The WYCU

This has been on my mind for a little bit, ever since last summer when seeing Alien:Romulus in the theatre. Of course, that along with Deadpool and Wolverine led to our exploration of the Nostalgia curve. But following Romulus a discussion with a friend led to the discussion of the shared timelines of the Alien and Predator franchises, and the realization that I haven’t actually seen most of the Predator films, save for the first two, and still hadn’t gotten around to seeing the well-regarded Prey either.

I was due for re-watch, or watch in many cases.

So with learning today about Alien: Earth, a new TV series set in the Alien universe will be coming to streaming in the summer of 2025, I thought it was time to start that re-watch. However, that’s a lot of movies to get through before summer, and we’ve still got Andor season 2 and some other projects going on too.

(Yes, my media consumption occurs at a glacial pace; I get enough free time to get through maybe one or two movies a week.)

But…

What if we watched our way through the WYCU chronologically?


The WYCU is the Weyland-Yutani Cinematic Universe, of course, one of the key pieces of memetic connective tissue between the two (aside from the xenomorph skull inside the predator ship in Predator 2. It’s amazing how much inspiration comes from a little piece of throw-away set dressing.) Weyland Yutani, W-Y for short, is the interstellar megacorp behind much of the machinations of the Alien franchise, and they have their hand in the going on of the Predator-verse as well. Much like CHOAM from the Dune franchise, they’ve spread across the galaxy, and have their fingers (or talons?) in pretty much everything.

I think I’ve we’ve mentioned it in passing when talking about our EvilCorp series, a look at the MegaCorps that permeate the science fiction settings of the future, showing up in everything from present-day cyberpunk settings like Shadowrun to the aforementioned Dune 20000 years in the future.

(If I haven’t mentioned EvilCorp yet, then here’s where we started.)

But we digress: what about the WYCU chronologically? The list has been laid our by others (find a link), so we’re by no means the first, but the nice thing is with Alien: Earth set 2 years before the original 1979 Alien film, it means a chronological re-watch mostly involves the Predator franchise (and about an hour of Prometheus).

Sorry, by chronological I mean by within the continuity, not release order. This, this has some potential. There’s only 9 movies or so to “catch-up” to the continuity before Alien: Earth comes out in “summer 2025”. We can do this.


For fun, and future reference, here’s what the WCYU chronology looks like:

WCYU Chronology

Title‘VerseYearChrono Order
Prometheus *A20121
PreyP20222
PredatorP19873
Predator 2P19904
Alien v PredatorX20045
Alien v Predator 2: RequiemX20076
The PredatorP20187
PredatorsP20108
Predator: Badlands***P20259
Prometheus **A201210
Alien: CovenantA201711
Alien: EarthA202512
AlienA197913
Alien: RomulusA202414
AliensA198615
Alien3A199216
Alien: ResurrectionA199717
*: the first bit of Prometheus, in the distant past
**: the rest of the movie, as it appears in the main timeline
***: there's also a rumored stealth Predator movie slated for 2025 that may come out before Badlands, but we probably won't see that until it's too late

765874 – Unification

On November 17th, 2024, a rather special digital short was released on YouTube for Star Trek fans:

Celebrating the 30th anniversary of the release of Star Trek: Generations, 765874 – Unification is a silent clip produced for the Apple Vision Pro.

The explanation can be seen on the the OTOY website here: https://home.otoy.com/unification/ OTOY is a software company that produces the OctaneRender Studio and cloud rendering solutions for CGI and digital imaging.

Working within the software suite, the producers used “digital prosthetics” on top of the actors who were filmed in costume to recreate the Kirk and Spock as portrayed by William Shatner and Leonard Nimoy during the films.

So while being a tribute, the short is also a product demo and advertisement for the de-aging technology that can be used by other filmmakers. This commercial aspect of the project doesn’t diminish the effect of the short, but I felt it worth mentioning.

We spoke a lot earlier this year on the effect of Nostalgia, and much of that was via the lens of Star Trek, placing the various series of the streaming era on a curve. 765874 captures much of what we’re talking about. If you have no attachment or knowledge of the characters, no nostalgia for them, it could be largely devoid of meaning. It is the history of those characters than brings the emotional weight to the piece.

Still, if you have connection to those characters at all, no matter how tangential (like me), then it’s worth checking out.

Nescience and Excession: Jameson and Nostalgia

(this was originally published as Implausipod Episode 36 on September 15, 2024)

https://www.implausipod.com/1935232/episodes/15676490-e0036-nescience-and-excession-jameson-and-nostalgia

Further detail looking at The Nostalgia Curve from Episode 35, and comparing it with the Fredric Jameson’s “Nostalgia for the Present” (1989) to see what the established literature says about the topic. We go into Jameson’s writing on science fiction and Philip K Dick’s “Time Out of Joint” (1959), and take a deep look at the Rumsfeld Matrix in order to introduce the idea of Nescience: the intentional act of not engaging with a known-unknown.


Let me ask you a question. Do you ever have something that you know you need to know, but you know you can’t know just yet? Yeah, me too. In February of 2002, the world was introduced to the concept of Unknown Unknowns by then U. S. Secretary of Defense Donald Rumsfeld. 

“As we know, there are known knowns. There are things we know we know. We also know there are known unknowns. That is to say, we know there are some things we do not know. But there are also unknown unknowns. The ones we don’t know, we don’t know.” 

Because of the way it was presented, and the seeming incongruity of it, it instantly became fodder for the comedians on late night TV.

But it is one of those things that makes sense if you stop to think about it for even more than a moment. As Rumsfeld stated, Unknown unknowns are those things that we don’t know that we don’t. But here we’re talking about something a little bit different. These are things that we know we don’t know.

More like the known unknowns that Rumsfeld talked about back then. But rather than rushing out and finding out what it’s all about immediately, we hold off for a little bit longer. In order to get our own thoughts down. This is an act of nescience, and when it comes to the nostalgia curve that we talked about last episode, I had to hold off for a little while, but now it’s time to fill in those gaps in this episode of The Implausipod.

Welcome to The Implausipod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. And early on, when I began looking at Nostalgia in the beginning of August, it became very clear that there were some key authors that had written on Nostalgia. Authors that I was aware of, but authors I’d never engaged with yet.

So in order to get my own thoughts down and kind of get everything together, I had to engage in that act of nescience, of not looking at what those authors had written until I had everything down that I wanted to say for myself. And this act of nescience comes from having a pretty good idea of what the limits of my knowledge is and where the things that I know come from.

Now, this may be a side effect of working on a PhD, of developing that body of knowledge and intensely studying things, but also comes from some reflective practice of looking at what you know, citing the information and keeping track of everything. So when it came to looking at nostalgia, I knew that Frederick Jameson had written on nostalgia in a work called nostalgia for the present.

I’ve seen the title before, but I had never engaged with it directly. So I had to put that aside as a TBR to be read. So, nescience. Now nescience is lack of knowledge full stop. It’s contrasted with something like ignorance, which is the act of not knowing. And you might be saying, well, isn’t my intentional act of not engaging with Jameson an act of ignorance?

Well, kinda. The popular, or, you know, Lay understanding of ignorance is generally that wilful stupidity that happens. And here we’re trying to describe an intentional act of delayed learning. And I wanted to dissociate it from all the negative connotations that ignorance has. Nescience is the unknown. In this case, both the known unknown and unknown unknown that Rumsfeld spoke of.

The thing that we don’t know that we don’t even know. Many of the mysteries of the universe would fall within this category, for we are tiny and small creatures on a little rock far off in a distant galaxy. Besides, Nescient sounds better, and we’ll lean towards the poetic where we can. There might be lots of things we’re all Nescient about.

Often this comes up in the terms of, like, media titles, like books we haven’t read, TV shows we haven’t seen, movies we haven’t watched yet, games we haven’t played. We might know of them, and given the way modern marketing works, it might be impossible to escape them, but there could be things out there that we’ve never ever seen.

Even though we’ve seen so many clips and memes and spoofs and parodies that it feels like we’ve seen the whole movie. For me, this includes things like Titanic and Schindler’s List, Frozen, American Psycho, Sopranos, Lost, and the list goes on and on and on. Some of the titles that I haven’t seen might surprise you, but there’s a lot of stuff out there, and we’re all constrained with respect to time and resources.

Our time on this planet is finite, after all, and there’s more videos that are uploaded to YouTube every single minute that can be seen in a human lifetime, so, we gotta pick and choose, right? And sometimes what we pick and choose is dependent on what we’ve seen in the past, which reminds me of that Rumsfeld bit from the beginning.

Now I’ve put a copy of the Rumsfeld Matrix up on the blog because describing something that’s inherently visual often seems like a fruitless task, but there’s many copies of it floating around. So a quick trip to the old Bing there should find you some results. Remember we don’t Google in 2024. But within that matrix, we end up with four categories, the known-knowns, the stuff that we know that we know, stuff we can recall readily and state with confidence.

We have the known unknowns. And this is things that we know we don’t know. We’re aware of, they might be out there. It could be a book or a movie or whatever, as we mentioned before. This also includes things like weather, travel. external events that happen while you’re not paying attention, that kind of stuff.

And you might not know about it yet, but you’ll find out soon. And then there’s the unknown unknowns, things we don’t know that we don’t know. These are outside of context problems. They’re outside our ability to even imagine in some cases. And we’ll get into the details of these in just a moment. And there’s a fourth category that Rumsfeld left out that’s rather obvious.

It’s the unknown-knowns. Philosopher Slavoj Žižek sniffed this out, and these are the things that we are unaware that we know. These could be tacit knowledge, or instinctual knowledge that we would struggle to explain, or things that we’ve forgotten that were part of our memory. And according to Žižek, they’re also items which one intentionally refuses to acknowledge.

Like, I can’t know that. These include Disavowed beliefs and other things we pretend not to know about, even though they’re probably part of our public values. This can be hazardous in some cases. But Zizek has somewhat of a narrow focus here. In The Unknown Knowns, one of the key elements is that of memory, and memory ties directly into nostalgia.

Memories can be with us constantly, but they often can lay dormant and come rushing back to us in a flood if they’re triggered by something. And those groups that are trying to operationalize the nostalgia curve, and often for monetary gain, are doing a whole lot to bounce up and down on those triggers.

Trying to evoke or elicit long forgotten memories of childhood, of toys or cartoons, of lazy Saturday mornings and long summer days, and market them or re market them to an older, more mature, and gainfully employed audience that’s been carefully diagnosed and segmented. And this is where a lot of the literature on nostalgia resides.

And why I had to engage in an act of nescience. Frederic Jameson is a literary critic and philosopher who, as of the recording of this episode in 2024, is the director of the Institute for Critical Theory at Duke University. He’s written a lot in a lot of fields, most notably on things like postmodernism and capitalism, and Nostalgia for the Present was one of his key works.

Originally published in the South Atlantic Quarterly in 1989, it’s been reprinted in various books and collections of his since, such as 1992’s Postmodernism or The Cultural Logic of Late Capitalism, which, given some of the topics that we’ve talked about here on this podcast, you might be surprised I haven’t read either.

But, as we said, time is finite, and we come to these things as we’re meant to. So for me, that intentional act of not engaging with it, that act of nescience was me understanding that, yes, he’s written a lot on it, but I wanted to get my own thoughts on nostalgia down as best I could, which we’ve seen in the previous episode on the podcast, as well as the number of blog posts over on the implosive.

blog and. Getting those down helped me to get a sense of where I am and how that would be in relation to what Jameson has written. So to quickly summarize our last episode, for us nostalgia is representational in a memetic way. You might say that nostalgia is an assemblage that puts various parts together and that the perceived value of the nostalgia of a property can impact financing and development of that property.

This value is subjective and also relative, so Different producers might value it differently. Nostalgia is often subjective and can be constraining because you’re limited by what’s gone before. Nostalgia can be contrasted with novelty or that idea of something new. And real nostalgia can be the audience longing for something that was actually produced.

Whereas imagined nostalgia is something the audience thinks they’ve seen before. And nostalgia can be organic, coming from the audience, or manufactured by the producer. Finally, we could say that nostalgia is also substrate neutral. It means it can happen in almost any field, especially with respect to the arts.

But it’s also transferable. It’s a transmedia property. That, if I have nostalgia for Pokemon, for instance, I might be interested in a Pokemon video game, even though I only really watched the cartoons when I was young. I don’t know why I’m referencing Pokemon specifically. But It’s clearly after my time, but In any event, what does Jameson have to say about nostalgia?

Nostalgia for the Present is a piece of media criticism where Jameson looks at the role of nostalgia in three works, Philip K. Dick’s novel Time Out of Joint from 1959, Jonathan Demme’s Something Wild from 1986, and David Lynch’s Blue Velvet, also from 1986. The three titles comprise a unique selection of content, or at least as diverse as one as one might choose to analyze on any given topic, I suppose, though given the breadth of what we cover here on this channel, I shouldn’t be much to criticize or throw stones in glass houses and all that.

Time Out of Joint is a faux time travel story where a man who was apparently trapped in the 1950s notices small differences in errors in reality, which leads him to suspect that something weird is going on. Kind of like the deja vu moment in The Matrix. These themes are typical of Philip K. Dick.

They’re what we’ve come to expect, the representations of reality and the notion that there’s something behind the scenes and the wavering nature of it. The false consciousness that often pervades his work. Looking at it in 2024, we’ve seen so many of those elements and other adaptations of it. The Blade Runner, A Scanner Darkly, Total Recall, Minority Report, and more.

Time Out of Joint seems almost unique among Philip K. Dick’s works in that it hasn’t been adapted for film or television yet. Truth be told has been copied many, many times before in time out a joint. The protagonist sense that there’s something else going on behind the reality is quite astute. He is captured in a Potemkin village of the 1950s, rebuilt in 1997 during an interstellar civil war.

It’s not quite like the 1997 and our reality, of course, we’re obviously nowhere near to interstellar capabilities and like a lot of older science fiction is now firmly rooted in our past. In a future that will not come to be. At times, Time Out of Joint feels more like a rough draft of The Truman Show, the 1998 movie starring Jim Carrey, where the apparatus moves around to ensure the world is static for this one particular man, and this feeds into our various narcissistic main character desires.

And while The Truman Show isn’t quite a direct copy, the film clip that best describes Time Out of Joint would be the epilogue to Captain America the First Avenger. Where he wakes in a room and recognizes from the radio broadcasts that things are not quite what they seem. If there was a Cliff Notes version of this 220 page novel, that would probably be it.

But, there’s more. Jameson notes how Time Out of Joint is set up to be a model of the 1950s. As something that the protagonist will accept. which again echoes the Matrix in that the machine’s creation of the late 1990s as their virtual world in order to pacify the humans that are kept in the endless rows of creches.

So aside from elements from Time Out of Joint appearing in at least three major motion pictures, I’m pretty Much like many of the works of Philip K. Dick, which have been copied so many times, like at least six by our count, that it’s hard to recognize that original source. Maybe that speaks to why this hasn’t been adapted anywhere else, or at least not directly.

As Jameson states, Time Out of Joint, quote, is a collective wish fulfillment and the expression of a deep unconscious yearning for a simpler and more human social system. A small town utopia very much in the North American frontier. tradition. And this is where that nostalgia comes in. We mentioned last episode how you can have cultural and social and political nostalgia for those simpler times where things were kind of more manageable.

And that yearning can be felt by a lot of people, which means it could be operationalized and mobilized and directed to various purposes. But again, this is nothing new. Jameson was writing in 1989 about something from 1959, and this cycles back much, much further. Jameson wrote about two other titles, too, of course, Demme’s Something Wild and Lynch’s Blue Velvet, and while they’re fantastic films, they’re here mostly to bolster Jameson’s case and provide further evidence that allowed him to triangulate towards the element of nostalgia that he’s looking for, as our familiarity and focus is more towards the science fiction side of things here on the ImplausiPod.

We’ll stick towards that and see what Jameson has to say about science fiction.

For Jameson, science fiction is a category. And if you’re hearing that with me making bunny ear signs, then you’re hearing correctly. Nowadays, we might just want to call it a genre. One that came about during that Eisenhower period, a period of the U. S. conquering space and battling communists. And all the ideology that’s inherently bound within the literature from that era.

The category might be bigger, going large to include some real lit, like Moore’s Utopia and others. Or it might be more tightly bound to the pulp novels. Personally, I like the expansive view of sci fi for our point of view, one that loops in Shelley’s Frankenstein by definition and intent and starts maybe with Jules Verne writing Journey to the Center of the Earth in 1864 because that scoops up H.

G. Wells’s stuff as well and gives us a really strong foundation for what science fiction is. The classic era of science fiction is probably that 1950s era, the golden age of rocket ships and the like. A particular vision of the future, both technologically and aesthetically. An aspirational view of the future that helps to come to terms and process our own history, understand how we feel.

fit within the current era. Basically, how did we get to now? Jameson contrasts sci fi with the historical novel, a cultural form that along with costume films and period dramas on TV reflected the ideology of the feudal classes and had fallen off throughout the late 20th century as the then new middle class sought something different, something alien that amped up their own achievements. 

Sci fi came on the scene and said, hold my ray gun, I got this. The historical novel failed not simply due to the feudalist ideals, but because according to Jameson, quote In the postmodern age, we no longer tell ourselves our history in that fashion, but also because we no longer experience it that way, and indeed, perhaps no longer experience it at all.

End quote. For Jameson, at least at the time, our mediated nature meant that we were living in an ahistorical age. And while this may have been true in 1989, I don’t know if that’s any longer the case. The recent rise in historicism and historicity in its forms in the 21st century may suggest that various authors talking about the rise of techno feudalism might be more right than we suppose.

But there’s another question there. Did the return to those historical feudal ideals, the types of stories you tell about kings and queens, become more popular because we are living in that type of age? Or did they help bring it about? Which came first, Shakespeare in Love and Lord of the Rings, or Technofeudalism. Hard to say, but this feels like something we should save for the ongoing debate about fantasy versus sci fi, and we’ll touch in on that at a later point in time. For Jameson, science fiction is an aspirational vehicle for the masses who are rejecting the previous historical viewpoint.

Compared to the historical novel, Quote, Science fiction equally corresponds to the waning of the blockage of that historicity, and particularly in our own time in the postmodern era, to its crisis and paralysis, its enfeeblement and repression. End quote. There are a lot of reasons why this occurs, and they have less to do with the content, though there are parts of that too, to be sure, or at least particular aesthetic choices that are made, and more to do with the socio economic conditions of today.

post World War II USA, and North America, and the United Kingdom. And again, this is another place where nostalgia starts to come in, because both historical novels and sci fi have a tie to the imagination, an imagined past, or an imagined future. They can use representation in their relationship with the past or future, but they are really a perception of the present as history, a way that we can look at our own situation through a few steps removed.

This is the conceit that’s seen throughout the Star Treks, the Star Wars, the Warhammers, the Aliens, the other is but an aspect of ourselves, our society, and our culture that we are trying to take a closer look at. And in Time Out of Joint, that society that we’re trying to take a closer look at is the 1950s.

Philip K. Dick was writing Time Out of Joint in 1959, or at least it was published then, he was probably writing it a little bit earlier, and he was looking at the decade that just passed and choosing what the essential elements might look like from the perspective of someone from 1997. the year of the fictional interstellar war in the novel, and for the most part, he got it right.

Jameson presents us with a list of things that evoke the 1950s from time out of joint. Eisenhower, Marilyn Monroe, PTAs, and the like. And if the list that Jameson gives us reads like a certain Billy Joel song, that’s probably not by accident. Though, we didn’t start the fire also being released in 1989 is almost certainly coincidental.

Nostalgia can often look like a collection of stuff in some hoarder’s back room. The items are referents to that era, not facts per se, but ideas about those facts. The question Jameson asks, the thesis for his whole paper, is did the period see itself this way? And Philip K. Dick’s choices seem to suggest that the answer is yes.

There’s a realistic feel to how PKD describes the 1950s, a feel that arises from the cultural reference that are used. And Jameson notes that if there is a quote unquote realism in the 50s, in other words, it is presumably to be found there in mass cultural representation, the only kind of art willing and able to deal with the stifling Eisenhower realities of the happy family in the small town of normalcy and non deviant everyday life, end quote.

So for a spectator looking back from the 1980s The image of the 1950s comes from the pop culture artifacts that the people in the 1950s understood themselves by as well. We’re looking at them from a distance, through a scanner, darkly. And one that’s getting darker over time.

What this whole process accomplishes is a process of reification. The reality gets blurred by the nostalgic elements, and this ends up becoming the signifier that represents the whole. So our sense of ourselves and of any moment in history may have little or nothing to do with reality. The objective reality, that is.

Which is the biggest Philip K. Dick style head trip that you’ve ever felt before. It’s hard to put it into words. Though all the works of Philip K. Dick and all the Philip K. Dickensian inspired media out there keep trying to show us and tell us over and over again, it’s tricky though. There’s a lot of speculation that’s required, and time out of joint is ultimately a piece of space.

Speculative fiction, quote, it is a speculation which presupposes the possibility that at an outer limit, the sense people have of themselves and their own moment of history may ultimately have nothing whatsoever to do with its reality. End quote, how we think of ourselves, our histories and our generations are only tied to a fractions of the things that are out there.

And much of it may be that imagined nostalgia we talked about a little while ago. There’s a whole lot of unknowns out there, and all of us are privy to only a small fraction of what’s available. And this brings us back to what we were talking about near the beginning. Now, what did Frederick Jameson have to say about nostalgia in total, and how does that connect with the concept of the nostalgia curve that we introduced last episode?

Are there elements of the Jamesonian idea of nostalgia and what he was talking about that at least connect with us? And we can kind of see that in at least three of his books. four of our categories. We can see how our idea of nostalgia being a representation of a thing rather than being the thing itself is fundamental to Jameson’s work and carries on throughout it.

The idea of a thing, not the thing themselves. And for Jameson, those mediated examples coming from pop culture versions then informing the quote unquote generational logic for successive viewers is important too. It connects with our idea of imagined nostalgia, the kind that the audience thinks that they are remembering rather than they actually experienced.

Jameson himself doesn’t really distinguish between different kinds of nostalgia, at least not in the ways that we do. He doesn’t look at the source of where it is produced, but looks at what the nostalgia is for, hence the title, obviously. A 1980s audience looking for the imagined view of the 1950s or an interstellar warrior in the text longing for their imagined view of the same decade, or a writer from that decade of the 1950s constructing a longing for the decade while it is still happening.

These are all nostalgia writ large to Jameson, whereas we’ve increased the granularity a little bit to fine tune our analysis in the nostalgia curve last episode. Jameson looks at the construction of nostalgia in various media, novels and film in this case, though there could be others, and this ties in with our idea of substrate neutrality, that the nostalgia curve could be a transmedia property and not particularly tied to any one kind or another.

So whether we’re looking at Pokemon or action figures or whatever, we can see it across the various realms. The elements of nostalgia that we looked at that were focused on value are largely absent from Jameson’s work. They’re not completely absent, but he was looking for reification of ideology that takes place via nostalgia and not necessarily at the production culture, political economy elements that we’re looking at that tie back directly to the development of new titles in Hollywood or beyond.

Now, there’s more to nostalgia than just the meaty aspects, though, and we’ll need to take a look at the connection that nostalgia has with memory. The other place that nostalgia is showing up in is part of our soylent culture, which we mentioned earlier. The various bits and pieces of past properties that show up or are dredged back up by the cultural saves that are our generative AI tools and the platforms that encourage their use as spreadable media.

Media theorist Marshall McLuhan talked about how new media is built out of the pieces of the old, and nowhere is that more true than our current online culture. So we’ll have to take a deeper look at this next episode. I hope you join us then, on the Implausipod.

Once again, thank you for joining us on the Implausipod. I’m your host, Dr. Implausible. You can reach me at drimplausible at implausipod. com, and you can also find the show archives and transcripts of all our previous shows at implausipod. com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under Creative Commons 4.

0 share alike license. You may have noticed at the beginning of the show that we described the show as an academic podcast, and you should be able to find us on the Academic Podcast Network when that gets updated. You may have also noted that there was no advertising during the program, and there’s no cost associated with the show.

But it does grow from word of mouth of the community, so if you enjoy the show, please share it with a friend or two, and pass it along. There’s also a Buy Me A Coffee link on each show at implausipod. com, which will go to any hosting costs associated with the show. Over on the blog, we’ve started up a monthly newsletter.

There will likely be some overlap with future podcast episodes, and newsletter subscribers can get a hint of what’s to come ahead of time, so consider signing up and I’ll leave a link in the show notes. Until then, take care and have fun.

The Nostalgia Curve

(this was originally published as Implausipod Episode 35 on August 31st, 2024)

https://www.implausipod.com/1935232/episodes/15669349-e0035-the-nostalgia-curve

The box office for the summer of 2024 has been driven by titles relying heavily on the audiences nostalgia, with titles like Deadpool and Wolverine and Alien: Romulus leading the charge. But nostalgia as a driver for the movies isn’t new, and we’re seeing nostalgia across all areas of our society as well. So what’s going on? What are the factors that places something along The Nostalgia Curve?


In the summer of 2024, some of the biggest movies released were throwbacks to the past, sequels, or new entries in long standing franchises. But that’s no surprise, that’s been the way Hollywood operates for decades now. What was unique was the extent that these titles, like Deadpool and Wolverine and Alien Romulus, explicitly called out their past.

Part of their value proposition, the Pitch that allowed them to get made was that they were operating on the Nostalgia Curve. And what exactly is that? Well, stay tuned, we’re going to find out about it in this episode of The ImplausiPod.

Welcome to The ImplausiPod, an academic podcast about the intersection of art, technology and popular culture. I’m your host, Dr. Implausible. And despite what you might hear in certain places, Hollywood is actually a fairly conservative town. And by conservative, we mean that it’s risk averse. When you’re playing around with big money, you want to make sure you get a return on your investment, and Hollywood is a very much a big money town.

This risk aversion lends them to trade in established properties, which is why you’ll see a hundred sequels or adaptations or remakes in a given year before you see something truly original. That isn’t to say that there isn’t anything creative taking place, it’s just that it’s constrained, it’s operating within certain limits, and these limits can often be defined by the nostalgia that a title evokes.

The characters, the scenes, the lines, the callbacks, all the expectations that an audience has for a long run property. In a YouTube video by the channel ScreenPrism discussing Twin Peaks: The Return, the authors note that nostalgia can act as a bridge. Balm, that’s B-A-L-M. Soothing the audience by giving them what they want, but to effectively use it.

There always has to be a tension there, and the audience might not know that they’re going to get what it is that they hope for. There’s nothing inherently wrong with that. Liking what you like and asking for, and maybe even getting more of it when it is available. And this is most noticeable in some of the more longer running, and let’s call them “eternal” fandoms.

Things like Star Trek, and pro wrestling, and comic books. And I know those cross the boundaries between different types of media, and different art forms, really. But, those fandoms have endured for decades, through ups and downs, through periods of cultural relevance, to cultural obscurity, and back again.

And I think that makes them interesting to look at to illustrate the nostalgia curve, to see how these fandoms relate to and engage with new material produced for them. Now, these fandoms aren’t exactly equivalent, but they’re more alike beneath the surface than is usually acknowledged. All three of them cater to niche fandoms and have persisted long enough that most of the population has had the opportunity to engage with them at some point in their lives.

The slipping in the In and out of the zeitgeist that comes with the success of waves of popularity is a critical part of that. As nostalgic parents introduce their children to the media and by extension, the fandoms that they enjoyed when they were younger. Both comic books and pro wrestling live in this weird kind of eternal now that can acknowledge and play off their history.

And often they use this as a means of generating credibility or cachet, but continually inexorably, they have to put out new product. Weekly or monthly, and sometimes they’ll reintroduce old characters in a new way to play off that, either through legacy characters, or children, or relatives of past performers, but the trends are largely the same.

Star Trek is different, for the most part, as it continually has to create new stuff that is kinda like the old stuff, but still new and distinct enough that the fans will enjoy it. Witness the titles that have been put out under the Star Trek brand banner during the streaming era. With the dichotomy between Discovery, Picard, the Lower Decks, Prodigy, and the Strange New Worlds all coming out during roughly the same time period, and all engendering different reactions as they touch down on different points along the Nostalgia Curve. 

Now, obviously other properties play with the nostalgia curve at times too, especially long running ones like Star Wars and Doctor Who come to mind, and gaming titles like Dungeons and Dragons, Magic the Gathering, Pokemon and Warhammer 40, 000 are all getting old enough to test the waters as well. So let’s maybe get to the point. 

What is the nostalgia curve? Maybe it’s best to think of the amount of nostalgia a given property can evoke as existing along a gradient or a continuum or something like that.

When something appears in a long running piece of media, one with an inherent fandom, it can be a challenge to separate something from appearing for nostalgia purposes, i. e. marketing or whatever, and something existing just because it’s part of the setting. Like how do you differentiate between a trope, something that makes Star Wars, “Star Wars”, like a Wookiee or a lightsaber or whatever, and something that’s showing up just to evoke that nostalgia.

It’s not like Wookiees are going to disappear until a new shows shows up 20 years from now. Wookiees aren’t going anywhere. I mean, they’re. Like Top 5 Furry Beasts, easily. But, back on topic, is that the commodification of nostalgia, where whether or not a given movie or project even gets made, depends on how much the perceived nostalgia factor is worth.

And this is what’s really the issue. If the perceived value is enough, if you’re far along the nostalgia curve, then the movie can get made and the Hollywood being a place where money talks as we mentioned earlier It may be worth trying to create nostalgia for something that never existed in the first place if you can create or Incept I guess a fake thing which evokes real nostalgia or I guess let’s call it uncanny nostalgia from here on out We might have to work a focus group or something to actually get the name going, but then if you have this incepted nostalgia, this uncanny nostalgia, you can commodify that in the same way that the recent Deadpool movie did with Wolverine showing up and the quote unquote “comic book accurate” costume that still isn’t 100 percent there.

Basically. All these elements of nostalgia are memes, or what we think of as memes. () Have we done the meme episode yet? If not, we’ll put that into the near future.) But, nostalgia is representational, in a memetic way. Like, earlier in the flick, where Deadpool explicitly calls out the montage during a fourth wall break, and each scene in the montage is iconic within the comic books, and instantly recognizable to a longtime fan of those books, Even though they never have occurred on screen at any point prior.

Every point of nostalgia is an assemblage, or container, or docker, or however you like to term these things, for all the associations that accompany it. And these are all shorthand for everything else that is associated with those books. And this everything can include the year of publication, the era that they were published in, the creators, writers, writers, artists, editors, the events that they occurred in, whether it was like age of apocalypse or secret wars or fall of the mutants or something, all of these elements are compacted and drawn within these images and scenes that we see. 

You can’t evoke a scene from the Age of Apocalypse comic book series and put it in a movie without drawing in all those other associations with it. Thus, each and every nostalgic element that’s put in the movie packs in more and more until a metatextual movie like Deadpool and Wolverine can’t help but burst at the seams.

But at least in the case of Deadpool and Wolverine, it feels deserved. A recent IGN review of Deadpool and Wolverine lumped the movie in with the adaptation of Ready Player One, a film that was similarly stuffed to the brim with hey I recognize that moments and criticized it as being one of Steven Spielberg’s Now, Spielberg has probably forgotten more about making fantastic movies than most any human will ever know.

So, were the failures of Ready Player One Spielberg’s fault, or was he simply being faithful to the source material? I’m asking because, honestly, I couldn’t stand the book, and punted it, and decided not to watch the movie when it came out. Seeing the trailers made it feel gimmicked and trying too hard, and I Noped out of it well in advance, whereas, as I said, with Deadpool and Wolverine, it seemed earned.

What I’m getting at here is that nostalgia is a hot commodity. It isn’t going away anytime soon, and even though we all yearn for something fresh and new and endlessly scrolling on our apps of choice to find it, we end up finding community and joy in our shared nostalgia for things we’re pretty sure we never saw.

Or at least not the way we imagine them to be. And I think that in and of itself is worthy of exploring.

In order to explore the nostalgia curve, we need to lay out some basics, set down our foundation. We’ve been describing how nostalgia functions as a factor in the calculus of content production, how it feeds into the algorithm of whether something gets made. So that leads us to question, how do we determine the value of nostalgia?

So, we’re not particularly privy to the internal calculations of Hollywood Finance and its Byzantine algorithms, but it might be worth plotting those out, plotting what we can see. Comparing release titles in a franchise versus the real or subjective value they held for the franchise owner. We mentioned a couple different types of franchises earlier, but for illustrative purposes, we’ll use the Star Trek series released during the streaming era.

Those include The following, Star Trek Discovery from 2017 to 2024, which was a prequel series with a new cast and the first Star Trek series in 10 years. It premiered on regular television before the rest of the episodes were released via streaming, and while there was some contention over earlier episodes, it did receive high praise and was noted as a driver of subscriptions for the network it appeared on.

Star Trek Picard was released in from 2020 to 2023, which followed the Captain of the Enterprise from Star Trek The Next Generation, and several of the films, with eventual appearances of other cast members from that series. It received critical acclaim, with reviews generally around the 80 percent mark, and it was the driver of subscriptions to the Paramount Plus online channel as well.

Star Trek The Lower Decks, which was an adult animated series that started in 2020, is still ongoing, and it was based on a premise from a Star Trek The Next Generation episode from 1994. It follows the misadventures of lower ranked characters within Starfleet, and it’s again gained critical praise and generally positive views.

It doesn’t appear to be the driver of the ongoing Star Trek stories in the way the other series are, but again, it’s a fan favorite. 

Star Trek Prodigy was a computer animated Star Trek show aimed at children, and I said was, it still is, but there’s something special there. It appeared on Nickelodeon as a collaboration, and it was cancelled after one season despite the critical praise, and winning an Emmy, and it was picked up by Netflix for a second season and possibly more, so more to come on that one.

And Star Trek Strange New Worlds, which started in 2022 and is still ongoing, with up to a fourth season ordered. It follows the Enterprise before Kirk became the captain in events depicted in Star Trek The Original Series from 66 69. It feels in some ways like a direct homage of the original show, even though it’s set slightly before it, and it’s received accolades with a third season in production and a fourth order.

For all these series, we can see a number of commonalities. There’s varying degrees of diversity. Nostalgia, with some series tying more directly to past properties in the extended universe. There’s difficulty judging the impact, as the streaming services are reticent to provide their viewership data, and tailoring each show to appeal to different segments of the larger Star Trek fandom.

And I think that’s interesting that we have this segmentation going on. If we plot these series out, and I know if you’re listening to the podcast, this might not be the most visually engaging thing, but if we put these series or media titles or, you know, elements of a franchise in general, along a continuum based on the degree of nostalgia that they have, they can see that they all plot out at different spots, right?

We can say that something is more or less nostalgic, but Relative to other titles in the brand with the Star Trek streaming titles. I’ve been looking at the continuum might look something like Star Trek discovery at one end, Star Trek prodigy on, you know, next to that lower decks in the middle and something like Star Trek Picard or strange new worlds at the far end of our spectrum and Star Trek is not unique as a franchise among long running media titles.

They all trade in nostalgia to a degree, but here we can see titles like Picard and Strange New Worlds that lean heavily on other characters, settings, and aesthetics to bring the audience on board where Discovery and Prodigy are further removed from that. This is a useful metric. We can start to see how nostalgia plots out.

But a more complete look at nostalgia involves that contrast that we talked about. If we plot nostalgia on one axis and value on the other, we can see shows that have a very low nostalgia factor, shows like Star Trek Prodigy, where there’s almost none of the characters that appear in previous episodes and it’s almost wholly new, are very low on nostalgia and they’re not as much of a driver as well.

Whereas a show like Star Trek Picard, which is very high on the nostalgia factor, drawing on a loved character from a past show. is very high on that, but also high on value, so we can see where this line can be drawn basically directly between them. There are several takeaways. Value is subjective, so absent any real data on viewership, it can be tough to place the titles on the curve or to judge their impact.

Value is also relative. So, for a show like Prodigy, it wasn’t worth it for Nickelodeon to air the show, based on the budget. But for Netflix, the calculus made up for it, and it was, they were more than happy to pick up and release the show. And finally, nostalgia is also subjective. But the more closely tied to property as to what has gone before, like the trappings and tropes of the extended universe, the more constrained the creators can be in what they can make.

But we’re not limited to judging nostalgia by value. It isn’t the only way we can read it. This isn’t some Fisherian capitalist realist thing where that’s the only way we can picture things. There are other approaches we can take. Perhaps the fact that nostalgia is subjective can give us a clue. We could compare the nostalgia to show folks versus the novelty that approaches the subject with, and remap the curve with those elements on the axis.

So what does the nostalgia curve look like if it’s compared to different? For the sake of our example, we’ll continue to use the Star Trek series released during the streaming area that we’ve been mentioning so far. And these will form the data points along our curve. The shape of the curve will depend on some of the choices we make.

So, let’s see what our options look like. Our first comparison will be to swap out value. For novelty. Novelty’s long been a proxy for things like innovation. So there’s a track record, at least, of using it in academic contexts. When novelty occurs with respect to these franchises, something new is introduced to the setting or the larger universe and the traditional tropes and aesthetics of the universe are muted.

We can see that nostalgia isn’t absent with the more novel titles, but their focus on novelty moves them further along the curve. And again, in our description of the visual, this puts shows like Star Trek Discovery and Prodigy, high in novelty, lower in nostalgia, up on the top left, and shows like Picard and Strange New Worlds.

High on Nostalgia, lower on Novelty, down in the bottom right and we have that large sweeping downslope. And titles appear at various places along the curve. There’s no implicit value here, we’re not saying something is better or worse, we’re just saying things plot out differently along the curve.

Another way we can think about nostalgia is the extent which is real or imagined, on the part of the audience. Now, I guess that creatives and other content producers can be part of this audience as well, as it’s not uncommon for the producers on long running series to be fans or marks for the product, but that’s an aside that we can explore at a later date.

Real nostalgia, and you know, there’s quotes there, but real nostalgia would be the fans longing for something that was actually produced and published in the past. It can be sighted, looked at, enjoyed. Imagined nostalgia would be something that the audience thinks they have seen but never actually happened.

For a recent example, we could look at some elements in the Deadpool and Wolverine film, like the yellow costume, or Gambit’s appearance in the film, as That version of Gambit had never shown up in any cinematic version before. Neither of them have ever actually happened. They’re adaptations of elements that have shown up previously in other media, and granted the nature of transmedia storytelling necessarily means that there’s going to be a lot of adaptations going around, but the audience is doing a lot of the lifting here, getting something close to what they think they wanted. 

If we map real versus imagined nostalgia with respect to our Star Trek streaming title curve, the ST:ST curve, it would look like almost a straight downward slope, with Strange New Worlds and Lower Decks being high on the imagination and lower on the real, and Star Trek Picard again being very heavy on real elements of nostalgia being evoked during the series. 

Now, there’s at least one more way we can look at this. We mentioned the incepted nostalgia, that uncanny nostalgia that was created by the content producers to evoke nostalgia within a given title, the organic versus manufactured. If you have organic nostalgia, that which is experienced by the audience on their own, it is somewhat inherent in the titles that we’re looking at. This can occur due to that elements, aesthetics, tropes of the shared universe. But it is on the audience.

Organic nostalgia is related to our second curve, that of real versus imagined, as both real and imagined could be counting as organic having been experienced by the audience. But I guess that’s just depending on how we frame it. Manufactured nostalgia is that incepted form, something brought in for the express purpose of pleasure.

Pushing the audience’s nostalgia button, and Star Trek as a franchise pushes this button hard, don’t get me wrong. Each series relies on it to some degree. So much so that series might not even be the right analytic unit for this, it might be worthwhile to go intro series for the analysis, comparing the series on an episodic basis or comparing series versus other series for other franchises.

With respect to organic versus manufactured nostalgia, we can see that the organic ones again are tied heavily to our real nostalgia, things like Star Trek, Strange New Worlds and Picard echoing previous series. rely heavily on the audience’s nostalgia for the elements there. Whereas something like Prodigy, with its computer generated characters, it feels wholly manufactured in some ways.

That doesn’t mean it’s inauthentic. When Wesley Crusher shows up in the series In the second half of season one, any nostalgia that fans of the show have would be authentic, but his appearance there is manufactured, right? What I’m getting at is that there’s a lot of different ways that nostalgia applies to the media titles that we love and enjoy.

The value proposition plays a large part in driving the appearance of nostalgic elements in a show. In 2024, the summer box office seems to be thriving on it. I was originally inspired to start looking at this by the release of Deadpool and Wolverine, as I noted, and as I’m writing this, Alien Romulus has recently been out drawing heavily on James Cameron’s 1986 Aliens film, so much so that people are pointing out shot for shot scene comparisons, where Alien Romulus directly compares to James Cameron’s work.

This happened in Deadpool and Wolverine as well, with flight choreography coming directly from Sam Raimi’s 2002 Spider Man film, any, many other elements that showed up in the shows and these movies are doing well with positive word of mouth circulating about each film, so Something is in the air pushing us along the nostalgia curve

And whatever’s blowing the winds of nostalgia is pushing it into all areas of our life Because we can see it happening in many more places than just with our media properties that we liked when we were young. By dint of nostalgia being present in so many of these areas, it seems obvious that the nostalgia curve may be more generalizable to other properties than just those that shape and deliver the content that is brought to our doorsteps.

We hinted at how the nostalgia curve gets adopted by one type of social activity. Gaming. And a keen observer will recognize that appeals to nostalgia in culture, politics, and technology, too. Let’s deal with those in turn. When it comes to nostalgia in gaming, I’m talking mostly about tabletop role playing games.

I’ve long held that interesting things arise out of the periphery, and gaming, especially tabletop gaming, has existed on the fringes in some fashion or another for most of my adult life. The recent surge in popularity due to stranger things and role notwithstanding. Gaming culture has been both an area of entertainment and an academic interest for me for a long time, and nostalgia has been fueling gaming since at least the 1980s.

It was pretty much baked in from the beginning, with the appendix and of the original Dungeon Master’s Guide for D& D detailing the titles that the game’s creators were nostalgic for. It’s also present in every new title and media tie in RPG released, whether it’s westerns and spy thrillers or Conan, Capes, Cthulhu, inspiring the current cop of adventures.

This nostalgia might have kept the lights on, but with the dawn of the new millennium, a new wave of titles kicked the nostalgia into overdrive. Following the release of the third edition of Dungeons and Dragons by Wizards of the Coast in 2000 and the creation of the Open Gaming License, or OGL, along with it, the portal was opened and a number of retro clones spilled forth.

This led to the rise of the OSR, or Old School Renaissance, or Old School Revival, but Terms are a little bit interchangeable. It’s a series of games that looked to the hobbies roots for inspiration. Sometimes in terms of game design, often in look and feel, and sometimes both like in titles like dungeon crawl classics, these retro clones evoke a simpler time in gaming where they each tried to emulate that earlier era, either to bring in old or new.

lapsed fans, or to court new players with simpler mechanics, and often cheaper entry points too. But while the OSR began with small publishers putting out material they wanted to use and finding a like minded community, Wizards of the Coast has also reissued classic books in new formats or adventures Connect with the rich history of the classic early tabletop RPGs, revisiting characters like Strahd and Vecna and other iconic entities from time to time.

D& D isn’t alone in this either, as Wizards of the Coast regularly places products along the nostalgia curve in order to move the product for their other major property, Magic the Gathering. MTG is no stranger to nostalgia, either internal or external. It finds itself locked into a game design from the early 90s, with a card back which, by necessity of competition, it needs to maintain for every set they produce, but it also digs deep into the wells of its own past for artwork, creatures, game mechanics, characters, planes, themes, all of these resurface from time to time to renew or maintain interest in the property.

Sets like Ravnica, Mirrodin, Urza, and others evoke a host of associations for the long time gamer. Now, extrinsically, Magic is Gathering reaches outwards to other properties with its secret lair series, bringing in fans of other media properties like Warhammer, Doctor Who, Walking Dead, Lord of the Rings, even Transformers, for specially themed cards and decks.

Seeking out these fans or lapsed fans, if they were to lay out a typology, to come back to Magic by engaging with the other things that they love. Wizards of the Coast isn’t the only gaming company that does this either, as Games Workshop, another giant in the industry, will engage heavily in the rich lore and history of their various game worlds, putting games on hiatus for years and bringing them back in a new edition.

Or a reimagining to fans who will leap at the opportunity to grab them lest they disappear once more. FOMO counts as a factor in the corporate quarterly reports of these massive, multi million dollar companies. Now, all of these elements that we’ve been talking about so far, Film, television, gaming, they could all be typified as part of the cultural industries, but cultural nostalgia exists too, socio-cultural nostalgia, and this extends far beyond media properties.

It’s not quite lifestyle, though there is an element of that too, but more a combination of time and place and often historical, though again, this can be real or imagined to various degrees, as we pointed out previously. Historical recreation societies are Large part of this they can celebrate a time long past or a location with arts, dance, music, and more that may seem anachronistic.

It can be part of the Western Era or Medieval Europe, Imperial Rome, Shogun Era Japan, or other periods, though I will note that there’s a connection here. If you can imagine a world for it in Westworld, it probably exists as a real form of recreation as well. At certain inflection points, historical recreation can tip over into experimental anthropology, of which I’ve spoken about elsewhere, but a large part of historical recreation is done via Military re-enactors, whether it’s the Civil War in America, World War II, Napoleonics, or the like.

Live action roleplay, or LARP after fashion, and the deep ties it has between gaming and LARP need to be examined. The Society for Creative Anachronism, the SCA, was formed in 1966. Preceding the invention of Dungeons Dragons by a few years, but rising roughly to with the development of tabletop wargaming hobby more broadly.

Within the SCA, we see the development and creation of an imagined nostalgia for a place and time that didn’t quite exist, but was co created as a mutual social imaginary. But within the socio cultural sphere, the most glaring example of the nostalgia curve is those that are taking place within the political arena.

There are examples of plenty of movements that evoke the good old days that want to go back to an imagined past. And this isn’t a political podcast, really, and it isn’t seeking to be. This political nostalgia is being mentioned for completeness, lest we be remiss in their omission. But they do have a connection to the nostalgia curve.

And lest we think that all nostalgia is backward looking, Science fiction isn’t immune to nostalgia either. For what is ostensibly a forward looking genre, there’s a lot of looking to the past that takes place within the fiction presented to the audience. Not just with time travel jaunts of the past, like in the Star Trek episode from the original series, The City on the Edge of Forever, and Constantly throughout that series, and pretty much any early Doctor Who episode, and both of these just involved that hop to the next soundstage in the prop closets as much as anything else, where production constraints shape the creative direction of the shows.

But also in the endless tales of plot twists, Past historical battles like Marathon, Thermopylae, Hastings, that were being waged anew with serial numbers closely filed off. It wasn’t just the props, the battles and the ideology. And here I’m looking at you Starship Troopers that can be retrograde. Science fiction often gives us nostalgia for a future that will not come to be.

This is retro-futurism, science fiction with the aesthetic appeal of an earlier age. This was seen best in the recent Fallout video games and TV series, and the short story The Gernsback Continuum by author William Gibson. Longing for past visions of the future, which brings us to the technological nostalgia we talked about last episode.

The Dial up pastoral. Nostalgia for technology isn’t limited to older non electric technologies, though there is tons of that that goes on, as seen with our LARPer example earlier. Technological nostalgia can be for anything from classic cars to phones that go ring, the tools that we have used and grown up with that are deeply connected to us, and all of these can evoke those lost feelings as soon as they are seen or held.

Now, Often after we use them for a little bit of time, we can remember why we moved on from them, but the feelings we have for them remain. So in all these fields and categories, the nostalgia curve is present. And in many more fields than besides, as we intentionally avoided whole realms where it could be seen like sports, food, fashion, language, music.

All of these and more, nostalgia occupies a place. There’s a through lines in the ones that we did choose, and I hope that’s apparent from gaming, to LARPing, to historical cosplay, to historical politics, to shared imagination of the future, for a longing for how technology was in our youth, but There’s only so much room.

I’ve been intentionally avoiding a lot of topics during this episode, and we’re already over half an hour, but this intentional avoidance, something called nescience, has been happening in another area too, and that of academia. The preceding episode is a summary of my thoughts on the topic of nostalgia, and I’m aware that other authors have written extensively on the topic.

I’ve kept those titles on the bookshelf while getting down my thoughts on the subject of nostalgia. And in our next episode, I’d like to explore what some of the academic literature on nostalgia has been saying. So join us next episode when we examine the works of Fredric Jameson, John Ralston Saul, and others, and we go deeper into the nostalgia curve in an episode titled Nescience and Accessions.

Once again, thank you for joining us on the Implausipod. I’m your host, Dr. Implausible. You can reach me at drimplausible at implausipod. com, and you can also find the show archives and transcripts of all our previous shows at implausipod. com as well. I’m responsible for all elements of the show, including research, writing, mixing, mastering, and music, and the show is licensed under Creative Commons 4.

0 share alike license. You may have also noted that there was no advertising during the program, and there’s no cost associated with the show, but it does grow from word of mouth of the community, so if you enjoy the show, please share it with a friend or two, and pass it along. In addition, we’ve started a newsletter on the blog, feel free to check out the link in the show notes and sign up to that.

Please join us soon for our next episode, until then, take care, and have fun.

Excession – Bonus Episode

What happens when you encounter something so unknowable, that you forget to include it in the podcast episode that you did on that very subject? Well, you publish a Bonus Episode!

And you can find it right here: https://www.implausipod.com/1935232/episodes/15791135-icebreaker-002-excession

I was reviewing the episode thanks to an email from a listener, and found that I managed to skip over a chunk of the explanation of main idea of the episode.

Whoops!