Half-Life 2: 20 years on

2004 was as pivotal a year for the video game industry as 1999 was for film, and two of the titles that had the biggest impact have been getting an extended retrospective. While World of Warcraft wasn’t necessarily my favourite MMO, I can’t deny the larger impact it had on the MMO market as a whole. (I wrote at length about this impact in my first peer-reviewed academic article back in 2009 too. Hopefully one day I can share that with you).

The other game with a massive impact was Half-Life 2, and there’s an extended documentary about it up on Youtube to look back at how it changed video games:

Like many gamers of the early 21st century, I played Half-Life 2 on release, playing through the full campaign, stealthily and working through every nook and cranny


Watching the clips hit me right in the feels with Nostalgia, so I fired up the install and started another playthrough. The game came back to me fast, the keys are instinctive, and the maps well worn in my memory. I moved through quickly too. The names of the various chapters of the game evoked memories: Water Hazard, Ravenholm, Nova Prospekt, each with their identifiable sections and set-pieces: the chopper fight, the flaming traps, deadly snipers along the rail line, swarming ant-lions and more.

The sections proceed naturally, a testament to the storytelling by the creators of the game. As I’m playing through, each part has me wanting to see what’s next, even though I’ve played this at least a dozen times. (Twenty years ago, I’d restart the game shortly after finishing it, as I wanted to replay some of the early chapters again. It speaks to how dynamic the gameplay is, with very different feels between the foot, jetboat, and buggy sections).

It’s not a perfect game, but it’s close. There are occasional parts where you can see some of the rough seams, and not everything is interactive. It’s fairly linear, without the dynamic ways of working through situations that can be seen in some of its contemporaries (Deux Ex, Thief, and System Shock 2 come to mind, but again, those are exemplars of the genre, in the pantheon of all time greats).

About to go for a ride…

And while the graphics looks a bit dated compared to more modern games, they’re still fine: with a great view to the distance, and so fast on a modern machine that gameplay is smooth and seamless. But I don’t find the “date” on the visuals a negative either: it’s still clearly a game, and the low-fi version of it allows for a certain amount of projection to take place. It’s “cool” media, to borrow McLuhan’s parlance, or how Scott McCloud wrote in “Understanding Comics” (around the same time this game was released) of how the less visual information conveyed on the panel allowed the audience to map themselves on to the figure on the page.

Gordon Freeman becomes Everyman, in this lo-fi version.

The amount of influence this game has had is also evident in the playthrough. I’m not a video game historian (well, I haven’t been for a while), but the entire Call of Duty / Modern Warfare section of the games industry draws a line through Half-Life 1 and 2 (and Counter Strike and Team Fortress more specifically). The design language of modern gaming can be seen here in the simple and direct playthrough, the embedded tutorials and tooltips throughout, the smooth ease of use of the various elements of the game.

For anyone who reads this who has never played Half-Life 2, you owe it to yourself to give it a shot. Its iconic for a reason, and any history of the video game industry needs to spend a few hours racing along the canals or walking through Ravenholm. It holds up remarkably well.

Alien: Romulus (2024)

Also a love story?

Having sworn off the extended Alien franchise after finding myself hating both Prometheus and Alien: Covenant back-to-back, I was surprised to find me watching this on the opening weekend. Good word of mouth from a few friends whose opinions I trust had me checking it out, in IMAX no less, in a late afternoon matinee.

And surprise, it’s good!

Now, the challenge with any movie in a franchise with 45 years of history is to deal with the accumulated weight of expectations, of both the hardcore fans and casual movie-going public, and even those lapsed fans like myself. So, to achieve some modest success in creating a movie that is genuinely terrifying, and expands on the universe, fitting in as a piece in the larger story, and leaving room for more development later, is no easy task. Well done on all those involved.

That isn’t to say it’s perfect: there are a few scenes that feel like level design in a video game adaptation, which has been an ongoing trend in movies since at least the Star Wars prequels. It’s the curse of cinema in the new millennium. And a couple notable lines that tie too close to the past movies in the franchise fell flat, not having enough room to breathe. But these quibbles aside, it was a fine film, that never felt like it dragged, and kept the tension up throughout.

There’s room to expand the Alien universe off this; more with Andy, obviously. But I’d also like to see a wider universe, beyond the Weyland-Yutani corporation, and see what other approaches to outer space there might be. Because in a galaxy where the Xenomorph is a solution, what kind of problems might lurk out there?

Deadpool & Wolverine (2024)

A love story?

Knew I was going to see this one pretty early on. Despite my issues with previous Ryan Reynolds vehicles, his work in the first two Deadpool movies was great, and as the initial teasers started showing up, I started actively not watching any of the other trailers that were showing up everywhere online. (I’ve had this practice of nescience for a while, even though I haven’t named it until recently.) Arranged to see it with a few friends, and bought tickets ahead of time, though it was the into the second week of release before we caught it. I went in pretty much blind.

And really enjoyed it!

(There’s something to be said for actively avoiding the spoilers and the level of enjoyment of a given work.)

The movie lived up to the hype, a frenetic bundle of kinetic energy that only slowed down when it had to interact with the TVA HQ, in it’s studio mandated ties to “metaplot” and the wider MCU and streaming series (which perhaps says something about the issues with that part of the franchise, that it’s such an anchor that it can drag the momentum of Deadpool to a halt). But the jokes landed, the violence was cartoony (in the way of Warner Brothers, not Disney), the cameos were a genuine delightful surprise, and the 4th wall was repeatedly broken.

With a wink and a smile. 😉

Deadpool’s charm is that the character seems aware. I saw Deadpool with someone who hadn’t seen the previous films and had skipped most of the larger MCU, and they found Deadpool acting as their voice in the movie, asking the questions they wanted asked (what is Gambit saying?) and pointing out the absurdity of it (“til you’re 90!”). Deadpool’s superpower is being able to break the 4th wall, but that break goes both ways, bringing the audience into the film to enjoy the movie alongside him. And it’s that joy that is infectious, and makes the movie fun.

With Deadpool‘s success as the highest-grossing R-rated film ever (at the time I’m writing this), I fear we’ll see a slate of movies leaning onto the violence and profanity in the hopes of the chasing that same success. But in doing so they’ll be learning the wrong lessons from the film.

What have we learned?

  • Move fast
  • Have fun
  • Keep it short
  • Don’t worry about explaining the plot (too much – show don’t tell)
  • Realize the whole premise is ridiculous
  • Invite the audience in
  • Enjoy!

Seems simple enough. Hope we see more like it.

Multi-melting

I mentioned this a few months ago in Issue 1 of the Newsletter:

In the Warhammer 40000 game, there is a weapon called the “multi-melta” a ludicrous gun made better by strapping more of them together.  It’s awesome.  I always think of it when I hear the term multimedia, so here we go.
Dr Implausivble, Echoes of Implausibility – April 2024

So we’ll keep that up on the mainline blog and on other platforms as well.