WYCU Part 1 Predator(s)

(This was originally published as Implausipod Episode 52 on November 29th, 2025.)

https://www.implausipod.com/1935232/episodes/17441080-e0052-wycu-part-1-predator-s


Welcome to Phase 1 of the WYCU, as we start our look at the Weyland-Yutani Cinematic Universe. We’ve been talking about this over the last few months over on the blog, but with the three new titles released in the shared universe in 2025, it’s time to get caught up on one of the original CUs, one that spans at least three movie franchises: Aliens, Predator, Blade Runner, (and a few more surprises too?)

 (Also, a spoiler warning: there’s probably lots in our look at these 9 films). 

But we’re doing something different in our (re)watch: we’ve been watching the titles chronologically.  Not by release, but by where they fit within the timeline.  

We’ll also be taking this opportunity to return to Appendix W: as the original Predator most definitely fits on the list. Let’s get to da choppa!


If you’re an intergalactic hunter coming to earth, how do you determine who is deadliest and what happens if you find out that it isn’t you? Welcome to the WYCU, the Wayland Yutani Cinematic Universe. We thought it was past time to take a deep look at one of the most enduring science fiction franchises or meta franchise and shared cinematic universe.

Over the next few episodes of the ImplausiPod, we will be watching through the series chronologically. But with a twist. We’re not watching them in release order. We’ll be watching through them as they appear in universe from historical times to the near and far future. This is part one where we look at the Yautja, the predators who might have bitten off more than they can chew when they came to Earth.

And with those faces, they can chew a whole lot.

Welcome to the ImplausiPod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. So let’s get into the WYCU, the Wayland Yutani Cinematic Universe, a meta universe spanning 19 movies, one series and comic books, video games, and other elements of transmedia storytelling spanning across at least three sci-fi franchises.

And maybe a few more, and one of the more enduring elements in science fiction over the last 45 years. The WYCU has been on my mind for a little bit ever since the summer of 2024, after seeing Alien Romulus in the theater. Of course, that, along with Deadpool and Wolverine, led to exploration of the nostalgia curve last year.

But following Romulus, a discussion with a friend about the shared timelines of the Alien Predator franchises and the realization that there was at least three Predator films that I hadn’t seen led me to realize I was due for a rewatch, or watch in several cases. But if we were gonna sit down and rewatch all the movies, what if we watched our way through the WYCU chronologically?

As we mentioned, the WYCU stands for the Weyland-Yutani Cinematic Universe, and we’re using the Weyland Yutani Corporation as that key piece of memetic connective tissue because it’s one of those few things that stretches across between the Aliens and Predator franchises, aside from the Xenomorph skull in the trophy room inside the Predator ship and Predator 2.

It’s amazing how much inspiration comes from a little piece of throwaway set dressing. Wayland-Yutani or WY for short is the Interstellar Megacorp behind much of the machinations of the Alien franchise, and they have their hand in the goings on of the predators as well. Much like CHOAM from the Dune franchise, they’ve spread across the galaxy and have their fingers or talons in pretty much everything.

I think we’ve mentioned it in passing before, both on the blog and in the newsletter when talking about her MegaCorp series, a look at the mega corps that permeate the science fiction settings of the future that show up in everything from present day cyberpunk settings like shadowrun to the aforementioned Dune at 20,000 years In the future. We’ll devote an episode to looking at those mega corps real soon, but I digress.

What’s so special about watching the WYCU chronologically? The actual order of all this has been laid out by a few others before, so we’re by no means a first, but we did go back and confirm as much as we could through the material that we had available to us. The nice thing is, is with the recent series Alien Earth Set two years before the original 1979 Alien film, it means we can break this into chunks with a chronolgical rewatch involving most of the Predator franchise and just a tiny smidgen of Prometheus, followed by the Blade Runner films and some of the interconnected media.

And then the Aliens franchise. So we’re gonna break those chunks into single episodes. It’ll probably make it a little bit easier to digest. And by chronological rewatch, I mean within continuity not release order. This goes against my general philosophy and recommendation when it comes to media, whether it’s film or books, or.

Comics or content of any kind, that it should be consumed in release order as the experience in meaning can often drastically change over time. Picture something like watching the Star Wars films in release orders, starting with a new hope. Rather than starting with something like a phantom menace, you’re gonna get a radically different experience and you generally need to respect your audience, that they can catch up and fill in the missing holes, and don’t have to have every part laid out in a linear order from one to 10.

So I’m going against type a little bit when it comes to this chronological rewatch, but I’m wondering how well it’ll hang together and how well the various Weyland Yutani parts of it will coalesce. As we look at the thing as a whole during the rewatch, we’re gonna keep an eye out for a couple other themes that are of interest to us, including Appendix W, which definitely be influenced by some of the earlier films in this series, including those from the seventies and eighties specifically.

And we’ll also be looking at various elements of ancillary tech, which we talked about in our last episode on Tron, and how those throwaway elements often show up as real tech. So we’ll keep an eye out for those too. When it comes to the Predator universe, we’re looking at nine separate films over about 38 years, so we’re gonna break this into a few different chapters.

Again, for ease of management. But first, if we’re doing a chronological rewatch, technically speaking, the WYCU starts off about 20,000 years ago, seen in the thinnest sliver at the start of the movie Prometheus, released in 2012. It was heralded, as a return to the franchise by Ridley Scott, and hopes were high and

I was pretty hyped seeing it in opening weekend, but after the movie, I was slightly less hyped. We’ll get to the reasons why in a couple episodes of the podcast when we look at the full movie chronologically speaking, because while chronologically, it’s the first among all the WYCU movies, only a bit of it takes place in the distant past, and it’s only about four minutes plus of that movie.

We see glimpses of a humanoid alien next to some waterfalls on a distant planet and a thin dish with some black goo in it, where upon touching it, the alien seems to be infected and dissolves to drift away into the waterfall below. There isn’t a whole lot that connects this small bit with anything that we’re gonna see thematically for a whole while yet, and we’re not about to pull a super far reach worthy of Mr. 

Fantastic to connect this black goo to the X-Files universe as that would derail us from the outset. But I did wanna mention Prometheus before we get into the Predator proper. So why don’t we do that right now where we skip to chapter one, where we look at Prey from 2022 and Predator Killer of Killers from 2025.

We entered the Predator universe in North America, circa 1719. We witnessed the youth of the Comanche tribe working together on a hunt with strong social ties and deep understanding of their environment. Our protagonist is Naru, portrayed by Amber Midthunder in a fantastic turn as the healer slightly apart from the tribe, as she wishes to fight like the men. 

The youth, are looking to prove themselves and set off after a mountain lion that attacked one of the tribe members. Unbeknownst to them, a hunter from parts unknown has landed near the tribe seeking to do the same, Prove themselves, though with significantly greater firepower. Naru was knocked out in a fight with the mountain lion and she finds out that her brother had killed it after she had tracked it

Down heading into the forest to follow up on some clues from the fight that a mysterious creature was watching them. She encounters a bear near the river, which then battles a nearly invisible figure who rises from the river to finish the bear off. Naru is captured by some voyageurs who use her and her brother as bait for the hunter, and then get involved in a shootout with it. Granted muskets, but it isn’t a fast shootout, it’s a shootout nonetheless.

After dispatching the Voyageurs, the comanche escape and Naru realizes some of the herbs that she was using for healing have the side effect of lowering the body heat and making one invisible to the hunter. She’s able to bait the predator and lure it into a trap using a natural bog, and she beats it with its own weapons.

We are gonna drop out the synopsis of each movie in the chronological elements to comment on the movie itself, and we’ll do that for each film in the series. Released in 2022, Prey represented a rebirth of the Predator franchise, one almost entirely absent any direct Weyland Yutani ties. Directed by Dan Trachtenberg and based on a screenplay by Patrick Aison Prey takes what had become the familiar predator story and backcasts it.

Setting in a time without the technological trappings of the films released earlier, which we’ll get to shortly. Yeah, I know it gets a bit confusing. Prey is the fifth film released in the franchise. Seven, If you count the AVP Crossover flicks, which we’ll get to soon enough. And the stars are mostly indigenous cast, including Amber midthunder, and Dakota Beavers.

This movie was new to me. I knew of it, but I held off watching it until I was ready to do this chronological rewatch of the entire verse. I didn’t need to have waited though, It’s ’cause this movie is worth a rewatch. It just rips. The pacing is fantastic. Coming in at a brisk a hundred minutes stuffed with some.

Epic set pieces and gorgeously shot with amazing cinematography. Much of the outdoor scenery was filmed near where I lived, so I got a kick out of scenes in familiar territory near places where I had hiked myself. There are so many good scenes in this movie, the Voyageur encounter rates too, but the bear fight legit made me jump.

The overhead shot stands out in my memory. Yes, there was a little bit of problems with the CGI On the Bear, but not so much that took me out of the film. It was a really enjoyable viewing. The vibe was great. On the more specific front, there isn’t a whole lot here to connect it to our ongoing viewing trends like the WYCU or the topic of this podcast series.

For instance, Weyland Yutani doesn’t really show up at all, even though there is a Musket tie in, which I think we’ll have to get to later. Like many of the later Predator films. to my knowledge, there’s a few hadn’t seen when I watched this, and we’ll keep an eye out for this as we move forward in this episode.

There aren’t many direct influences on Appendix W, which we’ve mentioned a few times before on the podcast. Prey is a fantastic first film in our chronological rewatch, and I can’t wait to see what the future has in store. 

Our second installment in the WYCU is an animated movie done in an anime style, I guess, or it might be an anime style. I don’t watch a ton of it, but we can go with that as a description. The animation takes us through different time periods in its history. 

Let’s cover the three acts and then the fourth act conclusion. The movie begins at a snowy and rugged terrain, circa 841, where Vikings are engaged in a raid on a rival clan. After fighting their way into the longhouse and defeating their rivals, the Raiders are soon attacked by an unseen assailant, much like we saw in prey.

They’re quickly dispatched, saved for their leader Ursa, who’s able to use the icy waters to lower her temperature and defeat the hunter. The second act, and perhaps my favorite of this film takes place in and around a Japanese castle circa, 1609 to 1629. Kenji once a samurai has returned to the castle to confront his brother, who is now the Lord of the castle.

But he comes to learn that an invisible hunter is on his trail, out Ninjaing the Ninja. The predator makes his way through much of the castle’s defenses, but is confronted outside in the forest by the two Samurai brothers. The Samurai duel is my favorite scene. It’s awesomely done. While they defeat the predator, Only one of the brothers survives. 

The third act takes place in and above the Pacific ocean circa in 1942, which puts us firmly in the midst of World War II during the naval battles there. The castle fortresses of the previous shorts are replaced by an aircraft carrier here, but the similarities track, the fighter pilots are the Knights of an earlier age, sallying forth from the gates.

What I’m getting at is that it feels like there could have been a medieval segment here thrown into the film, but perhaps the Viking segment filled that role. This act takes place almost entirely in the air. As a squadron of US pilots end up facing off against a predator aircraft getting dragged down by missiles, harpoons, and chains and other weapons that leave them ridiculously outgunned and Overmatched. Torres, one of the pilots, takes a salvaged wildcat into the air to track down the predator and only matters defeated by turning its own weapons against it.

These human warriors are gathered together for a final showdown. Though exactly when isn’t quite sure we know where it is taking place, though, as it appears to be on the main predator planet, in a gladiator like Coliseum. Fitted with explosive collars, the Warriors first have to face off against some enormous beast and have to overcome their language and cultural differences to work together to defeat it.

After their success, they start to affect their escape. With the pilot Torres grabbing a bike and making his way to the spaceship. However, the Samurai is injured and ursa the Viking sacrifices herself so the ship can escape. 

Released on June 6th, 2025. Predator Killer of Killers is an animated anthology film said in multiple historical eras, produced and directed by Dan Trachtenburg again, who did the aforementioned prey. The three individual stories written by Michio Robert Rutare come together in the final segment and hint to future directions for the series. 

Killer of Killers is the sixth film in the series eight if you include the crossover films. As noted, the section of the films cover different eras with two of the four technically appearing before Prey’s 1719. seeing as it was a tie, and I kind of wanted to talk about Prey first during our chronological rewatch.

We’re going with our podcaster’s discretion to place this second in chronological order in the franchise, albeit with a big asterisk. Because of this predator killer of Killers slots in as number two in our overall chronology all the same, and number two in the Predator franchise. 

How this ties into the Badlands movie that came out this fall remains to be seen, but we’ll loop back into that one when we can. Killer Killers was released directly to streaming through Hulu in the US and Disney Plus elsewhere. 

I saw it in the comfort of my own home, though I think it misses something there, and it would’ve been cool to see it on a big screen. So for those who managed to catch it at a theatrical screening, which I think I heard about, I’m not entirely sure I’m jealous either way. 

Being so new Killer of Killers hasn’t really had a chance to influence much of anything. But the strong action elements really helped spread some positive word of mouth.

And it’s not really tied that strongly into the WYCU Again, much like Prey before it, save for the antagonists, a particular weapon, and some hints at the very end. And a quick note on that, following the release of Killer of Killers, there was an edit made to the epilogue showing the faces of a few other people that we haven’t been introduced to yet.

We’ll have to see why they were included later and where this might be going.

As an aside, let’s talk real quick about their society. Here’s the thing with the predators though, the Yautja, they’re not the good guys and they’re not meant to be. symbolically I read them as a metaphor. This isn’t that unusual. It happens a lot in sci-fi and fantasy media where the archetypes stand in for something else they’re trying to imagine and talk about.

Here the Yautja are like the colonial British. They take the best from the cultures they raid and plunder. They are massively overpowered against their prey from a tech perspective, but are individually pretty weak and seem to get dropped quick by opponents who can work together or disarm and deflect the tech back on their wielders.

Otherwise, they put on a big show of being tough, But can fall to organized resistance Beyond the symbolic nature of the Yautja, there is a narrative role they play, which we saw a bit of in the first two movies and we’ll see more shortly. If we treat the Predator films as more of a sci-fi horror film than an action genre one, than the narrative role they fill is that of the serial killer.

They’re more like Jason or Freddy or the Terrifier, someone, a loner filling that antagonist rule. And a society of Jason’s doesn’t really work, even if you set them in outer space. I mean, outer space worked for one Jason, kind of, but only one, and I digress. The point is that there’s a few elements of the Yautja mythos that work against it having a deeper layer to it.

But that doesn’t mean they can’t fit within something like the broader WYCU. And speaking of those earlier films in the narrative role of the predator, let’s head back to the very beginning.

We start with a chopper full of armed soldiers on a helicopter landing on a beach in a central American coastline. It could be Guatemala or maybe Venezuela. Seems like nowadays it would be Venezuela, but maybe that’s a comment on how long certain things have been going on. We follow a squad of soldiers who head into the jungle, on what they’re told is a rescue mission.

They tear apart a camp of armed men with lethal precision. in a fury of eighties over the top violence and in so doing, learned that they had been lied to after they find the corpses of the men they were sent to rescue. 

Trying to work their way out of the jungle. we come to see that they’re being trailed by a mysterious figure who flits in amongst the trees and can see in the infrared spectrum, 

Witnessing the heat signatures of them. 

When we look through their perspective, the soldiers soon feel that they’re being followed and tensions begin to rise, resulting them lashing out at the jungle and each other. From there, the unseen hunter begins picking the mercenaries off one by one. I wanna stress that the mercs aren’t making dumb mistakes.

They’re competent, but technologically outclassed. I think that’s one of those things that elevates a film, especially a horror film. When the team fighting the horror aren’t dumb. Eventually the team is whittled down to just one remaining survivor, Dutch played by Arnold, as well as the woman that they have rescued from the armed camp near the beginning of the movie.

Much like we saw with Naru in Prey, Dutch is able to use natural traps as well as mud to camouflage his heat signature in order to go toe to toe with the predator. However, the ugly mother has one trick, left high explosives, and sets off a self-destruct sequence that goes off like a small nuke. Hasta la vista.

Released in 1987. Predator was written by Jim and John Thomas, and directed by John McTiernan, who was charged with corralling the most testosterone put on screen since the Dirty Dozen. In 87, McTiernan was starting an epic run where he’d go on to make Die hard A year later, followed by the hunt for red October. 

Starring two future governors and a movie director , the reach of Predator and its influence on pop culture has been huge. Part of the reason for this is that predator is eminently memeable. 

So much So that it is basically a collection of memes, 107 minutes of tiktoks and Vines stitched together. Much like other movies of that era, like Aliens, Monty, Python, Ghostbusters, and the aforementioned, diehard all come to mind.

Seriously, how many bits can you quote from the top of your head from any of these movies, even 40 years later? I’d start, but I gotta get to the Choppa now. Try that for something more recent. There might be something to this movie as memeplex idea, but we’ll put a pin in that for a later date to further support my argument.

It’s funny how hard it is to pick a favorite scene from this. We have the classic bro handshake between Arnie and Carl Weathers. We have them shooting the forest. Ventura’s iconic I ain’t got time to bleed and so many more. The movie is iconic for a good reason. 

Predator is the first released film in the Predator franchise, Natch, kicking the whole thing off, and the third movie released in the WYCU Following Aliens in 1986., By dint of when it was released It’s not very connected to the rest of the WYCU, but it is referenced a lot by the other films. A lot of this extended universe won’t happen without this movie.

While predators isn’t that Connected to the WYCU, it does crossover with Appendix W. The adaptive camouflage technology of the predator being able to blend in, become effectively invisible, does show up in Warhammer 40 K with the cameleoline cloaks being available, as well as various personal fields that can disrupt the user’s outline.

Now, the invisibility cloak has a long history in both fantasy and sci-fi. Featuring prominently in titles like Lord of the Rings, with both the one ring and the Elven cloaks providing various degrees of camouflage. The predator was further adapted into the Agglomerative Warhammer 40 K universe when the tyranid race was further quote unquote fleshed out, pun intended.

And the stealthy camouflaged hunters called the LictorS were introduced to the setting along with the named figure Death Leaper showing up. I’ll let you bing a picture of that character. The resemblance is uncanny. But now that we’ve met the OG predator, what happens when the jungle changes? 

Set in 1997, predator Two takes place in the LA of Fever Dreams and nightmares of Fox News filled with slums and gang violence. A group of overarmed detectives are involved in a gunfight on the streets between competing drug cartels with the citizens caught in the middle. We meet our protagonist, Lieutenant Mike Harrigan, who’s getting too old for this, and his team who are trying to fight the cartels. Hunting both these groups in the urban war zone is another Predator, one we have now seen several times.

It begins stalking and taking the heads of both cartels as well as the leaders that Harrigan and crew are only catching the faint clues that something else is involved as the bodies start piling up Throughout it all, we have Morton Downey Jr. poking his nose in as a muck raking journalist trying to get the scoop on the goings on.

Harrigan is stopped by the Feds who are hunting the hunter, aware of the events of the previous film. They’ve got high tech weapons in a carefully laid trap, but unfortunately for them they’re not Batman, so no amount of prep time will help them in this fight. they get owned. However, Glover summons all of his too old for this energy that he was saving for the next lethal weapon film, and manages to wound the predator, eventually chasing it back to its ship for a final duel where he manages to finish it off.

In so doing three other predators de-cloak, materializing right before him and throw him a musket as a trophy for his victory. A musket from a voyageur that we’ve seen several hundred years ago. This movie is a trip. Released in 1990, starring Danny Glover, Gary Busey, Maria Conchito Alonso, Bill Paxton, and the aforementioned Morton Downey Jr.

It’s a wild mishmash of tropes, some of which haven’t aged well granted, but seemed to be a showcase of a news report of LA in 2025. The film was directed by Stephen Hopkins based on a script by Jim and John Thomas, and despite the violence is sometimes a little boring in places. I feel like the lighting definitely contributes to that with a lot of the movies shot in the dark and sometimes difficult to see what’s going on.

Well, the movie didn’t impact WarHammer 40 K as much as the first movie Predator. It has a cyberpunk or proto cyberpunk feel in places with the urban setting, the corp tech and the hyper violence all contributing to that vibe. There isn’t as much ancillary tech in this movie either. As for the most part, it is just real world tech from the 1990s, albeit exaggerated to the point of ludicrousness.

My favorite scene might be The Predator versus the Jamaicans. Again, that feels very cyberpunk to me. It’s either that or Danny Glover telling the alien, you’re one ugly shut your mouth. The defining element of Predator Two though is how it is the glue that first dawned the WYCU. Predator Two was the fourth movie released overall between the two franchisees and it’s near the end of the movie in the trophy room upon the ship where connection is made.

Cue the Elastica needle drop and hum along because we don’t have a music budget here. Dupe do do Dupe.

A new day is breaking with dawn of the Weyland Yutani cinematic universe. It’s hard to state how important that bit of prop placement was. It might have saved both franchises because it was there on screen undeniably, so it was what these kids these days call a Canon event. It inextricably linked the two franchises.

More than just providing a point for future movies of which we’ll get to in a bit. It opened up a world of potential for future storytelling, allowing other authors to tell stories where these two franchises are connected. It’s like a little bit of fanfic inside the actual fic. It expanded the design spaces where these stories could happen.

And most of this crossover and expansion takes place outside the scope of this cinematic universe. The majority takes place via transmedia storytelling. TMS is where a story is told across multiple platforms, formats, and types of media. More than just adaptation, titles in transmedia storytelling contribute to a larger ongoing story because the predator stories and the comic books, video games, and novels are all part of the larger universe.

They count as transmedia storytelling. We touched on this, but way back in episode 16 when we talked about Spreadable media and the work of Henry Jenkins, if you want to go check out a deeper dive on the topic, so this crossover here in the trophy room near the end of Predator two is the dawn of the WYCU.

Yeah, everything else came after. Of course, the crossover between Aliens and Predator isn’t the first time that this has happened. Television has had this occur multiple times with Battlestar Galactica showing up on chips and the Six million dollar man and the bionic women crossing over as well. And of course, there’s the whole Bobby Westphal meta universe, which seemed to engulf half of television in the eighties and nineties, and numerous times.

This has happened in comic. Books or even amongst fiction authors, either self crossovers like Michael Moorcock’s Eternal Champion Series, or Stephen King’s Dark Tower Books or shared universes, like those in Thieve’s world. Shared universes could be a lot of fun when applied sparingly, but can also end up feeling very fan servicey where the power scaling conversations of the school ground or the internet chat rooms take place on the screen in front of us.

And while it can be neat to feel that your desires are being catered to as a fan. We’re about to find out why fan service isn’t always what you want

In outer space, a now familiar ship approaches Earth that makes a beeline for Antarctica where it drills a hole into the ice. From there, an international team of scientists and researchers is put together by a wealthy billionaire for the purpose of investigating the blast. And this gives us a sizable cast of characters.

They encounter a frozen over whaling Station, which I’m not sure if this makes historical sense in terms of Antarctica or not, to be honest, but From there, they find a tunnel drilled into the ice, creating a smooth core, hundreds of meters deep. The team uses something akin to Lidar to scan deep into the core and finds a set of pyramids under the ice.

They journey down and begin exploring the ruins and find that there is a hidden sacrificial chamber. The one linguist is surprisingly adept at deciphering the full Unseen sigils, but not quick enough for an ancient mechanism to haul some dragon like beast out of an ice chamber. And then it gets to laying something that looks like giant eggs.

Holy fish balls. What exactly in the name of Dungeons and Dragons is going on here? Something that looks like a cross between a snake and a crab and an octopus bursts outta one of the eggs and attaches itself to the face of some of the team, and they’re left unconscious and paralyzed until Something bursts outta their chest.

And holy moly, this is way more horrific than anything seen in the Predator movies, even the victims in the trees in the first movie. And yes, I know there’s been a lot of alien movies, and I want you to imagine what it would be like if this is the first time you encountered them, because we’re watching these movies through chronologically.

From there, things get. Worse somehow, as the small ones soon get significantly bigger and start stalking the remaining members of the team who are separated. As the interior of the Pyarmid starts shifting its walls and then things get worse again as three of predators show up and begin testing themselves by hunting the larger beasts and wholly mackerel.

This is a Close fight even with the predators tech, the aliens explode into acid or something and take out a couple of the predators, and the humans are quickly whittled down. A few make their way to the surface, but the big egg alien alien does as well until it gets caught by a harpoon and dragged under the ice by a massive chain and trap.

Not sure if that’s enough to actually finish it off though. And from there we see that one of the predators was actually infected by one of the face things, and it bursts loose as it’s flying away from the planet. Oh my God. This is a frightening film. Even though it was overstuffed with characters and ideas and new creatures that sometimes made it hard to follow what was going on with the weird geometry.

This movie is actually filled to the bursting, literally and figuratively released in 2004. A VP was directed by Paul WS Anderson, with input by Dan O’Bannon and Ronald Shusett, my memory is a little fuzzy, but I seem to recall this being treated as more of an alien prequel movie that Happened to have a predator in it and the writing credits in general plot, to be honest, seem to bear this up.

Technically, this would only be the third predator related title be released. As with earlier films, if we can’t find an explicit date mentioned, we’ll assume this film is contemporaneous with its release date, putting it at. 2004 AVP has a ton of cast numbers, including Sanaa Latham as the lead, but perhaps the most noticeable is Lance Henrickson, cast

here as Charles Weyland giving us our first chronological appearance of the Weyland Yutani Corp in some fashion, as well as that of the Xenomorphs, which I hope I captured the experience of above. My inner d and d nerd self loves the ancient dungeon feel of this movie and the claustrophobia and overwhelming odds.

The execution might leave a little to be desired, though. There’s also a lot of nods in this film to John Carpenter’s the Thing released back in 1982 with the Antarctic station and the like. Now this movie would be the Fifth film of the chronology overall and the third predator movie overall, bringing the franchise back to the cinemas after 14 years, AVP builds on the ending of the previous movie and draws them even closer with a shared backstory echoing through the prehistory of earth. 

When it comes to favorite scenes and a little hard press to think of one.

Some of the puzzle sequences were cool and the queen rising outta the cryogenic slumber was neat. Maybe here’s where I can voice a little bit of a beef, though. It’s my ancient aliens rant, as the movie does rely a lot on this early on as if the ancient human nations weren’t able to design or build pyramids on their own without supernatural, or in this case, alien assistance.

This POV or ideology is one that is recurrent in a lot of conspiracy theories, and there’s a racist background to it. So while I get that this is a work of fiction, it’s not cool to see this pernicious meme incorporated into the overall storyline. Maybe we should check in and see where we are overall. Let’s take a little intermission.

At the 30 minute mark, we’re a little over halfway through the nine movies in the Predator series, so I realize this is gonna be one of our longest episodes yet. So let’s just stop to catch our breath for a moment and think about where we are in the chronology.

One of the key takeaways from Alien Versus Predator is how it makes a strong argument for watching movies in release order as the chronological rewatch breaks down to a degree. This also happened with prey and killer of killers showing up before Predator, to be honest. The story beats and the reveal of information that made the original films

Classics are mostly paved over by the more recently released prequels. The big impacts of those first films don’t land the same way more like a wet tissue having been either seen multiple times like the, the Predator’s stealth field and weapon systems, or the full-size alien and alien queen. So this is why I’m advocating for rewatching a series in release order.

No matter the series, star Wars would be a prime example or seeing Lord of the Rings before the Hobbit. The other interesting thing we’re finding with this crossover though, is how well the chronology is actually holding up within the predator universe done by multiple filmmakers and studios over almost 40 years, and the WYCU as a whole so far seems to be able to keep the thread of continuity going.

We’ll keep track of that as we continue moving forward through the other sections of the WYCU.

We begin in a spaceship orbiting earth and true previously on style from TV and comic books with the burst of an alien out of the chest of a predator, and the hybrid stalks the other yautja amongst the ship, causing damage and sending it back to planet Earth below, along with some of the small crab like face huggers that were on the ship too.

A small town in Colorado was about to get a whole lot more than it bargained for. Working from the outskirts of town, the aliens start Picking off people at the margins of civilization. Some hunters in the woods and a few homeless people are attacked and implanted and then spreading from there, but the beasts are not alone.

It turns out that one of the predators from the mothership was able to get a distress call off and showed that a Predator Alien Hybrid was on the ship, so a quote unquote cleaner is dispatched from the Predator home world to take care of business. I didn’t know that Yautja Prime had services like the Continental from John Wick, but it kind of makes sense if you think about it.

But I don’t think this is evidence of a further crossover, though. this series is convoluted enough as it is. The cleaner makes its way to earth and starts following the tracks of the Predalien and the smaller aliens, removing all traces on the path and faces off against some of the fully grown aliens in the sewer.

But the fight is inconclusive. The flick shifts back to town where we get a more typical teen slasher horror film set up with the various towns folk interacting and eventually getting isolated. One group of townsfolk managed to arm themselves, but others like The National Guard are quickly outmatched by the aliens.

Go figure. The film devolves into an ongoing series of gunfights with a small group of humans escaping via helicopters. The predalien and cleaner face off on a rooftop and wound each other before an exterminatus is called in and nuke it from orbit is used. That’s the only way to be sure. However, a piece of the Predator’s Armory survives, and we finished the film with Miss Yutani being handed a plasma gun to be used for research purposes and a future crossover with the Weyland’s, the outcome of which is TBD.

Though I think our episode title kind of gives it away. AVP Requiem takes place immediately after the first film, so We’re placing it in 2004 in the chronology, even though it was released in 2007. The movie was the feature film directorial debut of the Strause Brothers who had previously worked on music videos or done FX work on other movies, and written by Shane Saleno, who had worked on the previous film by adapting that screenplay for Paul WS Anderson.

My favorite scene may have been the callback to the original return of the living dead that we saw in the ending as a nuke was used there as a solution as well. But absent that, I did enjoy the shots of the predator tracking the deadliest of prey in this one on paper. There’s a lot to like with Requiem, especially with how it connects the streams between the Predator and alien franchises in a more local and personal way without the grander scope of the original AVP.

Having a predator tracking and hunting and escaped xenomorph on earth, where the humans have pretty traditional levels of technology, makes for a great premise, and the Predalien hybrid is monstrous in all the right ways except for the filming. In this case, this is a dark and muted and muddy mess, and it’s hard to see a lot of the potentially cool stuff here.

The storyline is a little confusing as well, and we get this weird crossover more akin to a slasher film as if they were expecting to get Freddy and Jason in the film contract as well. Oddly enough, it. Kind of links back to Appendix W too in the odd way that the original Genestealers, which is a xenomorph analog from the 40 K universe, that would manifest differently based on the host life form that they infected.

But this idea may have come from elsewhere too, as it has floated around sci-fi for a while. While this wraps up the Crossover films, the episodes of Deadliest Warrior continue with the next films, return to the singular Predator franchise, and find out who is deadliest amongst the Group of kidnapped humans,

We find an armed mercenary waking up mid parachute drop that we soon learned that where he landed is not of this earth. Based on the flora and fauna being decidedly aggressive. We also soon learned that he is not alone and start encountering other humans of all varieties. So they do all seem to have something in common.

These are not among our best and brightest, nor are they very good people. This leads to some misunderstandings and violence. Though they are soon forced a band together to provide mutual aid from the very, very hostile planet, the band is whittled down by the environment. until we meet a human wearing a predator mask and cloak, a human that has been driven insane by the environment and tries to kill them all after, luring them in with the promise of shelter.

This forces the remaining survivors to take the fight back to the predators in hopes of finding a way off the planet this goes awry. The team is betrayed again by one of the members who was a serial killer, and the last two survivors need to regroup, as they say, more people being dropped in as the movie finishes.

Predators was directed by Nimrod Antal, written by Alex Litvac and Michael Finch, and released in 2010. It’s the third standalone predator film, the fifth counting the Crossovers, and it marks a pretty decent return of the franchise. There’s some elements of other Band of Thieves movies like Con Air here, and the fact that not everyone is trustworthy makes it interesting.

My favorite scene is perhaps the spoiler of the reveal of Lawrence Fishburne playing Lawrence Fishburn, perhaps in a very similar way to what we’ve seen with his role in John Wick and other movies. Oddly enough, despite the movie being released in 2010, there’s an Appendix W link, the Notion of a Death World, planet inimicable to human life where everything was trying to eat the humans is a longstanding tradition in science fiction and appeared in the Warhammer 40 K universe early on.

Rarely has it been seen on screen like it is here though with the alien flora and fauna appearing at every turn. Appearing after the crossover films. Predators continues that crossover with an appearance of the alien skull and tail. aside from this though, it is very much confined to this singular franchise and there’s no mentions of the Weyland Corp that I recall.

This is probably necessary for the franchise to allow it time to reestablish itself and no worries. We can pick up the links later down the road. But I realized we’re starting to notice a trend. Maybe the Yautja aren’t the ones that developed the technology, because if they did, you’d think they’d have figured out landing gear by now.

As of 2018, it was still under development when a ship crash landed in the jungles of Mexico, where a unit of US army rangers were in the area retrieving a hostage, which. Hmm, I’m not gonna question that too much. The predator is knocked out and one of the survivors of the encounter is a sniper who uses the pieces of armor as proof of alien existence, but attracts more attention from the descendants of Gary Busey’s team from 1997 LA. Much like the previous film, we get a bit of a Con Air sequence where the sniper Quinn is transported in a bus with a bunch of other military criminals who commandeer the bus and then swing by his place for

Reasons where all heck breaks loose with a pair of the predator hounds that we saw in the previous movie, too, as well as a larger beefier version of the Yautja, one who didn’t skip Leg day at all or any other day it looks like. And they fight too, using the power of science and Quinn’s son, the government operative figures that the Yautja are here to harvest DNA to improve their species.

And there’s an internal war between different factions of the Yautja, again connecting on links we saw in the previous film tying everything together, the ship starts to take off, but the humans manage to force it to the ground and once again, defeat the predator with its own weapons. 

Like we said, the Predator was released in 2018 based on the modest success of predators in reestablishing the franchise, allowing for another movie to be made, with Shane Black returning to the franchise for the first time since the original film both directing 

And co-writing it along with Fred Decker. The movie is set contemporaneously as well, like many of the previous films, though one where the human tech is a lot more advanced than we normally see. The government research lab looks like something of the MCU. The movie has a large and notable cast, including Sterling K Brown, Thomas Jane, Olivia Munn, and Keegan Michael Key.

But it ends up being a bit of a bloated, overstuffed mess. There’s a lot of different threads here, and unfortunately a lot of it’s very dark and muted, which further confuses things. I think one of the things that makes the predator work in some of the better movies in the franchise, especially with the adapted camoflage, is that they take place in the daylight or mostly, so where the stealth fields.

Seems all that much more menacing, appearing out of thin air. Disappearing in the darkness just isn’t that cool of an effect. It’s hard to pinpoint a favorite scene in this movie ’cause I really didn’t enjoy it much. Uh, I did reveal like the reveal of the bigger predator making it feel like there was more to be learned about the Yautja.

And I did like how you can follow some of the connective links back to elements from earlier movies in the timeline. But I’m not sure how I care for some of the bioengineering elements of the movie. They seem More advanced than what we have, where we actually are. And I guess we’ll have to see where it connects later on.

And with the release of the Predator in 2018, we come to the end of the initial chronology to the first phase of the WYCU. We’ve had the crossover elements, especially in Predator Two, in the two AVP movies. But until now, everything has pretty much stayed confined to the single combined timeline, even though it bounced a little bit there.

The next movie in the WYCU chronologically speaking would be Blade Runner. Released in 1982 and set in 2019, just after The Predator was released. We’ll start there next episode and figure out how those films connect with the WYCU. But there’s one more predator out there.

We find ourselves viewing a desolate planet where two predators are engaged in battle. Though they seem to know each other, neither gives quarter and the fight is furious. But we learn this battle to the death is between brothers and when brought before their father, one is ordered to kill the smaller one.

Who we learn is named Dek. Dek escapes as the older brother defies the order. Paying the price and Dek soon lands on another death world. Similar to the one seen in predators, though it’s unclear if it’s the exact same one. After nearly getting wiped out, he finds the top torso of some kind of android or synthetic human, and he drags it along in order to help navigate some of the local dangers.

And the planet is very lethal. They encounter various large plants and animals that are all hostile and whittle down Dek’s, high tech resources. It’s an encounter with a small animal that Dek ends up protecting and subsequently getting marked by that ends up paying off later. The Android is not the only Weyland Yutani Android on the planet, and the rest of them managed to track Dek and capture the beasthe was hunting to prove himself, a being

That reminds me of the Tarrasque from Dungeons and Dragons. Something that can endlessly regenerate becoming effectively un killable, which is why the Weyland Yutani Corp is interested. However, the Weyland Android soldiers are defeated and the beast freed with Dek returning to the predator home world to face off with his father successfully.

Released in November 2025 predator Badlands flipped the script on the traditional predator serial killer narrative and looked at the yautja from the perspective of their society, directed by Dan Trachtenberg, again, based on the script, co-written with Patrick Aison, the film stars Elle Fanning and Demetrius Schuster-Kolomatangi

Badlands is the ninth overall predator related movie, and is a more Action focused one stepping away from the predator as antagonist focused films of the rest of the series. Though admittedly, sometimes they could be viewed as an anti-hero in a few of the earlier flicks, like AVP Requiem. And I think overall these changes work well.

The WeylandYutani Corp is clearly the big bad here, and I love some of the fight sequences. The leg fight was creative and having Dek go all MacGyver slash Robinson Crusoe slash A team using the local material to arm himself after losing the high tech from the Yautja home world showed off some creativity and inventiveness.

The thing that Badlands does more than any other film than the AVP Crossovers, and perhaps even more though than those, is firmly crossed the two streams deeply embedding the Weyland Yutani Corp in any future releases in the Predator franchise. They’re aware of the planet and any other information Weyland-Yutani may have gained during the course of their survey and time upon the planet would be surely linked back to the corporate hq.

The one thing that is somewhat ambiguous in the film is exactly where in the WYCU timeline it fits. Some of the tech seems significantly more advanced than we will see in various alien movies that we’ll discuss in the upcoming episodes. Not so much that it’s that far in the future. It doesn’t seem like it would be placed after Alien Resurrection, for example.

So we, the audience are left to wonder a bit, while some of the Weyland-Yutani synths like the soldiers seem on par with those we’ll see in Romulus or Aliens. The twins seem significantly more developed than most other synths that have appeared later in the series. This is the first time we’ve seen a synth in the chronological timeline, though, to my recollection. As to broader connection,

It’s too soon to have any Appendix W crossover, like some of the later WYCU films. It’s almost feels like it’s going the other way. The influence that the grim darkness of the 41st Millennium has had on the niche parts of pop culture. And remember that even though 40 K is big within Nerdom, it hasn’t really broken through to a larger culture in the same way that other games like D and D, Pokemon and to a lesser extent MTG have, but elements of the 40 K universe are starting to pop up and show that they’ve.

Influenced the very things that have inspired it, and here we see that in a bit of the grim dark feel that we have, especially at the Weyland Yutani base and the death world as well. It’s fascinating how interconnected and influential our culture really is. It’s one of the things I love studying and I hope to continue sharing that with you and sharing that with you more.

Our look at the nine films in the predator corner of the WYCU has turned this into a bit of a mega episode longer than our usual ones. So thank you for sticking with us this far. We’re not even halfway through the 21 titles we’ve got on deck for this, so I hope you join us for the rest next time. The WYCU gets down to the near future or the recent past as we untangle what’s going on with all the blade runners that are…

Running around. I hope you join us soon.

Once again, thank you for joining us on The ImplausiPod. I’m your host, Dr. Implausible. You can reach me at Dr. implausible at implausipod dot com and you can also find the show archives and transcripts of all our previous shows at implausipod dot com as well. I am responsible for all elements of the show, including research, writing, mixing, mastering, and music.

And the show is licensed under a Creative Commons 4.0 ShareAlike license. You may have also noted that there was no advertising during the program and there’s no cost associated with the show, but it does grow from word of mouth of the community. So if you enjoy the show, please share it with a friend or two and pass it along.

There’s also a buy me a coffee link on each show at implausipod.com. which would go to any hosting costs associated with the show. Over on the blog, we’ve started up a semi-regular newsletter, and we’ll leave a signup link in the show notes. Once again, we thank you for sticking with us through this double sized episode.

We’ll be back soon with a further look at the WYCU, looking at the Blade Runner franchise, the Alien Earth Series, and the Aliens Movies. We hope you join us for those. Until then, take care and have fun.

Experience Machines

In 1974 the philosopher Robert Nozick created a thought experiment that asked if a user would prefer a simulated reality where they experienced nothing but pleasure, or would reject it for the pursuit of real world experiences. The machine would stimulate the brain in such a way as to evoke those sensations, without the user having to go through the process. This experiment was designed as an attempt to show that there is more to life that just pleasure, that hedonism is refuted, and that, if given the choice, people would pursue things other that pleasure and sensation.


We can see how this links into our ongoing series looking at various machines and assemblages. (See earlier posts from September and October on Cybernetic Machines, Science Machines, and Gaming Machines).

What happens if we try and fit the experience machine within that previous framework?

An experience machine is a feeling created by a creator fed into an assemblage called an experience machine that produces an experience.

The formulation breaks down a bit, because the experience machine, as described in the thought experiment is so already so generic we lack the words to provide a distinction to it.

We generally describe different classes of experience, in much the same way that “content” (as used by McLuhan, and since then) is an ur-descriptor for different types of media. So “experience” might describe a taste, or a sound, or feeling, or emotion, or all these things assembled into a whole. We are talking about the constituent elements, or the whole at the same time.

The experience machine thought experiment is not making a distinction on these different types of activities, whereas we as experiencers often do – ascribing value to the kinds of experiences we like.

The hedonists may claim otherwise.


But let’s see if we can remake the machine in a way that’s useful. Let’s take a look at that statement again, at the most redundant level:

An experience machine is a feeling by a (creator) fed into an assemblage called an experience machine that produces an experience

That’s incredibly repetitive. The issue may be that while the EM provides an experience to the user, it is more about capture and control, the Soma of Huxley’s Brave New World. So if we rebuild the machine with that in mind, it might look something more like this:

An experience machine is a device by a (creator) fed into an assemblage called an experience machine that produces an enthralled subject.

The addition of enthralled subject helps us identify exactly what is happening to the user of the machine (if that’s how we want to characterize them), but we’re still a little stuck with the nature of the assemblage. Back when we looked at Science Machines we talked about how those assemblages are what we had called โ€œcybernetic bio-technical machinesโ€ earlier on. This is still true. But what kind of assemblage would desire to have an enthralled subject? What wants

Are we not just describing society? And what kind of society would that be?


I feel like our French philosopher Gilles Deleuze had an idea about this. In his 1990 essay Postscript on the Societies of Control, he described how modern society had transitioned from sovereign societies through to disciplinary societies of early modernity, through to the new form arising in the 20th century, the control society.

Deleuze was describing something that was already underway, the context in which Nozick developed the original experiment of the experience machine. The Control Society had already been born out of the shift in the world order following WWII, and the rise of the computing as a tool around which the societies oriented themselves. Within the control society, codes and passwords instruments of regulation and for engaging with the Machine(s) of the society.

Reworking our madlib, we’re getting closer to untangling our experience machines:

An experience machine is a device used by a (controller) applied to an assemblage called a control society that produces an enthralled subject.

But we’ve highlighted the key word there, the one that might be causing some issues in how we think about this version of the machine. Most of the assemblages we’ve been looking at have been at a (relatively) small-scale, rarely extending past the limit of the monkeysphere (or Dunbar’s Number, for those more comfortable with boring names).

Does our formulation still work for something on the scale of society itself? What would a social machine look like? We’ll take a look at that next…

Trons

(This was originally published as Implausipod Episode 51 on November 12, 2025.)

https://www.implausipod.com/1935232/episodes/17441045-e0051-tron-s

Welcome to the Implausipod, where we are looking at one of the more influential franchises in both cyberpunk and science fiction, as we use the recent release of Tron:Ares (2025) to look at the impact of the franchise as a whole – including Tron (1982) and Tron: Legacy (2010) – on the ideas and development of our virtual worlds.


Welcome to the grid player. No, Teddy Long is a guest hosting this week. No one is going one-on-one with the Undertaker. But we are going back to the early history of computing to one of the most famous ways in which it was visualized through to current conceptions of what the interaction between the real and virtual worlds might be like.

Long before the Matrix, a decade before the Metaverse, at a time when cyberspace was still being formed, audiences were introduced to Tron and its quest to understand what it’d be like inside the machine. With the recent release of Tron areas, let’s take a look inside the machine and see what the grid looks like now on this episode of the ImplausiPod.

Welcome to the ImplausiPod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. In 1980, video games were rising in popularity with the Atari VCS selling in the neighborhood of millions per year. And while the standup machines in the arcades weren’t awful per se, the graphics on the home systems were pretty rough.

They didn’t have the capacity for allowing full motion video of animation in any meaningful way. So when a hot media company like Disney wanted to be cool and jump on the trend, the games themselves weren’t the best way to give that authentic Disney experience. Now, this would change in later years, but not for a while yet.

Lucky for them, a creator had been working on a property that might fit the bill. Stephen Lisberger had been inspired by the release of Pong in 1972. And in 1976 opened an animation studio to work on various projects. The story pitch that would become Tron was rejected by much of Hollywood, but Lisberger’s Alice in Wonderland-inspired story resonated with Disney.

The end result of the decision to produce and ultimately release that film ended up introducing an early idea of virtual reality to millions of people far more than were reading the sci-fi novels at the time, and created an enduring legacy, no pun intended, that has inspired countless other creators for over four decades. Let’s take a look at how that all came to be through the various Trons

Tron was released in July of 1982 to a large amount of fanfare, typical of a Disney movie, and it resonated with audiences. It presented a fantastic version of what life would be like inside a computer, and even if not everybody was grabbing a home PC just then. The early video game consoles like the Atari 2600 and Intellevision, and the soon to be released ColecoVision had captured the imagination of consumers and kids everywhere in North America at least.

Just don’t ask about what happened to the consoles in 1983.

As the reviews here on the ImplausiPod are more about impressions, we don’t really wanna spend much time rehashing the plot, but we’ll cover it quickly here for completeness. Flynn is a programmer or software engineer who used to work at a company called Encom, and in the process of hacking into the system ends up getting digitized and transported into the company’s main server within the system called the Grid.

Programs look like human beings and interaction within the system takes place on a symbolic level. Other creatures exist within the grid too, various subprograms and routines and utilities can look like vehicles or other features. Within the virtual environment, Flynn gets conscripted and forced to fight in some gladiatorial contests within the grid, and works alongside some fellow conscripts, one of whom is named Tron.

Lucky for Flynn, he designed some of the games that he was forced to play, so he has got a bit of insider knowledge, if not the cheat codes per se. Not that cheat codes were that big of a thing in 1982, but we’d start seeing more of them soon. He and others break outta the controlled areas of the grid and start finding their way into the underground where they attempt to fight the system.

Literally turns out that the master control program for Encom, the MCP has achieved a limited degree of sentience and is now diverting resources to furthering its own development. This echoes a lot of the current fears We now have about AGI in the media in 2025, and along with Terminator in 1984, and Battlestar Galactica of a few years earlier.

We have a general distrust of AI occurring in popular culture at the time. Of course, we talked a bit about that back in episode 29. Why is it always a war on robots? If you want to go check out that show in the archives, they’re still available for free. But, uh, back in the grid, MCP is talking with a version of Dillinger the corporate exec who stole Flynn’s work and ousted him, doing his bidding as a rather scary Vader esque figure named Sark.

He directs the more militant aspects within the system to hunt Flynn down, but he and Tron are able to eventually defeat MCP and return Flynn to the real world to be reassembled with only a blink of time passing. It created with multiple film techniques, including backlighting, rotoscoping, and using very innovative set design.

Tron is a very interesting film to watch. Even now over 40 years later, the story gets a little slow in spots, and I’ll admit that teenage me kind of falls asleep in the final third where we get a bit heavy on the exposition. Still, it’s an amazing visual trip and continue to influence generations of future creators.

Tron ended up making about $50 million on its $17 million budget. A modest hit at the time, despite some common misconceptions now that it was a flop. The film was lauded for its technical achievements, nominated for Oscars for costume and sound. But the most amazing thing is that it was denied an opportunity to compete for visualist effects Oscar.

The limited computer generated imagery included in the film was considered Cheating. It almost seems laughable now considering how basic the CGI was at the time. And almost every film available uses something similar to that effect. But, uh, after release at the beginning of the home video era, the primary way to continue participating with the Tron universe was to engage with the video games.

The various scenes and mini games within the movie had an enduring appeal, easily translating to the video game arcades. The disc battle got its own standup, but the first Tron standup provided a selection of many games, each of which the player would have to defeat to progress, working through the cycles, tanks, the weird spider level thing, and eventually up to facing MCP in a version of Breakout.

I recall the game being frustrating because of the controls more than the game itself. Struggling with interface issues. Still it had always got a few of my quarters before I went back to playing Galaga and BattleZone for the afternoon.

Audiences re-entered the grid almost 30 years later in 2010, where Tron Legacy reappeared almost from nowhere almost because as a property, it seemed oddly untouched for the twin eras of dot coms and Matrix movies. But between those and the rise of smartphones and social media plans to revisit the franchise finally got underway, and this motion started surprisingly with a large number of players from the original movie still on board.

Steve Lisberger, the script writer and producer of the original came back as producer and Bridges and Boxleitner revise their roles as Flynn and Tron respectively. Filming got underway in 2009 and in late 2010, Disney released a modern version of Tron where the visuals could finally match the creator’s vision, buoyed by the very developments of tech that they inspired three decades prior, and the visuals truly did match.

Though in line with the state of the art of 2010 where we have reached the point with digital production that anything dreamed of can be brought to life on screen through special effects. In the story of Tron legacy, the audience is introduced to Sam Flynn, a young impetuous daredevil and hacker, an heir to the Encom Corporation, occupying a board seat he chafes at.

Flynn the younger visits his father’s old arcade and finds his body digitized in much the same way his father was decades earlier, and soon needs to compete within the the Grid and uncover the larger plot going on. The visuals in the movie are amazing, as CGI has massively improved in the intervening decades,

so the film didn’t need to engage in all the filmic techniques or animation of the original in order to bring the vision to screen. There’s some places where the CGI falters, like in the de-aging and face-mapping of Jeff Bridges onto Clu, but even here it represents a point in time and gave graphics capabilities that link it to the first movie.

And Clu introduces us to one of the more unique ideas in Tron Legacy, that of a digital double, an autonomous version of oneself within cyberspace, or in this case, the Grid. Of course, unlike the digital doubles created by the likes of Facebook and Google, for the purposes of more effective marketing and commodification, Clu has an agenda, wanting to destroy the ISOs, the naturally occurring isomorphic algorithm life forms of the grid.

He has also brought Flynn the younger to the grid so that he can escape to the real world and continue his quest for domination there. Perhaps it’s in the ideas where Tron Legacy falls a bit short, with the war between Clu and the ISOs, these ideas of digital natives different than the way the term is used for Millennials and Gen Z have been around for a while, showing up in mid eighties cyberpunk and ShadowRun source books long before they appeared in the Matrix and elsewhere.

There’s been a long association that creepy pasta exists on the fringes of the frontier and the digital frontier is no different. Tron Legacy is true to the title, repeating many scenes and story beats from the original, albeit in shinier high-definition forms, from the entry into the grid to the game arena, to the light cycles and subsequent, uh, escape into the frontiers of the grid to the sail, ship, escape, and recognizer.

The story beats hold much in common with the original. In addition to the visuals, though, the music is fantastic provided by Daft Punk to great effect. I gave the film a rewatch while working on this episode, as I hadn’t seen it since its release, and I was kind of left flat while watching it. Not 2D Flat, I’m still fully 3D rendered, but you know, I wasn’t as excited by it.

I think perhaps that’s part of the problem with Tron Legacy. It links to the story of the original, but it looks like any number of other sci-fi films of the early 2010s. The iconic elements of Tron still shine through the action in the grid, feels somehow weightless and transitory much like the Sprites themselves.

And in 2025, we returned to the grid once more as Tron Ares was released in early October of that year. With Tron Legacy doing reasonably well in the box office, grossing 409 million on a budget of one 70. It seemed a little odd that it took 15 years to get another sequel released, but there were production issues, which led to a reworking of the franchise, and then external impacts including both COVID and union related job action.

Tron Ares represents a bit of a shift as the software corporations of the earlier films are now in full competition to bring the digital realm into the material world, to merge cyberspace and meatspace, as it were. And much of the film revolves around this while following some of the story beats of the first two flicks.

I recorded some quick thoughts after viewing the film in IMAX, as I was starting to see that the internet film community was telling me it’s a bad movie in ways that I clearly don’t agree with, so let’s talk about what I liked about the film. The graphics were hyper-stylized in a way that felt was an homage to some of the sci-fi of the seventies and eighties and in that way had a much stronger connection to the original Tron film.

A lot of the work in that film used costuming and odd camera angles and set design to imagine the insides of the computer, and this was a return to form. The ladder sequence during Dillinger’s hack was wild to me, a conceptual view of cyberspace agents and IC in choosing countermeasures that felt straight out of a cyberpunk novel in the late eighties or nineties.

It’s hard for me to express how much I love this bit and the style that it had. Similar was the return to the set pieces of the original Tron, which are recognizable and felt, for lack of a better term, low res, despite being rendered on the IMAX screen along with the rest of the movie, simpler, fewer things going on in the background, feeling like an early 3D rendered video game.

As for the tech, it took me a minute to come around as I originally thought the constructs bursting out of the familiar black carbon supports was a little goofy perhaps, but I came to like it, and it definitely had an aesthetic to them. It left a bit to the imagination of what constitutes the objects.

Are they holograms or built out of raw carbon? In other elements, it was left undefined, and that’s okay. Really, we were allowed to hand wave some stuff in a sci-fi to prevent it from bogging down the story. That being said, I found this approach to addressing the question of digital materiality really interesting.

Digital materiality is that point where the virtual crosses over to the real world. If cyberspace happens at the point of connection where a telephone conversation takes place in the wires, then digital materiality is where our 3D construct will cross over into real space or meat space, or objective reality, or however you wanna frame it of the characters.

Athena was very effective in the film. I really liked her as a character, echoing our fears of current real world implementations of AI, taking a command too far. She quotes “by any means necessary” to disastrous consequences for Dillinger. The character of Ares is an AI gaining emotional intelligence, by doing the deep learning on the target of Eve Kim presents a different way.

This EQ was what triggered his malfunction, but also pointed towards an avenue for growth for the AIs. Regarding Ares as a construct in the real world. It’s interesting as he’s clearly quote unquote, not human, despite having a human form, he’s a construct of whatever underlying form that takes that doesn’t just decompose.

We’re not given any indication that it is actually modeled after a human aside from its outward appearances. This provides a nice contrast with the various forms of post humanity seen in the recent Alien Earth Series, for example, where we had synthetic cyborgs and hybrids in various shapes and forms.

Ares represent an AI embodied within a synthetic body, more akin to the synths of Ash, Bishop and Kirsch, but with significantly enhanced capability. Ares in the real world is different in this way than the scanned and reassembled Eve Kim, whose reconstituted body theoretically does not have this problem of permanence.

Though it’s interesting to ask, why not? But one can follow that her rebuilt body is her being reconstructed cell by cell. It’s much like the Teletransportation paradox from philosophy, but also from Star Trek as to whether the original body is destroyed and then rebuilt here. The movie answers it with a clear yes, though with more intervening time in between.

The ending leaves open the possibility for further exploring what it’s like for an AI to experience the world materially in a way that is just hinted at in the postcard sequence from Ares. There’s room for some growth here. And finally, I like how they portray the uses for 3D printing technology with the permanence code enabled, combating climate change, medical advancements, et cetera.

A really hopeful version of the future, and less dystopian than similar films like The Matrix and Terminator. And overall I enjoyed the film. There was no prior knowledge of the franchise that was really necessary, and it seems odd that the most fantastic thing in a movie about AI, virtual reality and transhumanism is that one can get across Vancouver in under 29 minutes.

That’s just the films though. There’s more out there, more transmedia that fills in the storyline, including other video games and animated series and appearances and references in other pop culture. But we’re only digging into the films here on rewatching the movies. The three films done in three different eras with different kinds of technology have shifting takes on what it means to interact with computers despite similar scenes and story beats in all three films.

Difference and repetition, separated by decades. Of the three, I think I enjoyed Legacy the least as it felt of an age embodied within the dotcom and social media era, rather than looking forward with a fantastical view at stuff that does not exist, which both the original with virtual reality, Ares with digital materiality enabled via the permanence tech both did.

Legacy was inward looking, more about what happened within cyberspace, and it turns out that in 2025 that is less interesting than what happens in the real world. The films dealing more with the real world had a bigger impact. And the impact is huge. There’s a meme going around that the Tron movies were always boxed off as bombs, that Disney keeps coming back to it every 20 to 30 years to make fetch happen once again.

But the fact is that the meme just isn’t true. The series has always been a success, albeit a modest one compared to today’s billion dollar blockbusters. As we noted earlier, both the original Tron and Tron legacy profitably exceeded their production budgets and Tron Ares has made about 130 million after a few weeks of release on $180 million production.

So it’s a little bit low right now. These are pre-marketing figures, but it’s far from bombing though. Time will tell on Tron Ares final result, and the franchise has been ever present since its release, occupying space in arcades and on consoles since the 1980s and continue to being referred to in Geek Culture.

It’s inspired generations of computer programmers, graphics designers, and musicians interested in synthesizers, including Daft Punk who performed the soundtrack for the second movie. Will there be more Tron films in the future? Perhaps not. There might not be a fourth, but who knows what the future may hold.

The other question to ask is, does a movie still have the capacity to inspire us? If the monoculture is dead, fractured into thousands of shards, like a derezzing program in Legacy or Aries, then can a film take hold the same way, or does it even have to?

Tron was a modest success, but it found its audience. It became a classic within that niche. Perhaps that’s the real permanence code that we all seek to aspire to, to leave a lasting impact on the world.

Once again, thank you for joining us on the ImplausiPod. I’m your host, Dr. Implausible. You can reach me at Dr. implausible at implausipod.com and you can also find the show archives and transcripts of all our previous shows at implausipod.com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under a Creative Commons 4.0 ShareAlike license.

You may have also noted that there was no advertising during the program and there’s no cost associated with the show, but it does grow from word of mouth of the community. So if you enjoy the show, please share it with a friend or two and pass it along. There’s also a buy me a coffee link on each show at implausipod.com, which would go to any hosting costs associated with the show.

Over on the blog, we’ve started up a monthly newsletter. There will likely be some overlap with future podcast episodes and newsletter subscribers can get a hint of what’s to come ahead of time. So consider signing up and I’ll leave a link in the show notes. We hope to be back with you with another episode soon.

Until next time, take care and have fun.

The Alt-Left Case for AI

The alt-left is trending in various online spaces. If you’ve been hearing this alt-left term for a while, I hate to break it to you, you’re probably not gonna like what I’m about to say.

The Alt-Left is Pro-AI.

I’ll say that again: the Alt-Left is Pro-AI.

Now, the online left might be upset on hearing this, but the case for this is really strong. I’m going to walk you through it, because this isn’t no-nuance November or anything. We’ll lay it out. If you’re instinctive response is that I’m wrong, well that’s alright, but I need you to sit with it a sec. I’m going to need you to put in some work. There’s a little bit of reading in front of you.

Why are we making the case for this? Broadly, it comes down to three things: the nature of modern media, post-work and post-capitalism, and how we treat liberatory tech and having an emancipatory vision of the future.

First off, we need to recognize that there has been an incredible amount of propaganda put forward on all sides of the AI debate. Let’s call this “media realism“.

Recall that what we’re seeing with AI is what is essentially a communist technology – everything goes in, everyone can use it – being fought over between two competing factions of capitalist oligopolies – the techno-capitalists developing it, and the incumbent rentier capitalists of the “cultural industries” opposing it.

If your opposition to AI is to simply side with the cultural industries, then you’re a long way from the left, let alone the alt-left.

Make no mistake, the rentier capitalists use the exact same techniques as the techno-capitalists in order to extract value. Remember, there is no liberal media; there are a few liberals working in media, but the industries as a whole are neo-liberal at best. They’ll go back to exploiting artists and creatives just as quickly as the technocaps.


Which brings us to the second reason: AI and the nature of work. A lot of the discussion on AI centers around job loss and technological replacement, part of what we’ve collectively described as echanger.

The thing is, these trends have been observed for a long time – they’re not new because of AI, though AI can certainly increase the scope of what work may be subject to echanger. The previous warring factions must be licking their lips at the possibility.

However, if we recognize that a lot of these jobs at risk may be “Bullshit Jobs” as described by Graeber, then shouldn’t their loss be celebrated? Consigning workers to pointless labour under the threats of capitalism is something to be avoided or ameliorated under a coherent vision of the alt-left.

We have authors as far back as the early 1970s (Murray Bookchin) envisioning what a post-scarcity economy looks like, not just in the sci-fi shows like Star Trek, but in the reality of the 20th century, where labour saving technologies like automation allowed for the possibility of more leisure time, an increased ability to work for oneself or the community at large, and find work that was socially and personally rewarding.


And this is the last point, a point that is made by Srnicek and Williams, that the left (as a whole) needs to provide an engaging vision for the future. If the left’s ideology is emancipatory – then the wholesale rejection of a tool that people see as assistive, in terms of language, creativity, labour, ability, etc. – is not going to be appealing. Why is the left’s vision one of digging a ditch by hand when power tools are available? It’s incoherent.

Moreover, it’s unaligned with progressive views of the future from media. If Star Trek or The Culture can be seen as “Fully Automatic Luxury Space Communism”, the left need to bring their current position in alignment with that vision. If the future of AI tools includes automated assistants, if vibe coding is the expectation, if AI art looks like the holodeck, then how does that get made to happen? How do you get from now to then? How do you get to the future? So this emancipatory, liberatory role of technology needs to be applied to the tasks at hand.

This emancipatory view is not just for the people, the users of the tech, and those that might be affected, but also for the tech itself. If AI is held, owned, monitored, controlled by either techno-capitalists or rentier capitalists, or some combination thereof, then the tech will only serve those interests. The tech also needs to be liberated – open, visible, communal – for it to broadly serve everyone, and not be captured and siloed for use by only the few.

If there are problems with the tech – and there are currently problems, to be sure – then those need to be addressed. Collectively. Liberating the technology is also a solution to the worst excesses of the AI technologies as currently deployed, moving away from gas generators and to more water-friendly cooling. Smaller, local, user-centered models can provide more focused results and mitigate the impact, ensuring that contributors can be compensated fairly for their efforts. An alt-left would want everyone to be able to benefit from the collective works.


Now, like I said, you might disagree, and that’s fine, respectful discussion is welcomed. But over the course of this we’ve introduced you to some authors that I feel support the position. Have you read them? Fantastic! But if not, perhaps there’s some suggestions for your to-be-read pile, for something to look into further. I’ll include the reading list here.

Bibliography

  • Srnicek and Williams – Inventing the Future (2016)
  • Bastani – Fully Automated Luxury Communism (2020)
  • Fisher – Capitalist Realism (2008)
  • Graeber – Bullshit Jobs (2018)
  • Bookchin – Post-Scarcity Anarchism (1971), The Philosophy of Social Ecology (2022)
  • Smythe – Dependency Road (1981)
  • Mosco – The Political Economy of Communication (2009)
  • Rifkin – The End of Work (1995, 2004)

Streets Ahead

(This was originally published as Implausipod Episode 50 on November 8, 2025.)

https://www.implausipod.com/1935232/episodes/17441059-e0050-streets-ahead

A wrong turn and a 20 minutes detour due to poor signage led to an inquiry into the evolution of autonomous vehicles. We’ll examine how the idea has appeared in popular culture, both within and outside science fiction. Turns out when it comes to self-driving cars, we’re thinking street ahead.


Get in. Let’s go for a ride. I wanna take you on a little trip around my town, down a few of the wide open roadways. We caught them at a perfect time of day. The city is still sleeping and the roads are mostly empty. It’s during these quiet times so we can see how the roads actually work. We’ve got a corner coming up here, but the main road continues this way for a bit before turning right to the north.

We continue around the city, but the exit on the right is actually for drivers continuing left towards the west. Curious. As we come through this lovely pass to see the city laid out before us, we come to the same issue. A quick turn to the right to go left to head to the west and the rocky mountains.

The road straight ahead is called Stony Trail North, but it’s headed east. Confused. You won’t be after this episode of the Implausipod.

Welcome to the ImplausiPod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible, and in this episode we’re asking who are roads for, are they built for the cars or the drivers? It’s an interesting question. One we have to ask more often as we’re seeing more and more self-driving cars on the road, the desire for autonomous vehicles has some deep roots and some of those cross through science fiction.

So it isn’t just because I accidentally took a wrong turn due to confusing road signs and had to take a 20 minute detour down the highway as described in the intro. No, no. That had nothing to do with today’s discussion, but the truth about those confusing road signs has a lot to do with our autonomous vehicles as well, because it’s difficult for us to navigate than how can anything else hope to understand it.

It turns out we have different and overlapping systems of direction that we use when we’re trying to navigate the world and humans having grown up in it. Generally pretty at adept at uh, parsing it out. But once you try and break it down and explain it to something, something that can only follow rules, it gets quite complex indeed.

So we’re gonna get into these rule-based systems in a little bit, but first I wanna look into the genesis of an idea of how the concept of self-driving vehicles came to be. Because what a vehicle that can move itself, that seems very implausible.

IMPLAUSIBILITY 0 1 4 Autonomous Vehicles

In this week’s implausibility, let’s take a look at how autonomous vehicles have shown up in science fiction in their various forms. It comes as no surprise given how prevalent automobiles have been in the 20th century, that the two have been combined so often. But one of the first instances wasn’t really a car at all. One of the earliest autonomous vehicles was a bulldozer.

And not just any bulldozer but the Killdozer. That’s right. Killdozer. First appearing in the 1944 short story of the same name by Theodore Sturgeon. Here we have a proper autonomous vehicle that decides to take revenge on the humans around it and the killdozer is autonomous. It has goals and agency, albeit those of the alien energy weapon that has possessed a normal construction bulldozer and it proceeds to fulfill its original programming.

Hence, the killing and the dozing. The rampage ends when the machine is electrocuted in a pool, going quiescent until it’s possible long-lost cousin shows up in the movie Idiocracy years later. Killdozer appears early. Science fiction had quite entered its golden age, so there weren’t that many stories yet.

And of course when it comes to robots and science fiction Isaac Asimov has to get a word in, and in 1953 he gave us a story of Sally, a car with the Robo Brain. In fact, in this world, the only cars that are allowed are the ones that have robo brains as humans are not trusted behind the wheel, so to speak, as the

Wheel no longer really exists. The robo brains of the cars here are not described as the positronic brains common to the rest of Asimov’s robot stories either, and they aren’t bound by the three laws. So we get an alternate take of what vehicles would be like in that universe. But the idea of autonomous vehicles is taking hold.

The next entry on our list from the very next year, 1954, is the first time we see a vision of autonomous vehicles on the screen. In an animated short produced by General Motors, titled Give Yourself the Green Light. This 22 minute mix of film and animation showed overhead shots of parts of the highway system and the problems that the USA was facing with congestion.

We can recognize that the short by GM is what we’d consider propaganda, trying to make a case for the expansion of the highways and opening up more of the country to cars. So that gives us maybe a bit of a hint at the answer to the question of our episode, but let’s go further. The push for highways really kicks into high gear a little bit later in the decade when Disney released Magic Highway USA, directed by Ward Kimball, and airing on the Disneyland TV series in May of 1958.

This animated short depicted how the automobile of the future would fit within society, and it falls along the line of the GM video we just mentioned by framing things about the highway, though centering on the individual within the car Here, the autonomous vehicle is coupled with an autonomous driver forming a complex, almost cybernetic assemblage that we’ll have to dig into more in a little bit.

What’s truly impressive about the short is the list of innovations that it showcased that have since been developed. Some of these include electronic dashboards, traffic bulletins, overhead maps, TV for a rear view screen, heads up displays, and of course autonomous vehicles. Another interesting element later in the short was the introduction of containerized shipping first invented in 1956.

The first containerized cargo ship didn’t leave port until 1958, the same year as the short. Containerization was growing by the time Magic Highway aired, but it hadn’t reshaped society in the world economy the way it has since. Of course, looking back at the show from a viewpoint from 2025, we see a number of elements that aren’t quite as positive, including the decentralizing of the urban areas and the sprawl to the suburbs, the private houses and isolation and the paving of vast tracks of wilderness.

Magic Highway definitely remained a product of its time. I can’t recall whether I first saw this as a child at school when they’d roll out a film to keep us occupied on a substitute teacher day, or if it showed up on repeats during a Saturday or afternoon cartoon block, or maybe even repeated in Sunday primetime on the wonderful world of Disney.

The point being like a lot of Gen Xers, I saw this at a young and impressionable age. If you don’t recall the Magic Highway short, you may be thinking of some others as Disney produced several starring the iconic Goofy during this time, including Motor Mania from 1950 and Freeway Phobia from 1965. But these were made to address a generation of current drivers as a public service and were far less future-focused, more educational in nature.

For example, the Freeway Phobia short highlighted safe driving techniques, minimum stopping distance, and the risks of distracted driving and the dangers it poses. With F Progress, the character portrayed by Goofy causing pile ups of with every misstep. Moving on from the Magic Highway, several of the inventions seen within it would pop up again on primetime again in 1962 when the Jetsons appeared in the fall season

alongside the Flintstones. The flying cars may have overshadowed the autonomous driving features, but George doesn’t have to spend a lot of time looking at the road or concerned with the details of where the car is going. He also has some of the creature comforts and vision for car occupancy in a Magic Highway as well, though ultimately, it’s all to get him into the office in the morning as if the Jetson future doesn’t have remote work.

Both the Magic Highway and the Jetsons are really emblematic of that mid-century vision of the future. We talked about in the California Ideology episode back in episode 38 in the sci-fi in the 1960s. We also saw the rise of vehicles that explicitly weren’t autonomous as Frank Herbert’s Dune in 1963.

had humans taking any role where we might expect to see automatons in the mainstream science fiction. Other visions of autonomous vehicles persisted throughout the sixties, but these were less often seen as the vehicles themselves and as often as not regular vehicles piloted by robots, androids, and various cyborgs.

The 1970s was the era of the Cyborg with Steve Austin, the Six Million Dollar Man appearing in primetime during the early part of the decade, and the Bionic Woman soon followed along with DethLok Cyborg, and a host of man-machine hybrids in the comics pages. We’ll take a look at the Six Million Dollar Man’s legacy

soon enough, though that might be in early 2026, as the schedule currently looks like. It was in the 1980s when autonomous vehicles made their real big push into the current cultural consciousness. First and foremost of these was Knight Rider, produced by Glen A. Larson, and airing on NBC in Primetime beginning in 1982 and starring David Hasselhoff, pre Baywatch and cheeseburgers, fighting crime at the behest of a billionaire, while partnered with an autonomous vehicle named KITT, short for Knight Industries

Two Thousand. KITT was a modified TransAm with a custom front plate that had a moving red light, which was the semiotic code for intelligent machines in the seventies and eighties. Though their motives might be suspect, depending on if you were dealing with Hal 9000 or the Cylons of BSG. KITT is basically a mobile supercomputer that happens to have the shell of a car around it, and is generally described during the show as having cybernetic logic.

It also has a voice module in various scanners and electronic countermeasures, ECM, allowing for enhanced visuals and signal jamming, and a variety of other sensors from heart monitors to bomb sniffers or whatever else is needed by the plot of the week. KITT is also powered by Hydrogen Fuel Cell and uses a turbojet engine along with afterburners.

There’s also a host of offensive and defensive weapons, ejector seats, blenders and beer coolers, and whatever else. KITT kind of had it all. Seriously, Hasselhoff is often a liability compared to KITT. The Inspector Gadget to KITT’s Penny, but still able to do the odd task that KITT couldn’t get done, as is the way of sci-fi series.

We also got the dark side doppelganger to KITT, KARR. That’s spelled K-A-R-R. Appeared in season one, episode nine, episode titled Trust Doesn’t Rust. KARR proved popular enough for return appearance in season three as well, Evil goatee and all, the Samaritan to the Machine, the Lore to KITT’s Data. KARR was a prototype version of KITT’s design programmed for self preservation and a lot more hostility when they faced off.

KITT was able to win due to moxie. Good thing that that submarine was programmed in.

As is the Hollywood way, seeing somebody else’s cool idea and trying to copy it to cash in. Larson would try to repeat a success with a Tron inspired series called Auto Man in 1983, but this failed to capture an audience with poor scripts, rough, special effects, and high costs, dooming it to an early cancellation.

We’ll look deeper into Tron during our next episode, but I don’t think we’re gonna talk much more about Automan at all.


Implausibility, 50% complete.


We would be remiss in our look at self-driving vehicles if it did cover the other place that they show up. In our nightmares. For every sci-fi story of the promise of autonomous vehicles, there’s a horror story that preys on our fears. Sometimes. They’re the same story though, like Killdozer. This fear is often the fear of the loss of control of the machines we use.

As such, they often showed up as ghost stories rather than being overtly science fiction. We’ve been telling stories about ghost vehicles for longer than we’ve been talking about autonomous vehicles since the tales of ghost ships, possessed trains and haunted stage coaches. I’ll skip past those tales of the Marie Celeste and the Stagecoach in and move into the more modern era.

Perhaps the most famous example is Christine, Stephen King’s 1983 tale of a Possessed Plymouth. A story brought to life on film by John Carpenter later that same year. Here we have a demonic vehicle with an ulterior motive that relentlessly hunts down those who have wronged it. Christine is not fully autonomous.

Occasionally requiring the aid of those nearby, but has more in common with the Daemon weapons we might see in more fantastical settings. Stephen King has explored possessed vehicles more than once with the 1973 short story Trucks being turned into Maximum Overdrive in 1986, just in time for an AC DC soundtrack.

Here are the motivating forces of extraterrestrial origin. A comet’s tail, bringing sentience to all machines on earth. We have multiple vehicles working in coordinated fashion, corralling and eliminating the survivors, though subject to one of the weakness of 1980s cars, rocket launchers, and running out of gas.

There’s definitely some deep seated concerns about the seventies fuel crisis lingering in the narrative here, but it isn’t just ordinary vehicles that are in ghost stories, we have possessed weapons of war. The Haunted Tank was a comic series published by DC Comics joining Sergeant Rock in the pages of GI Comics starting in 1961.

Here the Possessor is the Ghost of Confederate General Jeb Stuart, and, and their M3 tank is crewed by namesake in World War II, showing up throughout Africa and Europe. Though they would change vehicles from time to time, the tank is mostly operated by the crew and isn’t fully autonomous, but is included here due to the.

Spirit of the thing. The Haunted Tank is also an influence on one of our favorite topics, Appendix W. Within the Warhammer 40,000 universe, the vehicles of the imperium are possessed by the machine spirits as they have fallen technologically and no longer know how their machines actually work. In some instances, the machine spirits are able to provide some limited autonomy, but in other cases, like when the machines and their crew turn to chaos, they may be literally possessed becoming

twisted amalgams of flesh and metal and able to act upon their own. These two axes, Boon or Bane, Promise or horror, can explain much of the divide in modern audiences and their attitudes towards autonomous vehicles. The priming we receive when we are young can stick with us for a lifetime, but these two examples weren’t the only ones, and more normal versions of autonomous vehicles started showing up in versions that are no longer explicitly menacing, but rather just part of everyday life.

Demolition Man and Johnny Cab of Total Recall. I’m looking at you, but I think these last two examples have more in common with chauffered vehicles and we don’t really consider chauffered vehicles to be autonomous unless you have such a low opinion of others that you don’t consider the driver’s, people, and

Hmm. I fear we’ve unlocked something here, as this brings us back to our look at the California ideology and the quest for automation. The further back we look through history, we see that dichotomy arise more and more. The driver is a specialist. The vehicle is something unique, reserved for the wealthy, or a shared resource.

Of course, if you look back far enough, the simplest autonomous vehicle is a horse and buggy. That’s probably not what comes to mind when you’re asked to picture autonomous vehicle, though technically correct is not the best kind of correct in this case.


Implausibility 100% complete.


So what brought us here? Well, a few things, not least of which is me getting lost on the freeway. Often on the internet, in discussion of autonomous vehicles, you’ll hear people asking who asked for this as if the idea of an autonomous vehicle is inconceivable. But as I hope to have shown, there’s some deep seated roots for it, not just in the fantastical realms of science fiction, but also in pop culture more generally, as well as in traditional media.

It turns out that people have been asking for this for a long, long time. We often preach for an empathetic view of technology to consider the potential uses and needs of people other than ourselves. When examining tech, I’m wondering why it is the way it is. Our exploration of autonomous vehicles is no different.

Personally, I don’t have one, and I’m not in a position to acquire one anytime soon either. This does not mean we can’t examine the technology though. Now that we’re well on the way where that implausibility may become a reality, let’s take a look at the state of the art in our present. And here we find there’s a little bit of a challenge, but this challenge is one of bounty fittingly for this harvest season.

There’s so many stories now of self-driving cars as well as buses, trucks, taxis, in all manner of related vehicles that it’s hard to narrow down and focus on the key elements of the story. In part, that’s one of the things that led to the delay of this episode. I got lost on the freeway back in May of 2024 and started drafting this as I was exploring why.

We’ll get into the conclusion of that tale in a little bit, but as I started looking at the reasons and how the challenges I was facing as a driver are similar, yet amplified for designers of navigation systems or. Anything that needs to interface with our roads, the volume of stories steadily increased.

I was trying to stay streets ahead, but kept losing the race with every new twist and turn. So rather than try and encapsulate everything, let’s try and see what this implausibility really means for humans in an age of self-driving cars. As seen with the Disney example of the Magic Highway, there’s an idea that the vehicles on the roadways could become fast and more efficient the more we relinquish control over to machine controlled systems.

We do this in some areas currently, often in flight or on the oceans, trusting our travel to machine calculated systems. In our forthcoming Appendix W episode on Joe Haldeman’s, the Forever War from 1973, we can see how these ballistic systems was trusted as able to calculate the necessary travel faster than any human could react.

Even Han Solo trusted the nav computer when calculated the jump to hyperspace, even if he punched the electronics a few, couple times, just for good measure. This desire to take the wheels out of our hands is ultimately an issue of trust. Trust that we can’t do it correctly ourselves, or at least other people suck as drivers.

I’m okay, which we can see in the California ideology we talked about earlier. There, the cult of acceleration or cult of speed from the era of the Italian Futurists through till now sees the ability to move faster as being a desirable ending of itself by any means necessary, and we find that some people aren’t opposed to that, that moving fast can even be intoxicating and fun if it’s done in a controlled manner.

The public’s fascination with roller coasters in the early part of the 20th century was noted by Walter Benjamin, and that fascination has continued with Zipline skydiving, bungee jumping, and other high speed pursuits. So how do we achieve this, reach those speeds that we find enjoyable or even necessary for force to travel on the freeways in order to accomplish what we need to?

Well, there’s something interesting that happens when we get behind the wheel, and it turns out we have a lot more in common with Colonel Steve Austin than you might think. Let me introduce you to the idea of an assemblage. We’re accepting this term a bit from the work of the philosopher and anthropologist Bruno Latour.

Latour was working on attempting to describe the way both humans and non-humans interact. For him, this is a problem that expanded out of his work in the field of science studies and interdisciplinary field with humanities that looks at the way scientists go about doing science. This is work he published in Laboratory Life in 1979, along with Steve Woolgar, and it’s a tricky question.

How do use similar terminology to describe how humans interact with their technology? One way is to look at how they relate to one another. For Latour, this science of relations or sociology of translation only works if everything was flat and dissimilar things are treated symmetrically. This has led to people looking at the world in terms of a flat ontology.

You can look at the technology, not on its own, but in the hands or control of its wielder or user. This combined entity is different than the entity on its own. To paraphrase Latour’s own words in terms of what we’re talking about here, it could be best understood as car, or person, or-car person. It matters not the truth is you’re a very different person behind the wheel.

Now, Latour was talking about guns in his original quote, but we can see how easily it applies to what we’re looking at when it comes to cars. If you recall, way back to episode 12, we talked about that feeling of connection that you have when you’re holding a technology in your hand. It’s the same way that you can almost sense the edges of the vehicle when you’re driving in it.

This connection leads us back to cybernetics, but we’re not quite there yet. Where the riggers of ShadowRun and Cyberpunk were hooked directly into their vehicles. But while these future cybernetic assemblages, these metaphorical car-humans may be able to exist on the faster roadways, what do the rest of us do?


Right now, we’ve gone from human scale roads interacting with draft animals of various sorts at what are fundamentally still human speeds. But as we’ve scaled up the speed, the interactions have gotten fundamentally more dangerous, and the overlapping systems have grown apart. How do we keep it all together?

If we think of an overhead shot of the Ring Road from our intro example, taken from 30,000 feet or from a drone or what have you, we can think of the issue with the different kinds of directions. We have overlapping systems in play all the time that we need to navigate and switch between these directions are what we’ll acronym is CONA, Cardinal, ordinal, nominal, and algorithmical, or procedural

Cardinal directions are those navigating by the compass. We can think of the four cardinal directions and how they relate at 90 degree angles on the compass, northeast, south and west. You know these pretty instinctively as they’ve been tied to the sun. Even if we might be hard pressed to point to true north on a dime.

Cardinal directions are further complicated by the various subdivisions bisecting the above. Northeast, southeast, southwest, northwest,

Ordinal, or relational direction systems are based on changes to the current position. Left or right is an ordinal direction. These are the directions you would receive if you stop for directions in an unfamiliar town. Turn left at the next intersection. These might also be used when giving directions to someone else describing where something is.

We can also see ordinal directions in cybernetic feedback systems:

The missile knows where it is at all times. It knows this because it knows where it isn’t. By subtracting where it is from where it isn’t, or where it isn’t from where it is, whichever is greater, it obtains a difference or deviation.

Nominal direction systems are the ones that work by name, natch, or label or identifying feature of the item. This is the direction system of puzzle games and treasure maps. So we still use it when driving too nominal direction. Systems can appear in the naming of streets. In some cities like New York where the initials of the Uptown Avenues spell out.

C-A-P-L-P-M, for example, and other mnemonics have been crafted for older cities the world over. Significant features can also be named either directly or by resemblance, and these can be included in nominal systems as well. And of course, the above can be combined in various ways. Head Southeast and turn left at Abe Lincoln or maybe turn left at the rock That looks like a dude with a stovepipe hat. Depending on local knowledge and context, both sets of directions are correct, but whether you get lost or not can depend upon how aware you are of the local lore and culture.

These three are the common ones, the common systems of direction. You often hear about them as number systems or when grouping in data science and the like. But there is another. We need to find a way to describe what we observed as we were driving in the introduction, and that’s how we get to procedural or a rhythmical.

This is rule-based directions like we described in the open. Always exit on the right unless pointed north on the first Tuesday of a month, but our computers aren’t necessarily great at handling all those exceptions are they? They occasionally lose it like a Fembot having to deal with Austin Powers.

However, this is where we are living and driving in a system designed for cars. And not for people. It’s a system that also has the logic of shipping, much like the trucks on the roadways in the Disney Magic Highway from 1958, but it doesn’t necessarily feel like it’s for us. The two approaches to this challenge seem to be either to one, to cede all control and let the machines take care of it, or two, give us more information, and this is where we’re starting to see some more progress.

Back in 2020 at an academic conference, I gave a talk about how AR technologies might actually be useful for both drivers and for pedestrians to provide more information about the high volume of traffic that’s on our roads. And as AR goggles become more widely available, this may be one of those killer apps.

While heads up displays and advanced optics have long been the purview of fighter pilots and those working at the highest speeds, they’ve rarely been applied to more domestic purposes. That’s starting to change. At a recent event, Amazon demoed how they’re going to begin rolling out AR goggles so that delivery drivers don’t need to look down at their devices to follow routes and scan packages ,stated as a bid to improve safety and efficiency, but how well that will work remains to be seen.

There are concerns about privacy as well due to the Always-on cameras on the glasses, but I think AR goggles is an implausibility we’ll have to get into at another time. Regardless of the method chosen cybernetic connection or AR enhanced vision, the way to deal with cars in this future seems to lead to more mapping of the surfaces and roadways into a digital map.

While one could see that having a smart vehicle that can recognize and adapt to situations may be the most ideal, like many tech stories of the 1980s, Knight Rider may have been more of an aspirational tale, and were unlikely to see a system as capable as KITT or even KARR anytime soon. So building a robust map of everything may be the most efficient way.

The question is, what do we do with all those virtual roads? The map might not be the territory after all, right? But one surely exists. What do you do when you have a one-to-one high resolution model of the world? Well, you could simulate anything.

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