ActivityPub on WordPress part 3

This is test post number 3 of the ActivityPub plugin. I’ve followed the account on Mastodon, via my account, so we’ll see if that was possibly the issue with the post not showing up there.

If all goes well, this should be the first link from the Implausiblog directly available to the #fediverse :crosses fingers:

Implausipod E0010 – AOL, Fediverse, and Eternal September

 Introduction:

What does the relationship between a 40 year old game console company, and ancient internet protocol, and American Online have to teach us about the current issues faced by new users to the Fediverse? Let’s find out on this episode of the Implausipod.

https://www.buzzsprout.com/1935232/episodes/13373854

Transcript:

Welcome to the Implausipod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. September is almost on us again, and with it the 30th anniversary of the Endless September, the date when the internet changed forever. Join me on this deep dive on the Implausipod.

So if I told you that a video game service developed for the Atari 2600, back 40 years ago in 1983, had implications for the future of social media in 2023, you’d be like, okay, that sounds a little implausible, but uh, “give it to me straight, doctor, I can take it!” and I’m like, “alright…”. That company, Control Video Corporation would about a decade later as AOL allow its users unfettered access to the nascent internet, especially Usenet, and that has direct parallels to the mass migration of users that were seen in 2023 due to the social media meltdowns of the former Twitter and Reddit, and researchers that are investigating the user experience of that migration are uncovering some things that have parallels to that transition in 1993.  So the lessons learned back then are still relevant to us today.

So this episode will cover all three, the history, the recent research, and how we can apply those lessons learned. So to begin with, let’s take you back to a dark and scary time called the eighties. Ooh, frightening.

In 1982, the Atari 2600 was the absolute market leader in home video game entertainment. It was pretty much everywhere. They had sold about 10 million copies of the VCS in North America, and while there was competitors like ColecoVision, Atari still had like 60% of the market. Now those who know their video game history are aware that 1982 was not the best time to be getting into the market, but at the time things looked rosy. There was an upcoming game called ET that was due to come out for Christmas that year, and things were looking pretty good. Pacman had just sold like 7 million units, and while it didn’t quite replicate the arcade experience (to put it mildly), you know, sales are sales, right?

And it was into this tech landscape that Control Video Corporation was born. What the company was working on was developing a system that would deliver games over telephone lines for the Atari 2600 video game console. The service called Game Line would allow the users to download the game and keep playing it as long as the console stayed on.

It was basically they sold a modem to the users and allowed them to use it. And it’s a reminder that there was a lot of really interesting things happening with computers long before the era of the internet. I mean, you also had like the Mintel system in France that was contemporaneous with this, and I think Mintel will absolutely deserve its own episode in a little while.

But while CVC was getting the product up and running and actually delivering games to customers, they hit a bit of a road bump, and that road bump just happened to look like a landfill out in the New Mexico Desert where all the unsold ET cartridges were dumped. So as the video game console market came to a screeching halt in 83 and 84, CVC began to hemorrhage cash, and by 85 they had reformulated into Quantum Link Corporation, or Quantum Computer Services, and they began to leverage and market their online technologies, which were innovative by all means. And they provided these online services to other computing companies and manufacturers with names like Commodore and Apple and Microsoft, and this ability of theirs to diversify and to provide services to multiple vendors allow them to thrive in a turbulent market where larger competitors that were tied to a particular vendor would fail if that vendor failed.

Quantum Computer Services was able to tailor their product to the various manufacturers that they were dealing with. So you’d have QLink on the Commodore or Apple Link on the Apple machines. And the product that they’re offering was basically what we now think of as an online portal. They were like a BBS front end.  It had graphics and chat and you could do a little bit of research or play some games, which could max out at an amazing 320 by 200 resolution. But often the games were in the text mode version, which is usually 24 across and 21 down, and it just used a lot of built-in sprites and pixels, and it looked a lot like playing DwarfFortress or a retro game like that.

And we can see versions of this portal with a still and everything from Yahoo to Google to Facebook to any of the social media sites. And that kind of gives us a hint of where we’re going with this. But in the meantime, Quantum Computing Services was having some success with the product, and in 1989, they rebranded it as America Online as part of their approach to attract new users to using online computing, and they’re pretty innovative in this approach as well. I mean, there was other competitors like Compuserve, but they focused the AOL experience on the new user, and that paid off because there was a lot more people not using the internet in 1989 than there was anywhere close to it. Computer use, especially online computer use, was very much a minority proposition at this point in time.

We might wanna say that everybody at this point was an early adopter of the internet. I mean, that’s not precisely true based on Roger’s diffusion curve, but it’s close enough, especially when compared to the size of the market now. And one of the ways they approached getting these new users was probably their biggest innovation, which was the mass distribution of their software through the floppy disks.

And I wanna be clear, that was an innovation because marketing innovations totally count. And AOL wasn’t technically superior to any of its competitors, especially the ones on like university campuses and government departments. And the funny thing is, it totally worked, it allowed for a ton of new users because at the time, I mean the floppy disks was still a useful, you could rewrite on them and they cost money at the store. So gather them up and you had something that you could go with. But for a new user that’s unfamiliar with the internet, it was software. All you need is a modem, and here you are, you’re connected and going on the internet as quickly as possible. And when I say “internet”, I wanna be perfectly clear because I’m not sure the air quotes that I’m currently miming are coming through clear over the podcast, but you know what I mean. ’cause it was a walled garden. Using America online in 1990 was a lot like logging on in 2023 and thinking Facebook is the entirety of the internet. I mean, for some users it may as well be, but you know, there’s a bigger world out there. But that being said, Quantum Computer Services was incredibly successful with their America online product and rebranded the company after the product.

In 1991, it became AOL, and at the time AOL was super successful with their floppy disc campaign. They were maintaining growth of anywhere between 36 to as high as like 197% year over year. That’s amazing. For a lot of people, America Online was the internet, but one of those other parts that was outside of its walled garden was Usenet.

Usenet was a distributed discussion forum, think Reddit, but not really owned by anybody and people just ran their servers for it. It used the NNTP protocol, the network can use transfer protocol, and it was really similar to like email, which was using the SMTP or Simple Mail Transfer Protocol. So similar but with like a few extra features that allowed for grouping and threading and, uh, distribution of the messages. Servers running the software would store and forward the messages to other servers in the network so that everybody had a copy that was pretty much local. Now there was rules for it, so not everybody carried everything, but by and large, you could get news or information from around the world depending on what, what the users were posting.  So it was all user generated content in a way similar to TikTok and Twitter and everything else nowadays. It was almost the original social media network, but there was a lot of academic stuff on there as well, because a lot of the servers were on universities. There weren’t that many ISPs out in the world at the time.

One of the big things within NNTP over email was it allowed for threaded communication, so if you’re ever wondering where Facebook got the idea for their current app, well there’s a hint. Over time, the group self-organized based on topic and interest and a culture of the internet kind of grew up around it.

There was a hierarchy to it where you had higher level domains that were structured around broad interest groups like comp or sci, or news or rec, and then lower-level domains that were more specific to a given topic like science fiction or wrestling or Linux or whatever. Some of these news groups were moderated, but most weren’t, and because of the way they were structured, they were very much those recursive Publix that we talked about in the last episode. NNTP was originally proposed in 1979 and became the dominant form throughout the eighties. It was basically what the internet was, along with bulletin-board systems and a few other servers.

And because of this, it developed a culture all of its own. A lot of the things that are still central to how we deal with things online, like flaming and spam, and FAQs all came from Usenet. The fact that some of those enduring elements are kind of negative maybe speaks a little bit to what the culture was like. Even though it was all text-based, it could be on occasion incredibly toxic. The lineage to 4chan is probably closer than a lot of your more highbrow forums. And when I say all text-based for the purpose of this discussion, I’m not getting into the binaries news groups at all. We’re just really focusing on the conversation now because these servers were mostly academic and a culture had developed around them.

Every year something wonderful happened, and that is in September, there was a bunch of new admissions to university who got access to the internet or to Usenet for the very first time, came online and started talking like they owned the place. And all of a sudden, the Flame Wars started developing again, as people got told. In a text-based forum, your options for communication are somewhat limited, so the communication could be somewhat terse, and your options for going to another server or rolling your own are well, “Hypothetically” there: you could engage with the protocol, set up a server; but at the time, and especially given the cost of these things, it was highly unlikely and there’s few limited commercial options. 

You had your CompuServe, or Prodigy or Delphi, but really there wasn’t a lot of options that you could use to get onto Usenet unless you had access through your institution, so people either learned and became accustomed to it, and over the month or two, you know, by November you became good net citizens or they left.  And when they left, they left. For other systems that had different cultures, either a BBS or like the private walled gardens, like the ones run by AOL. And that was fine. People could find a place where they fit in a cyberspace, where the culture worked for them and, you know, go about their business of being online.

This changed in 1993. As we said earlier, AOL was experiencing massive growth, and in September of 1993, they opened up the floodgates by allowing full access to Usenet for all their customers. So the influx of newbies far exceeded the capacity for the community to bring new people in and acculturate them to the process of the way things were done.  And so things kind of changed. Forever.

This was the Eternal September, and for the rest of the nineties UseNet that was radically different than what it was before.

So if that’s where we were in 1993, what does that have to do with now? What does a 30 year old change in the internet have anything to say about social media in the 21st century? Well, let’s run through it at a high level:

We have a distributed system of servers, running communication groups that are mostly text-based with an incumbent population, and they’re dealing with an influx of new users coming from various online communities that have different cultures, and they’re struggling to deal with the changes.

Well, let me ask you, does that description cover Usenet in 1993, or Mastodon and the larger Fediverse in 2023 following the implosion of Twitter and Reddit? Right. Maybe they’re a lot more similar than we think. So the lessons learned from the 1993 Endless September may have some implications for how the Fediverse can deal with incoming new users in 2023 and beyond because the Fediverse, and Mastodon in particular, are not without their problems.

It’s a relatively young protocol with ActivityPub being developed in 2018, and for the most part of that, it’s had relatively small user count, similar in a lot of ways to Usenet back in the nineties. And for the most part, the implementations that are built on top of the ActivityPub Protocol are trying to replicate various other social media sites or networks in a more open or friendly or accessible way to break out of the walled gardens of Facebook or Reddit or Twitter, in a similar way that AOL was a walled garden back in 1991. While some of these implementations are focused on videos or images like PeerTube or PixelFed, I’m gonna focus on the text-based ones like Lemmy, kbin, and most notably Mastodon.

Mastodon is one of the Twitter-style micro blogging implementations of the ActivityPub protocol in the FediVerse, and it’s the most prominent one. In 2022, following Elon Musk’s acquisition of Twitter, it saw a significant spike in its user base. The number of people that were looking for ABE, or Anything But Elon, found Mastodon (including yours truly, even though I wasn’t a significant Twitter user for the prior 15 years).

In 2022, not being on Twitter seemed prudent, but for people looking for ABE, Mastodon isn’t the only option. There are other alternatives like BlueSky, which is a new Microblogging service currently in beta, headed up by Jack Dorsey, the former honcho of Twitter, and there are some users that have moved to BlueSky as an alternative to Twitter who found that Mastodon wasn’t the thing for them, that BlueSky presented a more “Twitter-like” experience.

And for an example of some of the reasons why users might have opted for BlueSky instead of Mastodon, writer Erin Kissane did a survey of some of those “ex-Mastodon, now BlueSky” users and posted them to their blog. The piece is titled “Mastodon is easy and fun, except when it isn’t”, and it’s a really excellent piece that they posted up on July 28th, 2023, and in the Post, Erin includes some of the excerpts, the thick description that we’d expect to see in some qualitative research. And as I know from my own research in grad school that description is really where the meat of the responses can lie, and it allows you to uncover those insights as to what’s actually going on.

Erin groups the responses in four main categories, as well as a fifth meta category. I’ll give you the rough taxonomy right now, they are in order:

One: Got yelled at, felt bad.

Two: Couldn’t find people or interests people didn’t stay.

Three: too confusing. Too much work. Too intimidating.

Four: Too serious. Too boring, anti fun.

And then the meta category is the complicated high stakes decisions that go into the choices that have to be made when you’re engaged with the Fediverse.

So let’s look at those in order with an eye to everything that we’ve previously discussed about AOL and Usenet, as well as the idea of publics and communities online in the previous episode, and we’re gonna break those four into two groups because I think there’s a little bit of natural overlap between groups one and three and two and four.

So for groups one and three, the got yelled at felt bad and the too confusing, too much work, too intimidating group, w absolutely see echoes of Eternal September, the onboarding of new users to usenet and the acculturation process that took place. Now, what Erin captures here is a moment in time, and I want to stress that by way of example: between starting recording this podcast and wrapping it up, which sometimes takes me a day or two, there was a significant change to the Mastodon software with search being added (note: in beta), and that’s been one of the things that’s been discussed for quite some time as a missing feature, but that can also cause problems, s there’s been a lot of debate. Anyways, the point being is that conditions may change, and what we’re talking about at any given point in time may have changed by the time you’re listening to this, whether it’s weeks or months later.

Now, a lot of the scolding that was coming from the incumbent Mastodon users was on content warnings and etiquette, things that have been a bone of contention on various servers and software platforms for forever, for at least the 30 years, since the Endless September, and honestly since the dawn of the internet.  Some of these may be endemic and some of them may be just people overreaching their authority on what other people can do on a given platform, as it may come down to the mods or administrators and what their particular preferences are, but the federated nature of the servers on just one implementation of the ActivityPub on, you know, Fediverse – Mastodon –  means you’re gonna have a lot of different versions of what is acceptable and they may not scale across the entire thing, but finding that out, finding where your particular group is, is speaks to the second half of this, the intimidating and potentially confusing nature of it. But again, this is something that the devs and admins are aware of and making changes to, and in the nine months that I’ve been observing Mastodon, there’s been remarkable improvements in that onboarding process, even though I don’t think it’s still a hundred percent where it needs to be.

Now, as for the second group of responses, the ones that I’ve grouped together, which are Erin’s responses two and four, the “Couldn’t find people or interests” and the “too serious, too boring, anti fun” groups. I think I’ve covered a number of these in my Locally Boring post on the blog, but I’ll go into the details here. 

I recognized a fair amount of my own experiences in the responses that Erin captured in their survey, and what the survey captures is that notion of what I call locally boring, that absent an algorithm or the ability to import a social graph and have a preexisting group of connections, there might not be a lot of content there.  It functions very different, and “it’ being here, Mastodon, and the way it displays the information that’s available. Unless you’re following a specific hashtag or a specific group, you may only be seeing local information and depending on what’s available on your server, that might be not necessarily something you’re interested in.  Now, you’re not tied to the feed from your server, but that might not be initially obvious. It’s a lot like, you know, starting a new online role-playing game and all your friends decide to stay on World of Warcraft, you’re gonna be doing a lot of questing alone, and depending on a combination of your personality and the software, it may be a lot more or less fun.

And if it’s less fun, you’re less likely to stick around. And if you don’t stick around, you’re unlikely to build a community or find one. So depending on your tolerance for these things, your ability to endure through the fallow period, or the “Desert of Boredom”, or whatever you wanna call it, it may be tough to get to the other side and actually reach the Promised Land, but there are some solutions that you can use to mitigate these. 

Now Erin gets into a number of these in that amazing blog post, but I wanted to get into it, especially in context of what we were discussing at the start of the episode: AOL and Usenet. You see, I wanted to provide that context because I think it’s really important to realize that a lot of these issues are not new and that these problems have existed and that solutions have been tried over time.

What we’re seeing with the Fediverse is a period of decentralization in response to the centralization that occurred with the walled gardens of the various social media platforms or what Deleuze would call deterritorialization and reterritorialization, and that this happens cyclically over time, and it’s just the newness of the internet, (even though 30 years can feel like several lifetimes on the internet), but the relative newness of what we call new media on all of its platforms means we’ve only seen a few waves of this. Honestly, given the rapid developments of media as a whole during the 20th and 21st centuries, we often only see it once on any given platform like radio and film and television and the internet, so seeing it twice is kind of interesting, but I digress.

Any of the solutions that have been introduced over time have come with their own host of associated problems, and this is common with any study of technology we see this time and time again, regardless of the sphere. If the problem is discoverability or lack of content in showing up in people’s feeds, then you can use an algorithm to drive that content, but that could be gamed with potentially tragic results.

Similarly, if there’s low engagement, then you can add tools that increase shareability or spreadability, but that can lead to the development of parasocial relationships and potentially stalking and harassment. So there’s always a trade-off, and this is what Erin Kissane notes in their commentary about the meta-topical issues that we see in these spaces, that the divide between health and safety, and personalization and control, can lead to compromises being made that end up satisfying no one. So choices need to be made and in the Fediverse, that often happens at the server or instance level rather than at the aggregate level. Though that can happen as well when changes are made to the software or the apps or the overall user experience.

But it’s an ongoing and recursive process as we discussed last time. So for those making the decisions at those higher levels, maybe – just maybe – something can be learned from America Online of all places, about how they improved on the Usenet process. Back in the day, one of the things that AOL did was basically a process of “McDonaldization for the internet”, to borrow George Ritzer’s term, and what that process is, is a process of rationalization, to borrow a very Weberian approach, and it happens along four main dimensions, which are efficiency, countability, predictability, and control.

What AOL did was really cultivate the experience for that new user, catering to them and developing something that a complete beginner would be able to get working with minimal effort and make it easy enough that they could share it with their friends, becoming Spreadable Media in an era before Spreadable Media. The service had large, easily identifiable buttons and a very predictable interface from the standpoint of the customer. There was very few major version changes and even the minor version changes didn’t really have an appreciable difference in appearance. 

The most unpredictable thing was the connectivity issues that plagued dial up in the nineties, and part of that was just due to the rapid growth that they had and having to bring onboard new servers. But even then, a lot of the service was calculable and knowable. They (the user) could know how much they were gonna be billed for based on time, and engage with it, uh, to the extent that they needed to. AOL minimized the number of options available that were presented to the customer, but still made them available under the hood if needed. And a lot of this beginning experience could be totally ported over to the Fediverse. And here I’m gonna stray away from the site its sources a little bit and talk about more of the overall view of the Fedi verse.

A lot of the existing implementations of the ActivityPub protocol are replicating already existing apps, programs or platforms, there’s a point of confusion, not just on picking the right server on Mastodon, but whether they should be on Mastodon at all as opposed to kbin or Lemmy, or PixelFed or PeerTube or whatever.  From the outside viewer’s perspective, a lot of the different implementations appear to be a distinction without a difference. And if they can all talk to each other, what does it matter that you’re choosing one rather than the other? So it’s a stressor, it’s a point of confusion.

And the other thing that I’d like to point out is an observation. We’ve talked before about how the social web and online platforms in general treat the audience as a commodity and present ads to them. And for the Fediverse that lack of the commodification of self may be the very thing that the audience is missing. It lacks the warm all-encompassing goo of what Michael de Zengotita calls the “blob of post-modernity” or late capitalism. 

Now, I’m in no way arguing for the introduction of advertising on the Fediverse. It is perhaps not a thing to be wistful or nostalgic for. But the Dumpshock that can be felt can be very hard to take, especially for those who have grown up swimming in the flood of capitalist realism. Now, this isn’t a call to action, there’s no need to introduce that. It’s just an observation that the people experiencing that might be feeling something very different when they enter the Fediverse for the first time.

So as September draws near, this has been one of our longest episodes yet. If you’ve made it this far, thank you for hanging around. Hope you’ve enjoyed it and maybe learned a little something. I’d like to give a shout out to some of the sources that I’ve used, including Kara Swisher’s work on AOL from the nineties, Erin Kissane’s blog, as well as a number of other academic texts that I’ve referenced in the bibliography.

As always, I’m your host, Dr. Implausible. The show is licensed under a Creative Commons, share-alike 4.0 license. Music is by me, production is by me, research is by me. You can reach me at drimplausible at implausi dot blog or on whatever Mastodon instance I happen to be on this week. If there’s anything you found interesting or would like me to expand on, please let me know.

But in the meantime, have fun.

Links and References:

Deleuze, G., & Guattari, F. (1987). A Thousand Plateaus: Capitalism and Schizophrenia. University of Minnesota Press.

De Zengotita, T. (2006). Mediated: How the media shapes your world and the way you live in it. Bloomsbury

Kissane, E. (n.d.). Mastodon is easy and fun except when it isn’t—Erin Kissane’s small internet website. Retrieved July 29, 2023, from https://erinkissane.com/mastodon-is-easy-and-fun-except-when-it-isnt

Op’tLand, R. (2009). Another Endless November: AOL, WoW, and the Corporatization of a Niche Market. Journal For Virtual Worlds Research, 2(3). https://doi.org/10.4101/jvwr.v2i3.660

Ritzer, G. (2000). The McDonaldization of society (New Century). Pine Forge Press.

Swisher, K. (1998). AOL.com: How Steve Case beat Bill Gates, nailed the netheads, and made millions in the war for the Web. Random House.

Implausipod EP009: Recursive Publics and Social Media

Introduction

What are “recursive publics” and “social imaginaries”, how have they impacted the development of the modern internet, and what impact do they have on the state of the internet in 2023 with the implosion of Twitter, Reddit, and the rise of the Fediverse? Stay tuned as we take a 50000 foot view of the rise of the public sphere of geeks.

https://www.buzzsprout.com/1935232/episodes/13329924#

Transcript

 Welcome to the Implausipod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible, and today we’re gonna follow on from our last episode and stay in the social media sphere and look at the idea of a recursive public, a form of a social imaginary, and see how they’ve impacted the development of the modern internet.

What is a recursive public? Well, if you’re using the internet and if you’re seeing or hearing this, I’m gonna guess you are, you’re impacted by one because recursive publics are the driving force behind a lot of the tools of the internet. And they’re also now driving the future of social media through the ActivityPub protocol.

And I’m also gonna hazard a guess that you’d never even heard of them before, even though the idea has been around for nearly 20 years. So let’s get into it: let’s find out how geeks build communities online and what that means for the future of the internet. Now, when we last spoke, Threads had just come out, Twitter was still called Twitter, and we were worried about Facebook possibly engaging in something called EEE with respect to ActivityPub. Since then, Threads has cut its user base in half, Twitter’s now called X, and Google’s the one engaged in EEE with respect to something called W E I or Web Environment Integrity, which will be D R M on all chromium browsers.

So, we might need to have a look at that sometime in the future, but like Ferris Bueller said: “life moves pretty fast. If you don’t stop and look around once in a while, you could miss it.” But that was back in the eighties and life was moving way faster now in the 21st century. So let’s try and get caught up a little bit.

While the goal is to be weekly with this, there’s some challenges with that, so I’ll just work on improving my workflow and iterating through a process of, uh, additive manufacturing, so to speak, and getting better over time. We’ll increase the frequency as things improve, but that brings us back to the topic at hand because that idea of improving through iteration is core to what the recursive public is.

What exactly is it? Well, as Christopher Kelty explained in 2005, a recursive public is a group, or rather a particular form of social imaginary through which this group develops the means of their own association and the material form that this imagination takes the technical and legal conditions required for their association.

So, in other words, it’s a bunch of geeks that get together and say: “Hey, how can we use the internet to talk?” and developed tools and processes by which they can get together and talk. It’s a little circular, and those tools can be things like, you know, a chat room or email, but they can also be the underlying tools like the operating system, Linux or something for sharing things like Napster, and those are the things that Kelty was originally looking at, and that kind of makes sense.

But wait a second. You’re asking. What’s a social imaginary? Well, we’re at the risk of defining things by using other things. So, um, let’s drill down a little bit and see if we can get to a base level of understanding. Social imaginaries are ways in which people imagine their social existence and how they fit together with others.

How things go on between them and their fellows, and the expectations that are normally met. And the deeper normative notions and images that underlie these expectations. Now, that’s a direct quote from Charles Taylor in 2004 who described them as meta topical spaces or topical spaces. The place where a conversation takes place, and not just conversation, but also pre 20th century also where like rituals and practices and assembly takes place.

And as I’m talking here, I realize I need to put a pin in that idea of “where a conversation takes place”, and we’ll circle back to that in a little while. But we’re defining things with other things again. So, topical spaces, if that’s where the conversation’s taking place, then who’s having that conversation?

Well, a public. Not the public mind you, just a public, that’s having that conversation. So I think we’re getting somewhere. If we have multiple conversations taking place, then that must be happening in the public sphere and that is where the public is. And when we’re looking at the difference between these publics, we’re looking at the work of Michael Warner who talked about Publics and Counter-publics in 2002.

The public is the social totality. It is, in other words, the social imaginary and that differs from a specific instantiation, which would be a public. Publics are happening all the time. They form, they’re swirling together, they achieve a specific mass and through discursive address, and performed attention in quotes, guilty before dissipating, and either achieving critical mass to become a movement or, you know, drifting off into the either.

So a discussion would be a topical public and a public constituted through the imagined participation in a discussion is a meta topical public, and all of these together, that social totality, they’re engaging in the public’s sphere or this is where the public sphere happens, and if we’re situating those within the public sphere, then that brings us all the way back to Habermas.

Wonderful. I think I’ve managed to make this as clear as mud. Fantastic.

Let’s diagram this out a little bit and see if we can make some sense of all this. Whenever you have a group of people involved in a discussion that creates a topical public, it doesn’t matter whether it’s face-to-face or through the media or online, it’s a public. That’s it. That’s the minimum. We need a public that’s constituted through the imagined participation in that discussion. So that includes the audience basically is a meta topical public, and you can have multiple of those together to create that public.

Each of these discussions amongst the publics occurs in a particular topical space. So if it’s online, we could think of these as like subreddits or discussion forums or ABNs or what have you. And then if you have multiple of those together, it would be a meta topical space. This would be like the platform itself, whether it’s Twitter, Sorry, X, Reddit, Facebook, TikTok. These are what Taylor calls “non-local common spaces”.  And again, that’s particular to the internet, but it happens in broadcast and other media as well. And then if you have a particular group, which can. Change the place of the means of their association. That is a recursive public. And so that’s like your geeks in Linux or what’s happening right now with Mastodon, ActivityPub and the Fediverse in general.

And that was the big change: the way a recursive public, one that’s on the internet, can actually make changes to the way they get together and communicate. You see, those meta topical common spaces had already existed long before the internet, prior to the 18th century. We called them things like the Church and the State.  But in the 18th century, we had the idea of this new social imaginary that showed up. That would become, what was the public sphere? It was the coffee house society. It was the discussion that would take place within the newspapers, the letters to the editor within the salons. So all this happened well before the internet.

What these spaces are is they’re, they bring about by like a common understanding that like, this is how we talk, this is where things take place and this is how we can discuss things. And this public sphere is made up by, it’s like an extra political space, right? It’s not brought about by any legislation or political maneuver, the government or the church, but through the practices and the media of that society, through the way they’re able to communicate with each other, and it’s a self-organizing space through the conversations that are taking place.

One of the things that made it really powerful was that it was seen as apolitical or extra political that it took place away from the discussions of power and had a place that was seen outside of that. Because it’s outside of that power, it has power. Which is kind of weird, I know, but it’s like why you’ll see politicians engage on Twitter or TikTok and try and be trendy just because they need to court the power that’s there in the public sphere.

It’s also why you’ll see like authoritarian states try and fake the existence of a public sphere by having news media or what have you. That gives the appearance that there’s a discussion going on. And there’s amazing scholars that have done work on like, the role of media in Eastern Bloc countries and the like, and how that, you know, legitimizes that power.

But that’s way outside of our point of discussion. The main point is that these social imaginaries, these ways that the public imagines society to be, have existed for a long time. And while it’s classically been defined by the activities like speaking and writing and thinking and having that discussion, we now need to change that a little bit in the internet era and include things like building and coding and compiling and redistributing and sharing and hacking.

And this is what Kelty is arguing, is that this “argument by technology” can create a new way of building a public space, a recursive public. You can contrast this with like a non recursive public, which would be like a newspaper or a political gathering. There’s the organizers or the people who write or publish the newspapers, and occasionally there’s like a letter to an editor or they’ll have somebody get up, but by and large, they’re locked into way that it allows them to engage with the public in the first place.

A recursive public allows for the feedback and for that public to remake the means of that gathering. In their own terms and their own terms include their shared common understanding, the way they imagine the world works. And how do they imagine the world works? How do they come up with the ideology that they share?

Well, myths and narratives and folklore. The shared fictions that they have pre-internet. This would be things like, uh, tall tales like Paul Bunyan or George Washington not being able to tell a lie. Those kinds of things. Anything that would be a fodder for like a Disney movie or TV show. Post internet, this can include things like, you know, the “net treats censorship as damage”, or “show me the code” or the idea of a singularity, or the ideas behind free and open-source software In the general, or even some of the underlying myths about cyberspace or the images and beliefs that go into like the identity of a hacker.

These are all elements that constitute the social imaginary of a recursive public, of a public on the internet. But there’s a twist. And the twist is social media. See, as I said, Kelty was writing in 2005 and he was talking about Napster and Linux, and he did some ethnographic field work with groups that are engaged in that, you know, in different parts of the world.

But, Since 2005, there’s been some changes to how the internet works, so let me read off some names and dates. Facebook, 2004. Reddit 2005, Snapchat, 2005. Twitter, 2006, Instagram 2010 GitHub 2008. YouTube 2005, TikTok or Douyin. 2012, and even the ones like Facebook that were before 2005, before Kelty was writing, were much smaller then.

So when Kelty was writing the internet was a radically different place than it is now in 2023, we’ve had the rise of these platforms, these. Social networks, but within walled gardens that all seek to recreate the public sphere. Having learned some of the lessons from the dot.com boom and bust, and from AOL and the other crashes, you could call them all medic topical spaces because they allow for multiple discussions and in their totality make up a public sphere.

Not “the” public sphere because the old public sphere is still there and they still interact with the online one as well, and none of them on their own make up the public sphere are constituted of it, even though just by dint of size, Facebook probably comes close. And it’s within this framework that Elon Musk with his purchase and subsequent rebranding of Twitter tried to buy into and Twitter’s role within it, even though it was smaller than most of the others, was the extent that it was legitimized, because that’s where journalists and academics and politicians would go to have those discussions.

That was where the conversation was taking place. But in 2023, that place has shifted, and this has been going on for a while. In the mid 20 teens, the geeks were chafing at the various restrictions, digital rights management and other, uh, issues with the various walled gardens and platforms. And because the geeks constituted a recursive public, they set about creating their own version of these walled platforms, of these social networks, one that fit their needs better.

They recognize the utility of those social networks and that they could be used for good, but they recognize that there’s also serious limitations with the way they’re constructed and the way they commoditize their audiences, as we discussed last time. So in 2018, the ActivityPub protocol was created and it became a standard upon which new applications and communication networks could be built.

Like a lot of these tools and especially the early Linux tools in the nineties, it’s been worked on part-time by a lot of volunteers, occasionally funded, and even though it’s been a little rough, it’s gotten better over time, over the intervening five years. So in late 2022 when Elon Musk purchased Twitter and in 2023, when Reddit and various other social networks started having massive problems, an alternative existed.

A new recursive public built by the geeks that mirrored some of the forms of the platforms of the previous 15 years of the social networking era. Different but familiar enough that it allowed for use. Thus, once again, the geeks have remade the internet, building a community that they can use, and we are moving.

Into the era of the FediVerse, but we’ll have to explore that in a future episode. For now, let’s wrap this up. I’m Dr. Implausible. It’s been a pleasure to join you. Transcripts should be available on the blog sometime soon, within a day or so, and we’ll also try and get a video version of the this up on the YouTubes.

The whole show is produced under Creative Commons 4.0 Share Alike license. Audio is by me, music is by me, and all the writing and stuff is too. No generative text or large language models have been employed in the production of this episode, and the world is moving pretty fast. So get out there and enjoy it.  Until next time, I’m Dr. Implausible. Have fun.

References:
Anderson, B. R. O. (1991 [2006]). Imagined communities: Reflections on the origin and spread of nationalism. Verso.

Habermas, J. (1989). The structural transformation of the public sphere: An inquiry into a category of bourgeois society (T. Burger, Trans.). MIT Press.

Kelty, C. (2005). Geeks, Social Imaginaries, and Recursive Publics. Cultural Anthropology,_20(2), 185–214. [https://doi.org/10.1525/can.2005.20.2.185](https://doi.org/10.1525/can.2005.20.2.185)

Taylor, C. (2004). Modern social imaginaries. Duke University Press.

Warner, M. (2002) “Publics and Counterpublics”. Public Culture 14(1): 49-90.

Locally boring

In relation to the previous post, it may well just be that I’m in an instance that is for lack of a better description, “locally boring“.*

This can obviously deadly to the growth of a social network, and it may be something fixable or perhaps endemic to the other ABNs** extant on the Internet of today.

Reflecting local or “desired” content back at the user can be useful for retention, as the user can see a lot of stuff they like, but it may not allow for much in the way of outside influence. It leads to filter bubbles and echo chambers and directional pipelines to more of the same.

And if it is the first experience for the user, if their first taste of the network (or universe, multiverse, or Fediverse) is “locally boring”, then they might not be inclined to stay.

There are steps that can be taken to ensure that a given (zone/verse/fed/clique/instance/field/dimension/whatever) doesn’t become locally boring, or at the very least stay that way for long. I think perhaps that TikTok managed to do that better than most, hence the popularity and stickyness. (The dual drivers of the feed and the semi-regular replacement of the hamsters powering the database helped too.) There are also some user-driven processes, practices, and protocols that can help as well.

In the interest of being helpful, here’s a quick folksonomy of tips, some useful heuristics that served well at least once:

  • follow lots
  • follow back
  • cultivate an empathetic view
  • like liking things
  • boost community participants
  • block toxicity
  • don’t dogpile
  • don’t boost negativity
  • mute content thieves and LVAs
  • remove the “I”‘s and give credit where due
    (- no profanity)***
    (- no political commentary)***

This might not be everything, but it feels like a good start.

These are the practices I intentionally engaged in as a TikTok user. And that intentionality was key: I treated TikTok as a new forum and decided to change my practices around interaction to see if it led to a different experience.

(Pace the old Einstein quote about insanity being doing the same thing and expecting different results.)

So I didn’t have a full Costanza “opposite day” moment, but I did go into it with a change to my practices, and the results were impressive. So with a datapoint of one, based on the half-remembered folksonomy as listed above, I’ll treat Mastodon similarly.

Now, the affordances of the Mastodon are very different than those proffered by TikTok, and more in line with what Twitter had to offer on launch, so interacting with it may be difficult. There may be more “pull” or “gravity” or “inertia” or “cultural form” something acting as a drag on positive behaviour there.

We’ll see how it goes.

Stay tuned, and have fun.


* with luck, present location excluded.

**: Have I discussed this yet on live, or is still in drafts?

***: The rationale for both of these probably requires further explanation. Bookmarked for later, perhaps.

What is the opposite of ‘sticky’?

Not slippery, obviously, but rather something else. Like an anti-engagement field.

I mean, congrats to Mastodon for replicating that Authentic Twitter ExperienceTM that has caused me to bounce off it every time I’ve tried to engage with it over the last 15 years.

Like coagulated ideology or something, a thin veneer of ick that coats everything, so even the morsels that I might find interesting are kinda obnoxious and repellent. The same thing that makes it tasty to those who cling to the Twitter platform as it sinks beneath the waves of the internet is the same thing that had me looking for the eject button and lifeboats two hours into the ocean cruise and well before the iceberg was visible in the distance.

Now I realize in this* tortured analogy it might be working as intended, that “it’s me, I’m the problem it’s me”, and the Authentic Twitter ExperienceTM** continues to function as DEET to the Kafka-esque dopamine-hunting mosquito that I function as on the internet.

Or it could be indicative of what makes other media forms attractive. Why is TikTok tasty and Twitter (and analogues) not?

I’m not some internet trendsetter here. I wasn’t wearing flannel back in ’88, before it was made cool in ’91***. But I have been floating around the margins of the internet since before it was a thing, on the BBSs piggybacked off C64s and 300 Baud modems back when every character mattered.

Which brings me back to microblogging. (Which is the term which will have to do for “Twitter a/o Mastodon a/o ‘whatever FB makes to try and crunch into the space'”. The short, presumably pithy text-based format that operates close to the iron of SMS that allows it to masquerade as infrastructure relative to the internet.

I mean, there’s a place for it. But it feels like this infrastructural position was co-opted by those who chose to ride close to the edge, and liked the tingle that being next to the signal brought, in much the same way that TikTok’s function as a “teens dancing app” has gradually been overtaken by “content creators” emigrating from FB and Insta and all over, following the wave of Tumblr expats who found a home there are carved out a niche.

That tingle of the signal is attractive, sure. Very tasty. But the hum of the wires signals a danger too.

And I think that’s what makes it the opposite of sticky, a warning sign to those not attuned to whatever it’s wavelength happens to be.

It may be well taken to not engage then. We’ll see.


*: the fly one, not the Titanic one
**: I know, define the acronym and then use it throughout, but I thought I’d drive the point home. Repeating bears and all that.
***: I have been informed by Implausi.Corp HQ that I was in fact wearing lots of flannel in ’88. Currently looking for confounding variables.