Episode catch-up

Looks like the last episode we published here was at the start of 2024, with Episode 25 – Echanger. We’ll take the time to link one episode a day, getting caught up, starting from then.


The indie version is also getting up to speed. Not quite to the point where I’m publishing simultaneously to both, but the archives are coming along nicely. We have full episodes of the newsletter available, and we’re working on a couple different feeds too. I’m excited to get those going. 🙂

The big job, of course, will be moving all the previous blog posts over. Still looking at a way to automate that effectively, as it’s way easier than doing that by hand.

I’m also going to try and post some of the content that feeds the sections of the newsletter here first, things like the Current Reading and Multi-Melting sections, as well as podcast episodes and other feed info. We’ll still have something unique for each issue, so feel free to subscribe here.

Excession – Bonus Episode

What happens when you encounter something so unknowable, that you forget to include it in the podcast episode that you did on that very subject? Well, you publish a Bonus Episode!

And you can find it right here: https://www.implausipod.com/1935232/episodes/15791135-icebreaker-002-excession

I was reviewing the episode thanks to an email from a listener, and found that I managed to skip over a chunk of the explanation of main idea of the episode.

Whoops!

Indie version

The Implausi.blog is hosted on a WordPress site, and let’s be honest, we’re not really using all the functionality of it. We’re pretty much plain text with a few nice elements. It grinds my gears a little bit that the site is as slow to load as it is, with ridiculous file-sizes, and requires javascript to show a basic page.

So with the recent turmoil in the WordPress community, I started looking for options, and one of those is right here. Apparently I had the option of running a subdomain on the site, so currently indie.implausi.blog is available, as a very lite version of this site. (Raw HTML, baby! We’ll add some basic CSS in the near future).

We’re moving some of the basics over, not all at once, as described on the landing page there. The blog will mostly be raw xml, with podcast full text available as we go.

Over time, we may switch the main channel to a non-WP version entirely, but right now we’re doing some parallel development. See you there (or here)!

Saul on Memory

In addition to looking at Jameson, I needed to go back to my bookshelf. One of the formative works for me before I went to grad school was Saul’s The Doubter’s Companion. I haven’t talked much about it here (though I did bring it up in the August newsletter, which was composed while this post was being drafted).

But it led me to a longer form work of his, the 2001 title On Equilibrium, which covered many of the same themes in a more traditional structure. In it he talked about “the six essential qualities of humanity” that help us be responsible individuals. These qualities are common sense, ethics, imagination, intuition, memory, and reason. These qualities don’t stand in isolation; they are assistive. They help each other up.

That being said, it’s worth taking a look at what Saul has to say on Memory, in the context of our look at Nostalgia, and Soylent Culture.


“Art consists in bringing the memory of things past to the surface. But the author is not a passeiste. He is linked to history; to memory; which is linked to the common dream.”

J.R.Saul On Equilibrium (2001, p.236)

and there is some more on the source, Le Clezio, see footnote 22

What this means for Soylent Culture, is that with AI (art), the artists have access to everything; all the memories scanned and stored within it; and the artist then becomes a curator of what to display.

AI Art is a digital art form. In the same way that a painter working on a painting is limited to the colors on their pallette (or within their budget), whereas a digital artist working on a tablet has a nigh-unlimited range of colors and hues to select from, and must decide from that range of what is possible, what best suits the piece.

This still involves skill!

This is no less art!

Soylent Culture

In 1964, Marshall McLuhan described how the content of any new medium is that of an older medium. This can make it stronger and more intense:

The content of a movie is a novel or a play or an opera. The effect of the movie form is not related to its program content. The “content” of writing or print is speech, but the reader is almost entirely unaware either or print or of speech.

Marshall McLuhan, Understanding Media (1964).

In 2024, this is the promise of the generative AI tools, that we currently have access to, tools like ChatGPT, Dall-E, Claude, Midjourney, and a proliferation of others. But this is also the end result of 30 years of new media, of the digitalization of anything and everything that can be used as some form of content on the internet.

Our culture has been built on these successive waves of media, but what happens when their is nothing left to feed the next wave?

It feeds on itself, and we come to live in an era of Soylent Culture.


Of course, this has been a long time coming. The atomization of culture into it’s component parts; the reduction in clips to soundbites, to TikToks, to Vines; the memeification of culture in general were all evidence of this happening. This isn’t inherently a bad thing, it was just a reduction to the bare essentials as ever smaller bits of attention were carved off of the mass audience.

Culture is inherently memetic. This is more than just Dawkins’ formulation of the idea of the meme to describe a unit of cultural transmission while the whole field of anthropology was right over there. The recombination of various cultural components in the pursuit of novelty leads to innovation in the arts and the aesthetic dimension. And when a new medium presents itself, due to changing technology, the first forays into that new medium will often be adaptations or translations of work done in an earlier form, as noted by McLuhan (above).

It can take a while for that new media to come into its own. Often, it’ll be grasped by the masses as ‘popular’ entertainment, and derided by the ‘high’ arts. It can often feel derivative as it copies those stories, retelling them in a new way. But over time, fresh stories start to be told by those familiar with the medium, with its strengths and weaknesses, tales told that reflect the experiences and lives of the people living in the current age and not just reflections of earlier tales.

How long does it take for a new media to be accepted as art?

First they said radio wasn’t art, and then we got War of the Worlds
They said comic books weren’t art, then we got Maus
They said rock and roll wasn’t art, then we go Dark Side of the Moon (and Pet Sounds, and Sgt Peppers, and many others)
They said films weren’t art, then we got Citizen Kane
They said video games weren’t art, and we got Final Fantasy 7
They said TV wasn’t art, and we got Breaking Bad
And now they’re telling us that AI Generated Art isn’t art, and I’m wondering how long it will take until they admit they were wrong here too.

But this can often happen relatively ‘early’ in the life-cycle of a new media, once creators become accustomed to the cultural form. As newer creators began working with the media, they can take it further, but there is a risk. Creators that have grown up with the media may be too familiar with the source material, drawing on the representations from within itself.

F’rex: writers on police procedurals, having grown up watching police procedurals, simply endlessly repeat the tropes that are foundational to the genre. The works become pastiches, parodies of themselves, often unintentionally, unable to escape from the weight of the tropes they carry.

Soylent culture is this, the self-referential culture that has fed on itself, an Ourobouros of references that always point at something else. The rapid-fire quips coming at the audience faster than a Dennis Miller-era Saturday Night Live “Weekend Update” or the speed of a Weird Al Yankovic polka medley. Throw in a few decades worth of Simpson‘s Halloween episodes, and the hyper-referential and meta-commentative titles like The Family Guy and Deadpool (print or film) seem like the inevitable results of the form.

And that’s not to suggest that the above works aren’t creative; they’re high examples of the form. But the endless demand for fresh material in the era of consumption culture means that the hyper-referentiality will soon exhaust itself, and turn inward. This is where the nostalgia that we’ve been discussing come into play, a resource for mining, providing variations of previous works to spark a glimmer in the audience’s eyes of “Hey, I recognize that!”

But they’re limited, bound as they are to previous, more popular titles, art that was more widely accessible, more widely known. They are derivative works. They can’t come up with anything new.

Perhaps.

This is where we come back to the generative art tools, the LLMs and GenAIs we spoke of earlier. Because while soylent culture existed before the AI Art tools came onto the scene, it has become increasingly obvious that they facilitate it, drive it forward, and feed off it even more. The AI art tools are voracious, continually wanting more, needing fresh new stuff in order to increase the fidelity of the model, that hallowed heart driving the beast that continually hungers.

But the model is weak, it is vulnerable.

Model Collapse

And the one thing the model can’t take too much of is itself. Model collapse is the very real risk of a GPT being trained on LLM generated text. Identified by Shumailov et. al. (2024), and “ubiquit(ous) among all learned generative models”, model collapse is a risk that creators of AI tools face in further developing the tools. In an era of model collapse, the human-generated content of the earlier, pre-AI web becomes a much valuable resource, the digital equivalent of low-background steel sought after for the creation of precision instruments in an era of atmospheric nuclear testing, where the background levels of radiation made the newly mined ore unsuitable for use.

(The irony that we were living in an era when the iron was unusable should not go un-noted.)

“Model collapse is a degenerative process affecting generations of learned generative models, in which the data they generate end up polluting the training set of the next generation. Being trained on polluted data, they then mis-perceive reality.”

(Shumailov, et. al., 2024).

Model collapse can result in the models “forgetting” (Shumailov, et al, 2023). It is a cybernetic prion disease. Like the cattle that developed BSE by being fed feed that contained parts of other ground up cows sick with the disease, the burgeoning electronic “minds” of the AI tools cannot digest other generated content.

Soylent culture.

But despite the incredible velocity that all this is happening at, it is still early days. There is an incredible amount of research being done on the effects of model collapse, and the long term ramifications for it on the industry. There may yet be a way out from culture continually eating itself.

We’ll explore some of those possible solutions next.