very beginning, is there a way to fight back against it? One of the biggest problems is the expectations of use. People coming to Mastodon, for instance, which looks and feels a lot like Twitter in many ways, is a lot of the initial participants are coming directly from Twitter and bringing all their old habits and patterns with them, for good.

The tech is static, but the new tech looks like the old tech and provides the affordances of the old tech, so it gets used in similar ways by people who expect it to behave in a certain way. And they may not be entirely conscious of that. That, much like Taylor Swift sings, It’s me, me, I’m the problem, it’s me.

So how might this be combated? There’s a number of options, and they’re not mutually exclusive. The first is to change the interface in order to change the interaction. This may be productive, as it would shake the users out of assumed patterns of use. However, it’s double edged, as one of the elements that makes a new platform attractive is its similarity to other existing platforms.

And to be clear, Despite the similarity of interface, tools like Mastodon are still facing an uphill battle in attracting or retaining users that are leaving X and or Twitter. And I’m saying and or, that despite it being X, we’re talking historically over the entire period that, say, tools like Mastodon have existed.

The second option can be heavier moderation. And this can be one of the big challenges for the Fediverse, which largely operates under donations and volunteer work. This approach has been taken by some private entities and the DSA in the EU, that’s the Digital Service Act, has required large social media platforms to disclose the number of moderators they have, especially in each language.

And in articles on Reuters and Global Witness published in November and December of 2023, we got a look at what some of those numbers were. For example, X had 2, 294 EU content moderators, compared with 16, 974 for YouTube, 7, 319 at Google’s Play service, and another 6, 125 at TikTok. And those numbers are largely for the English moderators.

The numbers drop off rapidly for non-English languages, even in the EU. And if large multinational corporations are challenged by and struggling with the lack the ability to moderate online, the largely volunteer versions that exist in the Fediverse can have even less recourse. 

So a third solution may be education on social norms and online toxicity. In this, networks like the Fediverse have some advantages, as they’ve been able to put in tools to assist users and creators that can modify the content in certain ways. Content warnings, which can hide certain content by default. Alt text for image and media descriptions for persons that need to use screen readers, using camel case for hashtags in order to increase readability.

But all of this is a long and constant battle as it’s on the user to institute them when they’re using it. And we’ve seen earlier forms of this happen online. As recounted in the Eternal September, and you can check out our old episode on that. But, as the name implies, it keeps happening as platforms need to acculturate the influx of new users in order to use the platform successfully.

And, as those new users still have all the same expectations of use that they’ve picked up in every interaction online that they’ve had up to that point in time. It’s still going to be a sticking point. So maybe we have to put it on the user, which leads us to our fourth option that the user needs to be the change that they want to see.

And I can see reflections of this in my own online interactions, that I realized maybe I wasn’t the best online citizen in the past, but, you know, we can all reflect about how we interact online and try and do better in the future. One simple method would be to follow George Costanza’s lead. And I’m serious on this, George Costanza in season 5 episode 22 on Seinfeld, this was the show called The Opposite, and Costanza tries doing the opposite of his instinct for every choice and interaction he has online, and his life ends up improving because of that.

He realizes that, hey, much like Taylor Swift, he might be the problem. And he tries to do better and make conscious decisions about how he’s interacting with people online. I don’t know if that’s something you can implement in software, but there are methods, like notifications that pop up when somebody’s going to reply to somebody they’ve never interacted with before.

Or, for instance, notifications for users when they’re going to post something online, letting them know that, hey, this is being distributed to a mass audience and not to your 12 closest friends. The other option for trying to be the change you want to see, you would just be actively working to try and make the internet a better place.

And we can see this in things like the happiness project on March 20th, 2024, the second day of the third FediForum, an unconference where individuals can come together online to discuss things related to the Fediverse, the ActivityPub protocol, Mastodon and other ActivityPub tools. Evan Prodromou, a co-author of ActivityPub convened a panel on happiness in the Fediverse, and the discussion centered around what makes us happy when we engage online.

How do we build those strong social ties and positive engagement that we’d love to see in our own lives? How do we ensure that our social networks lead to positive mental and physical health and well being? positive mindset overall? Those are not easy questions, by all means. One of the things the participants noted is that happiness requires active work, in that posting positive things requires an act on the part of the creators there, and it’s not always easy.

There can be a number of very stressful things that are inherent in social media, and especially the ways we use them now. As I participated in the panel, I mentioned some of the things that have brought up previously both in this episode and in previous ones, letting them know that we may need to be much like George Costanza and try and do the opposite.

But also I left the panel with a question that I began this episode, how much of your experience online? is dictated by the environment you’re in and how it’s constructed, that we need to consider both the architecture and the practices. And perhaps this is ultimately the solution. We create community by building a better place, supplemented by the technology, but created through the culture and patterns of use.

It has to be explicit though, as good interactions may go unnoted. And those who are unaware of them, or those who are new, may not notice that things are done differently. Ultimately, all these things can be incredibly positive for community. However, what happens when your community is taken away from you?

We’ll look at that possibility in the next episode of the ImplausiPod.

Once again, thank you for joining us on the ImplausiPod. I’m your host, Dr. Implausible. You can reach me at Dr. Implausible at implausipod. com, and you can also find the show archives and transcripts of all our previous shows at implausipod. com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under a Creative Commons 4.0 share alike license. 

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So consider signing up and I’ll leave a link in the show notes. Coming soon, we’ll be following up on this episode with what happens with the loss of online community. In an episode titled, Tick Tock Tribulations. After which we’ll have some special guests join, for a two-part discussion of the first season of the Fallout TV series, followed by a look at the emergence of the dial up pastorale, and then the commodification of curation. I think those episodes will be fantastic, I can’t wait to share them with you. Until then, take care, and have fun.

Bibliography:
Chee, F. Y., Mukherjee, S., Chee, F. Y., & Mukherjee, S. (2023, November 10). Musk’s X has a fraction of rivals’ content moderators, EU says. Reuters. https://www.reuters.com/technology/musks-x-has-fraction-rivals-content-moderators-eu-says-2023-11-10/

Drolsbach, C., & Pröllochs, N. (2023). Content Moderation on Social Media in the EU: Insights From the DSA Transparency Database (arXiv:2312.04431). arXiv. http://arxiv.org/abs/2312.04431

FediForum.org. (n.d.). FediForum | Happiness in the Fediverse. Retrieved May 26, 2024, from https://fediforum.org/2024-03/session/4-d/

Green Blackboards (And Other Anomalies)—Penny Arcade. (n.d.). Retrieved May 19, 2024, from https://www.penny-arcade.com/comic/2004/03/19/green-blackboards-and-other-anomalies

Oldemburgo de Mello, V., Cheung, F., & Inzlicht, M. (2024). Twitter (X) use predicts substantial changes in well-being, polarization, sense of belonging, and outrage. Communications Psychology, 2(1), 1–11. https://doi.org/10.1038/s44271-024-00062-z

Rheingold, H. (2000). The Virtual Community: Homesteading on the electronic frontier. MIT Press.