Saul on Memory

In addition to looking at Jameson, I needed to go back to my bookshelf. One of the formative works for me before I went to grad school was Saul’s The Doubter’s Companion. I haven’t talked much about it here (though I did bring it up in the August newsletter, which was composed while this post was being drafted).

But it led me to a longer form work of his, the 2001 title On Equilibrium, which covered many of the same themes in a more traditional structure. In it he talked about “the six essential qualities of humanity” that help us be responsible individuals. These qualities are common sense, ethics, imagination, intuition, memory, and reason. These qualities don’t stand in isolation; they are assistive. They help each other up.

That being said, it’s worth taking a look at what Saul has to say on Memory, in the context of our look at Nostalgia, and Soylent Culture.


“Art consists in bringing the memory of things past to the surface. But the author is not a passeiste. He is linked to history; to memory; which is linked to the common dream.”

J.R.Saul On Equilibrium (2001, p.236)

and there is some more on the source, Le Clezio, see footnote 22

What this means for Soylent Culture, is that with AI (art), the artists have access to everything; all the memories scanned and stored within it; and the artist then becomes a curator of what to display.

AI Art is a digital art form. In the same way that a painter working on a painting is limited to the colors on their pallette (or within their budget), whereas a digital artist working on a tablet has a nigh-unlimited range of colors and hues to select from, and must decide from that range of what is possible, what best suits the piece.

This still involves skill!

This is no less art!

Jameson on Nostalgia

Writing on a topic like nostalgia is a path many have gone before, so my own thoughts – summed up over the last handful of posts (and a little bit on the newsletter too) – are unlikely to be wholly new to to the world. That by no means the exercise is wasted, as those reflective moments are wh0ere we can put together what we know, and what we think we know, about a given topic. That reflection can also allow us to compare those thoughts with other works on the subject.

As I outlined in my post on Nescience, I’m aware of at least one major author who has written on Nostalgia: Fredric Jameson. There are a few others that we may get to in time (but I’m not the biggest Freud guy, tbh, so there might be some skips along the way too). Jameson’s essay “Nostalgia for the Present” was published in the South Atlantic Quarterly in 1989, and has been reprinted in various books and collections of his since, such as 1992’s Postmoderism, or, The Cultural Logic of Late Capitalism. Which, given our previous discussion on commodities and such, may come as a surprise to hear is on my TBR rather than “fully digested”. There’s a lot to chew on out there, and we come to these things as we are meant to, I guess.

Before we get to Jameson’s thoughts on nostalgia, a quick summary of what we’ve covered so far here:

  • Nostalgia is representational (in a memetic way)
  • Nostalgia is an assemblage
  • The perceived value of the nostalgia of a property can impact financing
  • This value is subjective, and also relative
  • Nostalgia is also subjective, and can be constraining
  • Nostalgia can be contrasted with Novelty
  • Real nostalgia can be the audience longing for something actually produced
  • Imagined nostalgia is something the audience thinks they’ve seen before
  • Nostalgia can be organic (from the audience) or manufactured (by the producers)
  • Nostalgia is substrate neutral – it can happen in nearly any field

With the above in mind, what does Jameson have to say, and how does his work compare with the above? Let’s check out…

1989

(from the author’s collection?)

Whoops…

(Apparently 1989 was a pivotal year).

“Nostalgia for the Present” (1989)

Fredric Jameson is a literary critic and philosopher who is – as of the writing of this in 2024 – the Director of the Institute for Critical Theory at Duke University. He’s written in a lot of fields, most notably on post-modernism and capitalism, and “Nostalgia for the Present” fits in this vein, coming 30 years after the publication of his PhD. He’s been working on these ideas for a while at this point. For the piece, he looks at the role of nostalgia in three works: Philip K Dick’s novel Time out of Joint (1959), Jonathan Demme’s Something Wild (1986), and David Lynch’s Blue Velvet (1986), which is as unique a selection of content as one might to choose to analyze as any, I suppose.

(Though looking over what we cover here on the blog, I’m not going to criticize the selections. Glass Houses (not the album) and all that.)

Time Out Of Joint (hereafter, TOOJ) is a faux time travel story, where a man who is apparently trapped in the 1950s notices small differences are errors in reality, which leads him to suspect that something weird if going on, kinda like the “Deja Vu” moment in The Matrix. These themes are typical of Philip K Dick: representations of reality, false consciousness, things moving behind the scenes. Looking at it in 2024, we’ve seen it in so many of the adaptations of his work, Blade Runner, A Scanner Darkly, Total Recall, Minority Report, and more.

Here in TOOJ, the protagonist is quite astute: he is in a “potemkin village” of the 1950s, rebuilt in 1997 during an interstellar civil war (Jameson, p.521). Not quite our current reality (well the interstellar part, at least), and again like much older science fiction, now rooted firmly in our past, in a future that will not come to be, as we noted in a previous post. While at times TOOJ feels more like a rough draft of The Truman Show, with the apparatus moving around to ensure the world is static for this one particular man, and this feeds into our various narcissistic, main-character desires, the film clip that would best describe TOOJ would be the epilogue to Captain America: The First Avenger (2011), where he wakes in a room, and recognizes from the radio broadcast that things are not what they seem. If there were a way to cliff notes a 221 page novel, this would be it.

There’s more going on in the novel, of course. Jameson notes how TOOJ is set up to be a model of the 1950s, as something that the protagonist will accept, echoing the Machines’ creation of the late 1990s virtual world in order to pacify the humans kept in the endless rows of creches in The Matrix (1999). Elements of the work of PKD have been copied so many times (at least six, by last count) that it’s hard to recognize the original source. We find it here in TOOJ, but that’s what Jameson is arguing (what with the Matrix being released a decade later and all).

TOOJ: “(The novel) is a collective wish fulfillment and the expression of a deep unconscious yearning for a simpler and more human social system, a small-town Utopia very much in the North American frontier tradition” (Jameson, p.521). I guess here’s where we’ll put a pin in our discussion to talk about the Fallout TV series, and Westworld too, but for now we need to press on.

There are details of the other two titles Jameson refers to – Something Wild and Blue Velvet – and they are fantastic films as well, but here they are to bolster his case, provide further evidence and allow him to triangulate towards the elements of nostalgia he is looked for. As our remit, familiarity, and focus here in the Implausiverse is more on the sci-fi side of things, we’ll see what he says about that and then use that to figure out what nostalgia is all about.


Jameson on Science Fiction

Science Fiction is a “category” in Jameson’s words, with bunny ears included, though we might just wanna call it a genre that came about during that Eisenhowerian period, of the US conquering space and battling “communists” at the same time, and this ideology is inherent within the lit. The “category” might be bigger, going large to include some real lit like Moore’s Utopia, and others, or it might be more tightly bound to the pulps. I like the expansive view of sci-fi for our POV here, though it seems best to loop in Shelley’s Frankenstein by definition and intent, and pin down the start of sci-fi proper to ‘sometime around when Jules Verne wrote Journey to the Centre of the Earth‘ (1864 for those keeping track), which scoops up HG Wells’ stuff as well, and gives us a strong foundation.

The classic 1950s era of sci-fi is kinda the “Golden Age”: a particular vision of the future both technologically and aesthetically. Its goal is to help us process our history, to come to terms with it and understand how we fit into the current era. Jameson contrasts sci-fi with the historical novel, a cultural form (along with costume films and period dramas on TV) that reflected the ideology of the feudal classes, and had fallen off throughout the late 20th century as the (then new) middle class sought something different, something that amped up their own achievements. Enter sci-fi. The historical novel failed not simply due to the feudalist ideals, but because, according to Jameson: “in the postmodern age we no longer tell ourselves our history in that fashion, but also because we no longer experience it that way, and indeed, perhaps no longer experience it at all” (p.522).

(This may have been true at the time, though the recent rise in historicism and historicity in its forms in the 21st century may suggest Varoufakis is more correct about Technofeudalism than one might suppose. Or rather then, the other way around: did Shakespeare in Love preceed Technofeudalism? Or succeed because of it? Was it the harbinger or the aftershock?)

(We’ll put another pin down here for the fantasy vs. sci-fi debate too, while we’re at it.)

So for Jameson, science fiction is an aspirational vehicle for the masses who are rejecting the previous historical viewpoint. Compared to the historical novel: “Science Fiction equally corresponds to the waning of the blockage of that historicity, and particularly in our own time, in the postmodern era, to its crisis and paralysis, its enfeeblement and repression” (p.523). A lot of the reasons why this occurs have less to do with the content (though there are parts of that too, to be sure), or at least particular aesthetic choices that are made, and more to to with the socio-economic conditions of post-WWII USA (and to a lesser extent Canada and the UK).

And this is where nostalgia starts to come in. Because both historical novels and sci-fi have a tie to the imagination, an imagined past or an imagined future. They use representation in their relationship with the past or future (p.523), but they are really ‘a perception of the present as history’, a way, that we can look at our situation through a few steps removed. This is the conceit throughout the Star-Trek-War-Hammer(s), the alien “other” is but an aspect of our selves, our society, our culture, that we try to take a closer look at.


Nostalgia for the 1950s (in the 1980s)

Describing TOOJ, Jameson presents us with a list of things that “evoke” the 1950s: Eisenhower, Marilyn Monroe, PTAs, etc., and if it reads like a certain Billy Joel song, that’s not by accident (though “We Didn’t Start the Fire” also being released in 1989 is most certainly coincidental). Nostalgia can often look like a collection of stuff in some hoarders back room. The items are referrents to the era, not facts per se, but ideas about those facts. The question Jameson asks is “Did the ‘period’ see itself this way?” PKD was writing TOOJ in 1959, looking at the decade that just passed and choosing what the essential elements might look like from the perspective of 1997, the year of the fictional interstellar war in his novel, and for the most part getting it right.

There is a “realistic” feel to how PKD describes the `1950s, a feel that arises from the cultural referents that are used. Jameson notes: “If there is ‘Realism’ in the fifties, in other words, it is presumably to be found there, in mass cultural representation, the only kind of art willing (and able) to deal with the stifling Eisenhower realities of the happy family in the small town, of normalcy and non-deviant everyday life.” (p.518, emphasis mine). To the spectator looking back from the 1980s, the image of the 1950s comes from the pop-cultural artifacts that the people in the 1950s understood themselves by. We’re just looking at it from a distance, through a scanner, darkly, and darker over time.

What this accomplishes is “a process of reification” (p.523). The reality gets blurred by the nostalgic elements, and this ends up becoming the signifier that represents the whole. So our sense of our selves, and of any moment in history, may have little or nothing to do with reality, objective reality that is. Which is the biggest PKD-style head trip out there. Though it’s hard to put into words. Show, don’t tell, and in the works of PKD and all of the PKDickensian-inspired media out there, they keep trying to show, over and over again. It’s tricky though. It requires a lot of speculation.

And TOOJ is ultimately a piece of speculative fiction. “It is a speculation which presupposes the possibility that at an outer limit the sense people have of themselves and their own moment of history may ultimately have nothing whatsoever to do with its reality” (Jameson, p.520). How we think of ourselves, our histories, and our generations, are only tied to a fraction of the things that are out there, and much of it may be that “imagined nostalgia” we talked about a few posts ago.


Fitting the pieces together

Which brings us back to the goal we had near the top of this post: What did Fredric Jameson have to say about nostalgia, and how does it jive with our own concept of the nostalgia curve. We can elements of what Jameson was talking about in at least four of our categories:

  • Nostalgia is representational
  • Real nostalgia
  • Imagined nostalgia
  • Nostalgia happens in different media

Tackling these in turn, we can see how our idea of nostalgia being a representation of a thing, rather than being the thing itself is fundamental in Jameson’s work, and carried throughout it. The ideas of thing, not the things themselves. And for Jameson, those mediated examples coming from pop culture versions, and then informing the generational logic for successive viewers is important too; it connects with our idea of “imagined nostalgia”, the kind that the audience thinks they are remembering, rather than actually experienced.

Jameson doesn’t distinguish between different “kinds” of nostalgia, or at least at the source of where it is produced, but looks at what the the nostalgia is “for” (hence the title, natch). A 1980s audience longing for the imagined view of the `1950s; a interstellar warrior (in the text) longing for their imagined view of the same; or a writer from the decade of the 1950s constructing a longing for that decade while it is still going on. These are all “nostalgia” writ large, to Jameson, whereas we’ve increased the granularity a bit to fine tune our analysis of the Nostalgia Curve/

Jameson also looks at the construction of nostalgia in various media – novels and film in this case, though there could be others – tying in with our “substrate neutral” idea above. The Nostalgia Curve is a transmedia property, and not particular to any one kind or another.

The elements of nostalgia that focused on value are largely absent from his work. Not completely, but as he was looking at the reification of ideology that takes places via nostalgia, and not necessarily the production culture and political economy elements, this is understandable.

Next steps: Memory and Soylent Culture

There’s more to nostalgia than just the media aspect, though, and we’ll need to take a deeper look at the connection it has with memory. There are a few authors I have on the bookshelf that talk about it, and we’ll get into them soon.

The other place nostalgia is showing up in is as part of our Soylent Culture, where bits and pieces of past properties we like or love are dredged back up by the cultural sieves that are our Generative AI tools, and the Platforms that encourage their use as Spreadable Media. Media theorist Marshall McLuhan talked about how new media is built out of the pieces of the old, and nowhere is that more true than in our current online culture. We’ll look deeper into these pieces soon.

References:

Jameson, F., (1989). “Nostalgia for the Present”, The South Atlantic Quarterly 88:2, Spring 1989. Duke University Press,

The Nostalgia Curve

Watching Deadpool and Wolverine, and engaging with the discourse surrounding it after, (I notoriously skip trailers, spoilers, and all but the most superficial reviews and prefer walking into movies relatively open-minded), one of the recurring themes in those discussions is how much the movie trades on nostalgia.

And with the recent release of Deadpool & Wolverine, there’s a renewed look at how nostalgia is driving (or if not behind the wheel, definitely tucked in with the seatbelts on. To a degree, this is understandable, as Hollywood is fairly risk-averse (seriously, this is the reason why you’ll see 100 sequels or adaptations in a given year, and only rarely does an original property break through). Of course there is more than just track record that nostalgia trades in on. Witness how it was deployed in the recent Twin Peaks: The Return.

I think they’re right, in so far as nostalgia can act as a balm, so that often people want more of that thing that they liked, but this isn’t necessarily a point of critique. There’s nothing wrong with liking what you like, and asking for (and maybe even getting) more of that, when it is available.

Three Fandoms

I’m thinking the best way to illustrate this would be by looking at three (enduring) fandoms here: Star Trek, Pro-wrestling, and comic books, and how they relate to and engage with new material produced for them.

These fandoms aren’t exactly equivalent, but they’re more alike beneath the surface than is usually acknowledged. All three cater to niche fandoms, and have persisted long enough that most of the population had had the opportunity to engage with them at some point in their lives. The slipping in and out of the zeitgeist that comes with successive waves of popularity is a critical part of that, as nostalgic parents can introduce their children to the media (and by extent the fandoms) that they enjoyed when they were younger.

Both comic books and pro-wrestling live in this weird kinda Eternal Now, that can acknowledge (and play off) their history (often as a means of generating credibility or cache), but continually, inexorably, have to put out new product. Sometimes they’ll re-introduce old characters in a new way to play off that, either through legacy characters or children (or relatives) of past performers but the trends are largely the same.

Star Trek is different (for the most part) as it has to continually create new stuff that is kinda like the old stuff, but still new and distinct enough that the fans will enjoy it. Witness the titles it has put out during the streaming era, with the dichotomy between Discovery, Picard, The Lower Decks, Prodigy, and Strange New Worlds, all coming out during roughly the same time period, and all engendering different reactions as they touch down on different points along that “nostalgia curve”.

Obviously, other properties play with the nostalgia curve at times too. Especially long running ones: Star Wars and Dr. Who come to mind; some gaming titles like Dungeons and Dragons, Magic:the Gathering, Pokemon, and Warhammer 40000 are getting old enough to test the waters as well.

So perhaps we should get to the point:

What is the Nostalgia Curve?

Maybe it’s best to think of the amount of nostalgia a given property evokes as existing along a gradient (maybe it can be a continuum, but we use that a lot. This time, we’re grading on the curve.) When something appears in a long-running piece of media, one with an inherent fandom, it can be a challenge to separate something from appearing for nostalgia purposes (i.e. marketing or whatever) and something existing just because it’s part of the setting)

Where you go “Hey look, it’s a wookie! they last showed up in Season 1 Episdoe 8 of the Acolyte! It’s been 20 years!” (says the viewer from the grimdark future of 2044).

(As unlikely as that scenario may be: Wookie’s Will Never Die; they’re the number one furry beast in my heart (behind Cookie Monster, and maybe Snuffleupagus. Wookies are top 5, is what I’m getting at.)

But back to the point I think I’m making is that the commodification of nostalgia, where whether or not a given movie or project even gets made depends on how much the perceived nostalgia factor is worth, is really the issue.

If the perceived value is enough, if you’re far enough along the nostalgia curve, then the movie can get made. And Hollywood being a place where money talks, it may be worth trying to create nostalgia for something that never existed in the first place. If you can create (or incept?) a “fake-thing-which-evokes-real-nostalgia” (actually name pending some focus groups), then you can commodify that in the same way that Deadpool did with Wolverine, and the “comic book accurate costume” that still isn’t 100%.

Nostalgic Memes

Nostalgia is representational (in a memetic way). Like earlier in the flick where Deadpool explicitly calls out the montage during a fourth wall break, and each scene in the montage is iconic within the comics, and instantly recognizable to a long-time fan, even though they never have occurred on screen at any point prior.

Every point of nostalgia is an assemblage (or container, or docker) for all the associations that accompany it. And these are all “shorthand” for everything else that is associated with those books. The time they were published, the creators (writers, artists, and editors), the events that they occurred during (“Age of Apocalypse” “Fall of the Mutants”, etc.).

Thus each and every nostalgic element packs in more and more, until a meta-textual movie like Deadpool & Wolverine can’t help but burst at the seams.

But in this case, it’s in a way that feels deserved. A recent IGN review of D&W lumped it in with the adaptation of Ready Player One, a film similarly stuffed to the brim with “Hey, I recognize that!” moments, and criticized it as being one of Steven Spielberg’s weakest films. Now, Senor Spielbergo may have forgotten more about making fantastic movies than most will ever know, so were the failures of RP1 Spielberg’s fault, or was he simply faithful to the source material?

(I’m asking as I found RP1 (The Book) execrable, and punted it at around the 20 page mark. I declined to watch the RP1 (The Movie.)

What we’re getting at here is that nostalgia is a hot commodity. It isn’t going away any time soon, and even though we all yearn for something fresh and new, and endlessly scrolling on our apps of choice to find it, we end up finding community and joy in our shared nostalgia for things we’re pretty sure we never saw, at least not the way we imagined them to be.