Films as Art…

On Mastodon on the evening of November 17th, 2023, @Ricki.Tarr asked the following question:

And the responses have been pretty amazing. But my own feeling is this:

@RickiTarr Most of them do, tbh. I think the underlying message between “Every Frame a Painting” captured it well. (Miss that channel.)

But seeing as I used to use 80s and 90s action movies for examples in my film class, I might be an outlier.

Anyhoo, a few:

#madmaxfuryroad The desert storm.
#300 The fight on the cliff
#serenity The Serenity dolly shot to open
#GrandBudapestHotel Just the color design, in all of it.
#johnwick Fights as ballet
#matrix2 The Chateau foyer fight

And more…

/2 Been thinking about this all night, how most of my examples would come from some basic and banal films.

And I think that’s the beauty of it, is that they’re all #art

The underlying assumption in responses to the thread is that “art” is defined by something that must be transcendent or sublime, a singular work that stands above others is somehow “art” in ways that the others are not.

But I still find art in #billandtedsexcellentadventure or #videodrome or #returnofthelivingdead

3/ Or #conanthebarbarian or #jurassicpark or #thefifthelement or any of hundreds of other films I find engaging.

Now some films might push this a little bit. If I’m Dan Harmon, I might have issues with #NowYouSeeMe f’rex, and struggle to find the art there, but this is where the subjective alights within #cinema

(Waitasecond, can I still use #frex , or did some tool decide to use it as the label for an AI-generated thesaurus for your smartphone in the last week?)

4/ Anyhoo, where was I? (phone call disrupted the tenuously connected synapses there…)

Oh yeah, there’s beauty in the basics, which is really what I was getting at.

The most recent flick I saw was Aronofksy’s #PostcardFromEarth the psuedo-doc made to showcase the capabilities of #TheSphere in #LasVegas

It’s a brief sliver of a movie with a #scifi wrapper and an eco-friendly message.

It’s a singular experience, worth checking out. Most definitely #art

but so was #furyroad

Art can make you feel the little things too, is what I’m getting at.

Which is where I’m sitting at. So I’m thinking I’ll list out the films, and the frames, that strike me as “art”, however it gets (subjectively) defined, and I’ll run through the list here in the next few days.

Also, more on that Aronofsky film coming soon…

E018 – Appendix W03 – The Game of Rat and Dragon

Introduction:

In episode 18 of the Implausipod we return to Appendix W with a little known but pivotal short story for both science fiction generally and Warhammer 40000 specifically, and the creation of the Warp, and the daemons that dwell within: Cordwainer Smith’s “The Game of Rat and Dragon” from 1955.

Read along here:
https://www.gutenberg.org/files/29614/29614-h/29614-h.htm

Implausipod E0018 – Appendix W E03 – The Game of Rat and Dragon

Transcript:

“Out in that nothingness, he could sense the hollow, aching horror of space itself, and could feel the terrible anxiety which his mind encountered whenever it met the faintest trace of inert dust. Here, there was nothing to fight, nothing to challenge the mind, to tear the living soul out of a body with its roots dripping in effluvium as tangible as blood.”

This is The Game of Rat and Dragon. Learn all about it in our first visit to the Instrumentality of Mankind, as we return to the Appendix W in this week’s episode of The Implausible.

Welcome to The Implausipod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible. And it’s been a little while since we talked about Appendix W, so perhaps a quick refresher is in order. It’s been about a year since we last posted on Starship Troopers, and well, things took a little bit of an interesting turn there for a bit.

But the Appendix W is one of the major threads of this podcast. We’re going to include it here for now, though at some point in the future, we may have to spin off Appendix W to become its own thing. We’re going to talk a little bit more about the future of Appendix W at the end of this episode. But for those new to the podcast or unfamiliar with the concept, Appendix W is a look at the science fiction history and influences that went into the development of the Warhammer 40, 000 universe published by Games Workshop.

I’m calling it Appendix W as it mirrors the Appendix N that was originally published in the Dungeon Master’s Guide for Advanced Dungeons and Dragons and showed the influences that went into the development of that game. And while both games share some overlapping elements in their influences, there’s some radical differences that led to the development of the Grimdark.

And it’s that Grimdark that I want to touch on at the start of this episode. Because more than anything else, it’s the defining adjective for the Warhammer 40,000 universe. It was a tagline in the original publication of Rogue Trader: “In the grim darkness of the 41st millennium, there’s no hope, no peace, no forgiveness, only war.”

And it’s kind of stuck, that portmanteau of those first two words, grim and dark, is what’s been used to describe the aesthetic of the Warhammer 40, 000 universe. And it’s managed to sneak out a little bit and enter the larger popular culture being used to describe things like George R. R. Martin’s Game of Thrones or Song of Ice and Fire.

But what is the Grimdark really, especially when it comes to Warhammer 40, 000? It’s a nightmare gothic future where humanity has decayed and fallen, still living with high technology that they no longer realize how to build and maintain. Humanity is a fallen race living in the shadow of their ancestors.

Humanity is maintained by a ruthless bureaucracy, a massive army, and endless brutality. And it’s this brutality that defines the Warhammer 40, 000 universe. It’s not a pleasant place, and there are no good guys. Whatever side you might think you’re on, there is no good side. 

Warhammer 40, 000 was originally developed by Games Workshop in the mid to late 80s and it drew inspiration from some of their other products. The rules were written primarily by Rick Priestley and assisted by other artists and writers in the Games Workshop studio, and it drew inspiration from a game called Laserburn, which was a sci fi ruleset, as well as their Warhammer Fantasy Battles world and ruleset, which just recently had its 40th anniversary.

It was in the second or third edition by the time 40k was published. As part of this crossover, we can see the inclusion of traditional Tolkien- esque fantasy races like elves and dwarves and orcs, all placed in a space faring format, different, but recognizable. 

There were other fantasy elements included as well, particularly the role of chaos, and we’re going to see a lot more of that in our next episode when we look at the Eternal Warrior. But for right now, the idea of chaos and the warp was manifest in some early science fiction writings, or ones that kind of crossed the barrier between fantasy and science fiction. In the Warhammer 40, 000 universe, Chaos and The Warp are pretty much inseparable, but they don’t completely overlap.

So we’re going to focus on The Warp in this episode and get to Chaos in the next one. And we’re focusing on these two episodes because they work as a pair, as well as something came up in the real world which required some background explanation in order to provide that foundation. We might as well get to it right now.

And in addition to that, there’s currently nothing in production for both these media properties. So they fall outside the domain of the current and ongoing SAG- AFTRA strike. We can discuss them freely. Even though they’re both highly influential, there’s currently nothing under development for either of them to my knowledge either.

But before I go too far off on a tangent, what exactly is the Warp? Well, in terms of Warhammer 40, 000, it’s one of the defining characteristics of the Warhammer 40k universe. It’s the space between the stars, the background behind the scenes of the galaxy. But in true 40k fashion, it’s not a nice place, which is understating it.

It’s a sanity twisting realm inhabited by terrible monstrous entities, where time flows differently, where reality itself can be bent and twisted. And of course, as a space, it can be conquered, but at a terrible cost. During past more enlightened ages of humanity, humans spread across the galaxy and the Imperium of Man along with it.

And now, in the 41st millennium that is, humans in the Imperium of Man can find themselves cut off from the rest of the Empire for years or centuries by vast storms that occur across the warp. So the warp is a vast non-space where time is a little wibbly wobbly, and because of that humanity can travel faster than life and was able to colonize the galaxy.

For humanity, it isn’t easy. It requires some element of psychic power in order to traverse across the warp, and the warp is not without its inhabitants either. In Warhammer 40, 000, these include the daemons and some other entities as well, and in the works of Cordwainer Smith, these include the Dragons.

But the dragons aren’t really dragons at all. It’s just how we perceive them. They’re creatures that we found that manifest out of the dust, like in that opening quote. And when humanity first encountered them, it didn’t go too well for us. But ever the resourceful creatures, we found a way. 

The Game of Rat and Dragon was first published in 1955 in Galaxy Science Fiction magazine, a collection of short stories that was how most science fiction got published at the time.

It was written in 1954 by Cordwainer Smith, and it was influential. It was nominated for Best Short Story at the Hugo Awards in 1956, though it lost to Arthur C. Clarke’s The Star. Other nominees that year included James Blish, and Ray Bradbury, and Theodore Sturgeon. So, you know, you’re judged by the company that you keep.

Cordwainer Smith was the pen name of Paul Linnebarger, who was born in 1913, and was named Lin ba lo by his godfather, Sun Yat Sen, who Linnebarger’s father was an advisor to. He received his PhD in political science from John Hopkins University before becoming faculty at Duke for a number of years during World War II, he served with the United States Army, but because he had an advanced degree, he was a second lieutenant that was working in psychological warfare and military intelligence.

Well, the advanced degree and those other factors, too.) He coordinated intelligence operations with China and was a confidant of Chiang Kai Shek. And a lot of his work post war was also in the intelligence community, so he kept his professional life and fiction writing separate, and the connection between the two wasn’t known until he passed away at the young age of 53 in 1966.

Most of his fiction appeared in short stories written during the course of his career, though he did begin writing at a very early age. His first published work was in 1928 that he wrote while he was in high school. And many of those stories took place in what we might now call a cinematic universe or shared universe.

In this case, the universe of the Instrumentality of Mankind. Now, I think we’re going to need to take a deeper look at the Instrumentality in some future episodes. So, I’ll let you listen for the Mr. Socko reference in that one, but for now, we’ll just give you some brief details about the Instrumentality.

The Instrumentality can be the connective thread that occurs across all of Cordwainer Smith’s future history novels. He’s detailing a period sometime between 6, 000 and 20, 000 years in the future, and as such, the novels are loosely collected, describing the background of the setting, which becomes more and more apparent throughout the course of the short stories and the one novel.

In these stories, humanity are the survivors of a nuclear holocaust that took place on Earth. There’s advanced technology, robots, bioengineered people, and of course, faster than light travel, the planoforming, the technology that’s described in detail in The Game of Rat and Dragon. But without further ado, let’s get into the text.

If you’d like to follow along, the full text is available through Project Gutenberg. I’ll make a link available in the show notes,. And you can treat this as your spoiler warning. Here we go. 

In the story, we follow the tale of our protagonist, Underhill, who is a pinlighter, which has a specialized role on the starships.

They’re the ones who help the starships cross interstellar space safely. Think of them like a psychic gunner. The four pinlighters that we’re introduced to are all telepathic, to some degree. It’s a tough job, though. Two months of recovery is required for every half an hour of work, and mandatory retirement is enforced after ten years.

But, as they say, work’s work. The pinlighters are given a military rank, even though their specialized talents kind of set them apart from the rest of the organization. As we meet Underhill, he’s getting ready for the next space flight by donning a Pinset, a helmet that vastly amplifies his telepathic abilities, allowing him to see the range of the solar system.

If you’re thinking Professor X with Cerebro, then you’re not far off. It presents that image of the solar system to him in a kind of a non space, kind of a precursor to virtual reality or augmented reality that we think of now. But again, this was written in 1954. With the enhanced abilities, you can see this whole solar system, but there’s no danger there, as the bright light of the stars keep the dragons at bay.

They mostly inhabit the Up-and-Out, the dark space between the stars, where the light is too dim to shine. They weren’t really dragons, but the telepaths could sense them, and that’s what they were collectively named. Quote: “Dragons. That was what people called them. To ordinary people, there was nothing, nothing except the shiver of planetforming and the hammer blow of sudden death, or the dark spastic note of lunacy descending into their minds.

Dot dot dot. Beasts more clever than beasts. Demons more tangible than demons. Hungry vortices of aliveness and hate compounded by unknown means out of the thin tenuous matter between the stars.” End quote. 

The dragons preyed on humanity as it tried to spread amongst the stars to leave the solar system behind. They didn’t catch every ship, but enough, and as time went on, more and more dragons pursued ships trying to leave the solar system. 

When a dragon attack did occur, it would either kill everybody on board or leave those touched by it insane. Almost like the Reavers from Firefly and Serenity. Like I said, there’s deep echoes of this text throughout sci fi in the 70 years since its publication.

But through luck or happy accident, humanity was able to discover that all it took was light, super intense light, to turn the dragons back into the immaterial dust that it was formed out of. And once this was figured out, a set of technologies and practices was put into place to allow humanity to once again safely travel between the stars. But it didn’t last long, and the dragons got quicker and faster. 

So humanity had to turn to their companions to help them through, and thus were introduced to the Partners. Cordwainer Smith strings us along for a couple pages until it’s revealed that the Partners are indeed cats, that the telepaths are able to connect to psychically.

I’m not sure if this is the first appearance of psychic cats in science fiction, but if not, it’s very close to it, and that’s the long association of cats joining us in space begins. The cats, the Partners, have much faster reaction times than humans, as I’m sure we’re all aware, and they see the entities not as dragons, but as Rats, as creatures to be chased down and hunted, and so they’re exceedingly good at their job.

The cats are loaded into capsules that are launched outside the ship, and they maintain a… Psychic contact with the telepaths inside, and from there, they hunt the Dragons, directing the pins that are sent by the telepaths, the photonuclear bombs that light up space and destroy any Dragons that get too close.

From there, we’re introduced to the telepaths that are working on this particular mission, a team of four of them per ship. Underhill, our protagonist, Woodley, who’s close to retirement at the age of 26. Father Moontree, an older man who started his career late, and West, a young girl who was recruited at a young age because of her psychic abilities.

We’re also introduced to two of the partners, Lady May and Captain Wow. The other two Partners remain unnamed, though present. From there they get ready to protect the ship, drawing lots to see who their partners will be. Underhill’s partner is Lady May. They’ve worked together before. They have a bit of a history.

Once they’re ready, they let the ship captain know. The captain is a Scanner, introduced by Smith in his previous short story, Scanners Live in Vain, which was his introductory work. When that one was released, everyone thought he was already an accomplished author, writing under a pseudonym, but as we say, Cordwainer Smith had a bit of a gift for the art form early on.

We’ll return to those Scanners when we look at the Instrumentality as a full series in a future episode. And then they planoform, which is when the ship shifts into hyperspace or warp speed or however we might call it nowadays. The ship has to make a number of short hops shifting in and out of real space in this hyperspace.

And it’s during that journey that they encounter the dragons, when it’s most risky for the crew and passengers, and it’s during the second hop that the ship is attacked by something terrible in the darkness. West and her partner Captain Wow have at it first, but they’re unable to score a direct hit. So Lady May swings around from the other side of the ship and is able to finally take it out, but not before it lashes out and strikes at Underhill.

The entirety of the combat has taken milliseconds and the psychics are barely able to get their thoughts out. Lady May was able to direct the photonuclear bombs at the enemy across the distance of a hundred thousand miles, but even then, for a fraction of a millisecond, it struck Underhill, and even that was enough to nearly permanently disable him.

He spends the rest of the flight in stasis as the other pin lighters take over for defense of the ship, and when they arrive at the system that was their target, he is sent into retirement. And he spends a long period of recovery in the hospital, where his chief concern is not the passengers, not the crew, nor the other pin lighters, but only his love, Lady May, and scene.

So the story of the game of Rat and Dragon isn’t long. Maybe over 5500 words, a dozen pages, but within that contains seeds for a massive amount of things we saw in science fiction in general, and Warhammer 40, 000 more specifically. As is our want and as we’ve done in previous episodes, I’d like to run through what some of those elements are right now.

Among those elements include the technology, as we saw with our Starship Troopers episode, as well as those setting elements that were directly or indirectly adapted for the Warhammer 40, 000 universe, and then the key elements and influences for science fiction in general. 

Despite the short length of the story, we did see the introduction of some new technologies, like the pin sets, the telepathic amplification units that allow the telepaths to see the distance of the solar system, and also the pin lighting, the Quote, “ultra vivid miniature photonuclear bombs” that the Partners were able to deploy against the Dragons, generating intense light that vaporized them from existence.

And then lastly is the planoforming, warp travel, hyperspace. There’s other science fiction stories that were talking about similar things, notably Foundation. Foundation was being published around contemporaneously with Cordwainer Smith’s first two short stories. Scanners Live in Vain came out in 1950 and…

Game of Rat and Dragon came out in 55. So they’re around the same time as this serial publication, the development of the universe now, obviously Asimov was a giant even in the early 50s within the science fiction community and Cordwainer Smith was a young and relatively unknown author, but still, the impact that the stories had were outsized.

Now, when we shift over to Warhammer 40, 000, we can directly see some of those influences. The development of the warp, and warp travel, and the daemons that existed within it. And so many of those elements that are now taken as canon within the Warhammer 40, 000 universe are coming directly from 

The Game of Rat and Dragon and the other stories about the Instrumentality of Mankind, the tech, the photon bombs, and that did show up within Warhammer 40, 000 as it was a combat game.

There was more of a focus on that rather than some of the more background elements that we’d see within the instrumental instrumentality stories as a whole and. Within the instrumentality, there was much more influence on Warhammer 40k, even though they were only briefly mentioned or hinted at here.

One of those is the Scanners, people who have had their sensory inputs severed so that they could withstand what’s called the Great Pain of Space. These can be seen in the Astropaths of the Imperium. Others can include the social organization of the Instrumentality itself, reflected in the Lords of Terra.

And the Abhumans, the half-human, half man hybrids that have been bioengineered as part of the Imperium. And finally, that idea of Deep Time. The Instrumentality stories take place over thousands and thousands of years, from 6, 000 years in the future to 14, 000 years in the future. And finally, the idea of the story taking place in the 41st millennium itself may have been drawn from a Cordwainer Smith story.

As Gautham Shenoy notes in their blog post from 2018, there was a misprint on a copy of Space Lords, published by Pyramid Books in 1965, which collected the instrumentality stories that said: “Take a trip 40, 000 years into the future to the weird and wonderful universe of Cordwainer Smith.” End quote. So, yeah, the 41st millennium may have been based on a misprint.

I mean, the Instrumentality stories took place 14, 000 years in the future, not 40, 000, but uh, 40, 000 sounds kinda catchy, doesn’t it? I wonder if it’ll take off. Clearly there was an influence. And we see much of that influence in other sci fi series. that would follow, like Dune. Frank Herbert’s serialization began eight years after the publication of Game of Rat and Dragon.

Thirteen years after the publication of Cordwainer Smith’s first story, and we know it did have an influence. We see a lot of those same elements like the warp travel, space empire, and specialists being needed for the empire to function in space. But we’ll have to go into some of those direct connections when we look at Dune in a future episode.

But we’ll return to the Instrumentality at least a few more times, as the echoes in the warp ring deeply. For now, this has been episode 3 of Appendix W, episode 18 of the Implausopod. Join us next time, we’ll be returning to Appendix W shortly, but there’s some timing issues, we’ll see how long that takes, but stay tuned for an episode on Blood and Souls.

In the meantime, the Implausipod will continue as we investigate a unique occurrence within Las Vegas as this fear has made manifest in our reality, and a film interview outside of the SAG AFTRA strike, Postcards from Earth by Darren Aronofsky, a pseudo- documentary that is showing on the sphere. We’ll talk about this in upcoming episodes.

In the meantime, I’ve been your host, Dr. Implausible. The Implausipod is produced under a Creative Commons Sharealike 4.0 license. All production, including writing, recording, narration, mixing, and music, is done by yours truly, Dr. Implausible. Until next time, take care.

References and Links:

Smith, C. (1955, October). The Game of Rat and Dragon. Galaxy Science Fiction, 11(1), 126–146.

The Game of Rat and Dragon on Project Gutenberg:

https://www.gutenberg.org/files/29614/29614-h/29614-h.htm

The (re)discovery of Cordwainer Smith, the shaper of myths. (2018, September 29). FactorDaily. https://archive.factordaily.com/cordwainer-smith-myths/

Gioia, T. (2013, March 26). Remembering Cordwainer Smith: Full-Time Sci-Fi Author, Part-Time Earthling. The Atlantic. https://www.theatlantic.com/entertainment/archive/2013/03/remembering-cordwainer-smith-full-time-sci-fi-author-part-time-earthling/274344/

The (re)discovery of Cordwainer Smith, the shaper of myths. (2018, September 29). FactorDaily. https://archive.factordaily.com/cordwainer-smith-myths/

Gioia, T. (2013, March 26). Remembering Cordwainer Smith: Full-Time Sci-Fi Author, Part-Time Earthling. The Atlantic. https://www.theatlantic.com/entertainment/archive/2013/03/remembering-cordwainer-smith-full-time-sci-fi-author-part-time-earthling/274344/

Linebarger, P. M. A. (1993). The rediscovery of man: The complete short science fiction of Cordwainer Smith (1st ed.). NESFA Press.

Implausipod E0017 – Not a Techno-optimist

Introduction:

If you had asked me on October 15th, 2023, how to self describe myself, I might say I was a techno optimist. But on October 16th, Mark Andreesen, the founder of Netscape, released the Techno-optimist manifesto, and I can no longer say that I’m a techno optimist.

In this episode we’ll walk through the quick scan of the document, and the red flags that it raised while looking through it, and where some of the problems lay in the underlying assumptions of the manifesto.

https://www.implausipod.com/1935232/13859916-implausipod-e0017-not-a-techno-optimist


Transcript:

Technology. If you’ve listened to this podcast for more than a few episodes, you realize that that’s one of the underlying themes here, that I’m interested in technology, how it appears in popular culture, how it’s developed, it’s what I’ve researched, written about, taught about, and I think about it a lot.

I think about its promise and potential and what it can offer humanity. And if you had asked me on October 15th, 2023, how to self describe myself, I might say I was a techno optimist. But on October 16th, Mark Andreesen, the founder of Netscape, released the Techno-optimist manifesto, and I can no longer say that I’m a techno optimist.

I’ll explain why in this episode of the Implausipod.

When the manifesto was originally published, I gave it a quick scan, and that scan raised a number of red flags. And throughout the rest of this episode, we’ll look at those red flags as if they were laid down by a surveyor on the landscape. But before we do, I want to go into the value of giving something a quick scan, of jotting down your initial impressions. 

I’m going to employ another surveyor’s tool, one of triangulation, of being able to hone in on the target by looking at it from different angles and directions, from different points of view. Because, as we talked about a few episodes ago, that empathetic view of technology requires that triangulation; of being able to step outside of one’s own perspective and view it from the perspective of somebody else.  And this can be done for both things we find positive, and things that we find negative as well.

So as is tradition, we’re going to talk about something by chasing down a couple tangents first before we get back to those red flags. But bear with me, it’ll all kind of come together at the end.

So when it comes to the techno optimist manifesto, the thing that really struck me was the ability to identify those red flags, to spot them, to pull them out of the larger text.  (And it was a 5200 word text. There was a lot going on in there.) but I think identifying these red flags speaks to something larger: the ability of experts or people heavily involved in the field to identify key elements or themes and figure out where a problem might be lying. It doesn’t matter which field it’s in: whether it’s a mechanic or medical doctor, academic or art historian.

And if that last one rings a bell, it’s because there’s a source for it. In his 2005 book Blink, Malcolm Gladwell talked about the process by which an art historian was able to evaluate a statue that was brought into the Getty Museum. and at a glance, the evaluators were able to identify key features that led them to believe that it was a forgery, that the statue in question had never actually ever been in the ground and subsequently recovered.  It’s the ability to spot the minutiae of a given artifact or piece of art, and through long experience and knowledge and exposure, be able to determine its authenticity, the validity of a piece of work. And again, this isn’t just an academic thing. It goes across so many fields, crafts, trades, practices.  It’s a key, essential element of them.

And to link it back to the ongoing discussions about AI, it’s one of those things that AI generated texts or artifacts often lack. It’s that authenticity. We can sense that there’s something off about the piece. As the saying goes, we can tell by the pixels. So this assemblage of tools that we have, the skills and knowledge and practice and experience, all come together to form what we might call a set of heuristics.

It’s similar to what Kenneth Burke calls equipment for living, and there he’s referring to literature and proverbs function in a way similar to the memes we talked about last episode, but these are the tools that we can use to judge something, and how we come to an assumption about what we’re seeing in front of us. We do this for pretty much everything. But when it’s something that’s particular to our skill or our particular area, then we can make some judgments about it.

And when it comes to those particular topics, perhaps we have a duty to communicate that information, to share that knowledge with the world around us.  So that’s what we’re going to get into here with the techno optimist discussion and the red flags, because I’ve read a lot of the texts that Andreesen cites within the manifesto, but obviously have a radically different worldview, and we can, discuss why we might come up with those radically different interpretations at the end.

But before we do, I want to throw one more point into the mix, one more element or angle for our triangulation on the topic at hand, and something I like to call the Forest Hypothesis. Now, this is different than the Dark Forest Hypothesis, where we are, as a species are tiny mice in a universe filled with predators lurking in the darkness (which we’ll touch on next episode). Rather the Forest Hypothesis is related back to the Blink idea, that it’s a way of evaluating knowledge, of evaluating expertise. The Forest Hypothesis basically asks how much can you talk about on a given subject if you’re out in the forest away from any cell phone signal, Wikipedia, handheld device, book, or any other form of external knowledge, something that was extrinsic to yourself.

And it’s a good test. There are people that can expound endlessly on stuff that they know about, and there are those who may be less comfortable discussing things online, or in an academic setting, but you know when push comes to shove, they actually do know things, and they don’t have to just reach out to their Wikipedia on their phone. Now, the analogue to this is the bar talk phenomenon that we used to have, where no one had access to phones, and we’d get into discussions about who could recall what. We could call it the Cliff Claven Corollary, right, where we’re not necessarily sure in the moment, but we can use those rhetorical strategies to ask: “eh, does that sound right to you, or are you just, like, making that up?”

And in the interest of full disclosure, much of the rest of the episode about the red flags came from two conversations that I had with different sets of colleagues about the techno optimist manifesto and the material espoused within.  So much of the rest of this episode is going to be me recreating that discussion and talk off the top of my head as best I can. I’ll refer back to specific elements, but without further ado: why I am not a techno optimist.

So, as stated, the Techno Optimist Manifesto was published on the morning of October 16th, 2023. During the day, it started making the rounds on social media, on Mastodon, and elsewhere, and I saw numerous links to it, so I thought I’d dive in and give it a quick look. There’s been articles written about it since, in the intervening ten days or so, but I want to really just capture my thoughts that I had at the time.

I had jotted them down and had them in conversations with colleagues, as stated. So flipping through the manifesto, I kind of gave it a high level skim and a couple of things started to pop out. And these were the red flags that started to be a cause for concern. The first of those was some of the works cited. Now, one of those heuristics that we talked about earlier that you can use whenever you’re evaluating an article is kind of, you read it from the front, you read it from the back, and then you can read the meat of the article itself, which means take a look at the abstract or the introduction, and then take a look at some of the authors they’re citing, because if you’re familiar with them, that can give you an idea of where the conversation’s going to go.

But with respect to the manifesto itself, early on in the work Mark Andreesen starts referring to a number of economists that were influences for the work that he was producing. The first one he mentions is the work of Paul Collier, who wrote an influential book called The Bottom Billion, which talks about development and in the global south. There’s nothing really wrong there. He’s going into some interesting information about what’s happening in the developing economies around the world.

But then Andreesen goes on to cite Frederick Hayek and Milton Friedman as influences. Now from a glance and, these are, you know, well known and respected economists, and Hayek in particular for his work on the Knowledge problem.  But both of them were influential in other ways, and drove the policy for the Thatcher governments in the UK in the 70s and 80s, as well as the Reagan governments in the U.S. in the 1980s, So they had a very neoliberal bent to them and a lot of the underlying ideology from their economic works are what we still see in policy circles today. Taking a look at the state of the world and the economic system, we may want to questions those underlying influences, and seeing them in this manifesto is raising some red flags again. Now, even though, some economists like say Tyler Cowen would recently would include both Hayek and Friedman is part of the greats of all time, and again, I’m not disputing this: they have a massive influence. But those influences can have outsized effects for millions and billions of people across the world.

Some of the other elements that, showed up as red flags in Mark Andreesen’s work was the section of the manifesto, and just a quick second, whenever you declare something as a manifesto, that in and of itself is a red flag, it’s a cause for, just to maybe look at the document from a particular point of view, to go through it with that fine tooth comb.

A manifesto can be seen as like an operating manual, like “this is what we’re working with; these are our stated assumptions” and sometimes getting that down on paper is fine. It gives you a target that you can refer back to. But when we see a manifesto, we also want look at it with a greater degree of incredulity, to dig a little deeper on what’s included therein.

So in the manifesto, there’s this section of beliefs that Mark Andreesen goes through, where each sentence starts “we believe that dot dot dot”. And beliefs are fine, there’s nothing wrong with having beliefs, but it’s when we have beliefs that are contrary to evidence that it can become a problem. And in the belief section, you see a lot of these statements, where the belief is contra to evidence.

One of the things he says is they believe in… That energy should be too cheap to meter, and that if you have widespread access to this energy that’s too cheap to meter, then that can be a net societal good, and by and large, I agree. Now, the method they decide to get there is part of the problem.  They say that through nuclear fission, they will be able to achieve energy that’s too cheap to meter. Now, this is part of the problem, because nuclear fission alone will not get there. Aside from the massive environmental costs of nuclear fission, of the plants that are currently existing (and I’m referring here to an article on phys dot org from 2011, that I still remember), and it was basically saying that at the time in 2011, there was 440 existing nuclear fission reactors that supplied, you know, a portion of the world’s energy. To supply the full energy demand through nothing but nuclear, we would need 15,000 additional nuclear reactors with all the associated costs, the fissile material, the environmental costs, and they’d still be putting out the, you know, the heat, the steam that is released from nuclear reactors. So, there would still be a massive environmental cost from transitioning to that source, and that would require building, like, ten reactors a day, every day, for like half a decade to get us close to those numbers.

There’s no way for us to… as a society build up that kind of capacity through nuclear fission alone. And Andreesen states that that would allow us to provide energy too cheap to meter that we could move away from an oil and gas economy. So, the actual path is through more passive elements like solar, wind, and alternative energy sources, but nuclear fission will not get there, and using nuclear fission to accelerate us into nuclear fusion is also a problem, in that nuclear fusion has always been about some mythical target 20 or 30 years down the road and much like AGI seems to always be off in the future. We’re never quite getting to that point. So citing that as a goal is necessarily a bit of a problem.

We’re barely getting started and we’re already three flags in. Now, the next one is that in this area, they also self identify as apex predators.  Earlier, on he draws a comparison to sharks in nature: move or die, and that ties into this apex predator bit later on. He says that they are predators, that they are able to make the lightning “work for us”.  It moves directly from their to a return to the “great man theory” lionizing the technologists and industrialists who came before.  Hmmm. Really? Do tell. Whenever you’re self identifying as a predator, that’s just like a massive red flag, a warning sign.

And I want to be clear, that there are aspirational elements to the work, it’s just that the aspirational elements are like flowers in a garden filled with these bright red flags.  

I can get behind the aspirational elements, but even some of those have a massive disconnect with reality. They see the earth as having a caring capacity of like 50 billion humans.  we can barely manage with the 8 billion that we currently have, which is massively overusing the resources available to the tune of requiring three earths worth at current consumption rates. And while the may be able to support 50 billion humans, but that would require a massive change in organizational and resource usage and resort in horrible inequalities across massive amounts of that 50 billion, with a very select few having anything close to the living standards that we have now or that are seen across much of the OECD nations, let alone the globe as a whole.

We see a number of other aspirational elements, other flowers in the garden, in quotes from Richard Feynman, Buckminster Fuller, and others, with odes to the transformative power of science to enlighten us and provide answers to the mysteries of the world around us.  But this also comes hand in hand with a de-legitimizing of expertise, using the Feynman quote to propose a return to the “actual scientific method” using “actual information”.  Whenever we start seeing echoes of the No True Scotsman fallacy in a text, making distinctions about what counts, once again, red flag.  Actual information? Who decides?  Isn’t that what science is about?

And from there, the Andreesen leans heavily into accelerationism. And again, this is a massive flag for me personally, whenever someone self identifies as an accelerationist, I start to seriously question everything they’re talking about.

Accelerationism is basically the belief that what capitalism really needs is for the gas to be put all the way down to the floor, to press the pedal all the way down so that we can actually hit “escape velocity” quote-unquote, and move quicker along the curve towards the singularity or whatever.

If you consider technological development as a curve, as a growth curve, then the only way to get higher up it is to go faster. Now, if you look at Geoffrey Moore’s work on innovation in Crossing the Chasm, which is an adaptation of Rogers’ work on the diffusion of innovations, of the innovation adoption curve, there’s a point where any new technology will succeed or fail, based on the point of low down on the slope. If I do the video version of this, we’ll put this on the screen, but basically at the low end of the slope, there’s this little thing, which Moore calls the chasm. And that chasm is where you have the innovators and early adopters have kind of picked up this new tech, and then you’re trying to take that product, that technological tool or artifact out to larger market, to get widespread adoption, and then see if it flies. Basically we’ve seen it with things like virtual reality or DVDs or home video recording, smartphones, whatever. There’s a point where the product might be under development for a while, and then the larger population says, okay, we can use this and they adopt it. And then it sees widespread distribution.

Accelerationism views that as a challenge and views tech more generally. And that, like we said, things need capitalism just really needs more gas, more fuel. Problem with it is that obviously you can’t necessarily tell what’s going to take off, what’s going to get adopted – you can’t necessarily make “fetch” happen, even if you’re a billionaire, and there’s a lot of problems when you start going that fast with no brakes.  If the road starts to swerve ahead of you, you might not be able to change direction in time, and this is where the other side of accelerationism comes in.

You see, Accelerationism isn’t necessarily something that’s either left or right. There are accelerations on both sides of the political spectrum. There’s accelerationists on the right, that are pro-capitalist, pro-tech version seen here.  There are other accelerationists on the right, and you can go check out the Wikipedia page to see what other groups are associated with it. There’s also accelerationists on the left who view that capitalism is inherently unstable and want to see it go faster because that will expose the iniquities in the system and help it go off the rails so something better can be rebuilt.

You see this in the works of like Slavoj Zizek and other academics on the left though. Zizek himself is kind of… Um, mid, I guess, but you’ll see that amongst those who are critics of capitalism, who also want it to go faster. There’s a problem with both these perspectives and the problem is basically that, and this is the problem I have with accelerationism is that it is a perspective of a tiny elite minority and would result in massive amounts of pain for millions and billions of people, while that acceleration is resolving itself.

While things are going faster, more fuel is getting added to the system. You know, the climatic change that we see because of more fuel literally being added to the system. Just the disruption that we can see happening would cause starvation, job loss, and untold pain and suffering, if the current systems we have are disrupted is also a problem. And so, from my perspective of doing the least pain, of not wanting to see humanity as a whole suffer, then accelerationism is necessarily a bad thing. Let’s find a different way.

Now, this is about the point where the Techno Optimist Manifesto gets into the list of enemies as well, and while that may or may not be typical for a manifesto, I think whenever you’re writing something and you have a enemies list, you know, that’s a warning flag in and of itself.

Now amongst the enemies for the technological optimist are things like sustainability, sustainable development, social responsibility, trust and safety, tech ethics, de-growth, and others besides. And when you start to look about who your enemies are, what you’re against, then you start wondering really what you’re for, right? So the concern here is that any kind of regulation or responsible governance is seen as an enemy, as something to be combated, to be avoided, to be dealt with. And aside from being a massive red flag, it reveals some of the under some of the underlying ethos as well.

This is what they’re against. They’re against regulation, things that were put in place for safety, for ethical use, for management, for sustainability, for our continued existence on the planet. And these are things they’re against. And I think that is, again, a massive warning sign. And from there we get to the last one.

The last red flag sign is a quote that comes up near the end. Now the quote is uncited, unattributed. We don’t see the conviction to actually state who this is from because that may be actually make it too obvious. The quote is as follows:

“Beauty exists only in struggle. There is no masterpiece that has not an aggressive character. Technology must be a violent assault on the forces of the unknown, to force them to bow before man.”

That quote is from Filippo Marinetti, from 1909, from the Futurist Manifesto which he wrote. If you’re not familiar with Marinetti, here’s the low down, and it’ll highlight the problem. Like I said, it was uncited, but if you know who Marinetti is and the story, then that is the biggest warning flag in the entire document, of the entire list of warning flags that we’ve already seen. Marinetti, of course, is the founder of the Futurist School in Italy and wrote the Futurist Manifesto in 1909.

Here’s some of the elements of futurism: technology, growth, industry, modernization. Okay, but also these other elements: speed, violence, destruction of museums, war as a necessity for purification… Hmmm. Now, Marinetti would go on to get into politics in Italy a few years later, and work with another group of Italians on another manifesto in 1919. That, of course, is the Fascist Manifesto, which he co-authored. So there’s a direct lineage from Marinetti’s work and elements of it that appear in that later manifesto and the works that that was adopted to as well.

If we take all these things, all these red flags together: a list of neoliberal economists, denialism and beliefs contrary to facts while downplaying education, self identifying as predators, accelerationism, lists of enemies, and citing proto-fascist literature. All this combined is a massive red flag and why I am not a techno optimist.

So, that being said, then how would I identify?

And that’s a fantastic question, because judging on the words alone, “Technical Optimist” is pretty close to where I am. I believe that technology can be used as an assistive tool, as we’ve stated prior, and that it can help people out, and is generally an extension of man, that we can use it for adding to our capabilities.

So I might be a techno-optimist, or at least I was until October 16th. Other terms I’ve seen floating around that I could self-identify as include things like techno revivalist, which is close, but not quite. That feels like it ties more into like experimental archeology, where we try and recreate the past or use methods of the past in the modern era to kind of figure out what they were doing. It’s a fascinating field. We should talk about it at some time, but that isn’t really where I am.

Solarpunk isn’t quite where I’m at either because, well, or cyberpunk either. I don’t think I’m really fit within any of the punk genres.  I’m pretty straight-laced. I’m a basic B to be honest.

Taking the opposite stance doesn’t work either; I’m not a techno-pessimist.  I’m generally hopeful for the opportunities that the new technologies can bring. I think that’s part of the challenge is that there isn’t a good line for where I sit. Aside from what is now defined as a techno optimist. And I don’t think it can be reclaimed because as I went through the number of red flags there, the well is really well… well and truly poisoned and with the breadth of reach that that particular manifesto got and the reporting that it saw in multiple areas, I don’t think that that would ever come back, even though much like Michael Bolton in Office Space, why should I change if they’re the ones that suck, right?

So I think techno-optimist as a term is where it is, and that will not change. But I am almost anything but that. And why? Well, part of it I think is just exposure and upbringing.  As I said, I’ve had a significantly different path. One that doesn’t lead through Silicon Valley, one that’s not even in the same solar system as a billionaire.

When you have to go about the business of daily life, when you’re almost middle class, you’re going to have a very different view of technology and its uses, and how it can be used for exploitation as well. And I think that comes through in some of our work.

So, to tie this back to the beginning, to close the loop on why we had to triangulate with examples before we could assay the manifesto: if exposure and experience are what lead one to be able to make quick judgments about a particular work and see where the references are coming from, they also can allow one to see some of the harms that might come about from exposure to those statements as well.  And that’s really what we’re trying to do: to bring some of those associations to light through this particular podcast episode.

So as I still search for a term: Retro Tech Enthusiast, just Tech Enthusiast perhaps, media historian, media archaeologist, etc. I’ll keep working on it. And once we figure it out – and the figuring it out is what I think is going to be the journey of this podcast as a whole – once we figure it out, I’ll let you know.

But if you have any great suggestions in the meantime, reach out and let me know at drimplausible at implausipod. com or on the implausi dot blog. I’ll see you around. Take care.

Implausipod E0016 – Spreadable Media

Alright, this one will be coming soon.

There was a little mix-up in the publishing order, as I had to edit and publish Episode 17, on the Techno-Optimist Manifesto quickly. (Or at least it felt that way.)


Transcript will go here once the edits are done.

Implausipod E015 – EEE, Embrace Extend, Extinguish

EEE, or Embrace Extend Extinguish has been making the rounds again in 2023 as a number of silicon valley tech companies have been coming under the spotlight for their business practices, and some striking similarities are showing to a strategy outlined by Microsoft in an internal memo back in the 1990s. Everything old in tech is new again.

Transcript

 In 1999, Judge Thomas Penfield Jackson of the U. S. District Court of Columbia issued his findings in the case of United States v. Microsoft Corp., the antitrust suit that was brought by the government on the tech giant due to allegations that it was using its power to bundle the browser with the Windows operating system, and this constituted an abuse of its monopoly position within the desktop computer market. 

During the course of the trial, it was revealed that Microsoft had an internal policy of embrace, extend, and innovate. But during the trial, witness Steven McGeady revealed that privately Microsoft executives referred to this as embrace, extend, extinguish with the goal of marginalizing or eliminating direct competition.  Other tech companies started taking notes for use in the 21st century. Let’s talk about Triple E in this week’s episode of the ImplausiPod.

Welcome to the ImplausiPod, a podcast about the intersection of art, technology, and popular culture. I’m your host, Dr. Implausible, and since we came back from hiatus with episode eight, we’ve mentioned EEE a few times in relation to things like the Fediverse, so I thought there was no better time than now to get caught up.

First off, the reason why a case from the 90s still matters in 2023 is that it never really went away, and here and now we’re starting to see some more signs of it with some big players, both new and old. Potential examples in 2023 include Facebook, Google, and again Microsoft, and it may affect things that you use on a daily basis.

Let’s cover off the main points. What is Embrace Extend Extinguish, and what does it mean for computing and the internet? EEE or Triple E That’s right, this episode is all about the game, and the game is follow the leader. Anywho, Triple E was an internal policy pursued by Microsoft in the 90s with relation to its competition in a number of key markets. First revealed during the antitrust case that I mentioned in the open, where an internal memo that was brought into evidence showed that they referred to the strategy as Embrace, Extend, and Innovate. This was part of a number of texts that were submitted into evidence, including emails and quotes from Microsoft executives and others, like Steve McGeady of Intel, where he was a VP at the time.

During testimony during the trial, McGeady revealed that they, Microsoft, had referred to it as Extinguish internally. Now, these documents are from the Antitrust case, and are separate from another set of docs, collectively referred to as the Halloween document, which will leaked to Eric S Raymond and detailed Microsoft’s attitudes and plans regarding Linux and open-source software.  Those show that Microsoft was still aggressive against competition but had to use a different approach due to the distributed and non-commercial nature of the FOSS community. Here, they pursued tactics like the development of FUD:  fear, uncertainty, and doubt, or announcing vaporware products, stuff that would compete with a given product if it came to market, but they had no intention of ever actually making.

They’d also engage in the practice of extending protocols and developing new ones, and de-commoditizing existing protocols in order to crater the market for stuff that was running on it. And from these latter documents, we can better see what their corporate strategy goals were. It was a set of social and policy actions which they used to maintain their market position against other vendors, who often had better technological solutions, similar to what we talked about in the Endless September episode, where AOL had a technically inferior product, but were able to compete on presence in the marketplace with the ubiquitous floppy disks and CD coasters and a streamlined user experience, this was one of the reasons that the case was so important.

By using their market size to shut out other vendors from the market, they were stifling innovation and preventing competition. And this is something that still raised some eyebrows back in the 90s. With the original case, Microsoft ran afoul of the Sherman Antitrust Act. It was a business-to-business crime, B2B, so when the afflicted parties petitioned the U.S. government about the impacts and the concerns were raised about the lack of competing alternatives, they, the government, eventually took action. 

As a reminder, this was before smartphones were a thing in the market and shifted. Apple had a tiny fraction of the desktop market, around 3 percent in 1999, and Linux was very niche and other operating systems were mostly found use within specific corporate use cases, but had a tiny user base compared to windows as well. All told Microsoft was on about 95 percent of all desktops and laptops sold. And this number was actually growing through the Y2K period up to the dot com crash.

And the reason we’re bringing it up here again in 2023 is that apparently everything old in tech is new again. There’s been the rollout of some new apps, programs, and tools, and there’s a number of court cases actually taking place right now in the fall of 2023 involving major tech players that you’re not hearing about because of other criminal enterprises currently in the news.

So I’m going to take a moment to cover each of them in turn and how they relate back to Triple E and cover some of the theoretical background while we’re doing this as well. And the first one we want to talk about, of course, is the one that started this whole thing. Threads, the Twitter like communication app, launched by Meta, nee Facebook, under their Instagram brand, was made available to users on July 5th, 2023. 

Now prior to its launch, there had been rumors of its development. On an article on TheVerge. com on June 8th by Alex Heath, they had gone into the details of the app, which at the time was called “Project 92”. The main rumor was that it would be using something called the ActivityPub Protocol, which as we’ve discussed plenty of times, is the thing that’s powering Mastodon and the rest of the Fediverse, and this rumor caused a lot of consternation, especially within the Fediverse at large, mostly due to Meta’s past track record, which hasn’t been great. If you’re wondering what kind of things might be involved, just do a web search for Cambridge Analytica, or for Rohingya in Myanmar. Don’t search for it on any Meta owned properties, because you won’t find much and for those reasons and more a number of the people that were already on the Fediverse that were early adopters of the protocol were engaged with it because it was explicitly not a Facebook property.

So when a post was made on June 18th by an admin from one of the larger instances on Mastodon that, yes, they’d been in discussion with Meta regarding the ActivityPub protocol and the possible integration that would take place, there was a lot of uproar and consternation, and one of the things that got mentioned a lot during the ensuing discussion was the idea of Triple E. Now admins of some other instances and some users said they were going to pre-block meta because they’re concerned that any particular connection with them may allow leverage or for their information to be shared.

You know, they’d be turned into a commodity, much like we’ve discussed earlier. There are those who are online who don’t want any part with Facebook. And the other concern was that Facebook would go full triple E on the ActivityPub protocol: embrace it, by letting Threads link to it directly; extend it in some meta-friendly way, probably by allowing advertising or something similar; and then extinguish it ultimately at some unspecified point in the future as they roll on to a new program or a new platform, but in much the same way that we’ve seen with standard operating procedure for Microsoft back in the 90s. In so doing, the people that had found a home away from Meta, away from Facebook, would lose their online homes, so you can understand their concerns, but there’s a related set of concerns tied directly to the triple E phenomenon, and that is the notion of path dependency and vendor lock-in. 

There’s an old story, we might call it a meme, that does the rounds on the Internet every six to nine months or so. Stop me if you’ve heard it. It goes the size of the space shuttle’s boosters was determined by the width of a roman chariot, or two donkeys or something like that. I’ll let you look it up. There’s a couple recent examples Also, i’m not going to stop even if you’ve heard it. 

Here’s the full story: as it goes, the diameter of the space shuttle boosters are the size they were due to the fact they had to be shipped via rail cross country from Utah to Florida. Standard gauge railroads in North America are 4 foot 8.5 inches. The size of the standard rail gauge is because the Americans bought their early equipment from the English who used a similar gauge for their equipment. And this was fixed because the English tram manufacturers designed their wagons to fit the roads of the English countryside. And these were set at the distance because of the Roman chariots that had driven on the roads millennia before and had worn groves in the roads, which had then been used for generations of Englishmen. So the width of the train tracks was directly influenced by the width of the two Roman horses, or donkeys. There’s variations in the stories, you may have heard it differently. 

It is, of course, nonsense. 

The size of a donkey had very little to do with the size of the Space Shuttle. There were multiple different standards of rail lines in use in North America between 1831 and 1981 when the Space Shuttle first launched, but its design had begun significantly earlier. Any of these could have been the standard, though again, there were some significant advantages that some gauges had over others. More on this later. But tracing the links of contingencies, facts, and counterfactuals necessary to draw a straight line from donkey carts to rocket boosters requires levels of hand waving once reserved for members of the royal family.  It just ain’t a thing. 

Especially when you consider that the diameter of the SRB is 12.17 feet. You’d need to be doing some Steiner math to get that story to work. But what it does illustrate is the idea of path dependency, the link which is back that might be caused by initial embedded choices. And I know this may seem like an odd rhetorical strategy, undermining a specific well-known example in the aid of explaining what it is, but in this case the particular illuminates the general case, even if it doesn’t specifically abide by it.

Path dependence can be a real issue, especially when it comes to technology. It’s usually brought up in terms of standards. We can think of things like the QWERTY keyboard design, or the various forms of coffee pods that are used as shaping the direction of the market. And these can both be True, but to really get a hand on path dependency, let’s think about it in terms of something massive, like really big, like the automotive market in North America. It’s so big and entrenched that makes substantive changes to it would be extremely difficult. So how would one go about changing the auto system? By using something that can overlap with the grooves that are already cut to a greater or lesser degree. You add in electric vehicles that mirror the shape and conform to the systems that are already present and offer charging stations that resemble in some fashion the filling stations that are currently familiar to your audience so that they can be more easily adopted. Moving to electrical vehicles that look like cars leverages over a century of design decisions and development and allows for an easier adoption for new customers, or at least that’s how the thinking goes. So electric cars follow the path dependency laid down by successive generations of gas-powered automobile designs and drivers.

What’s related to path dependency, though not exclusive from it, is the idea of technological lock-in. And this is where those K Cups and keycaps come back into the picture. The keycaps in this instance are the ones that spell out Q W E R T Y on the top of your keyboard. Though in this day and age, you can order a version that spells out anything you like.  (At some point, we’re going to have to have a chat about innovation as a driver of change in secondary or tertiary markets, but we’ll move on for now.) 

So the idea of path dependency really came about from the field of evolutionary economics. Paul David wrote about it in 1985, about the risks of technological walk in, in his famous paper on “Clio and the economics of QWERTY”. Okay, famous among economists, but still famous. Clout’s clout, right? David was writing about the historical competition between two famous keyboard layouts, the QWERTY keyboard, the one that you’re likely familiar with, as well as the DSK or Dvorak standard keyboard. DSK was patented in 1932, and it was faster, better, more efficient, and the U.S. Navy even tested it out and found that it only took about 10 days or so to recover the cost and retraining. The DSK or Dvorak keyboard was about 20 to 40 percent more efficient than the QWERTY version. 

Now, the QWERTY version had already existed for a while. It was patented between 1909 and 1924, depending on what country you’re in. Originally developed by Christopher Latham Scholes of Milwaukee, Wisconsin, and some of his partners, including Carlos Glidden and Samuel Sewell. Now, they were engaged with, uh, let’s see, I guess, entrepreneur, James Densmore, you might want to say, promoter slash venture capitalist. And Densmore had some contacts with a manufacturing company that had some significant machine tool capabilities, an arms manufacturer by the name of Remington. They were also getting into sewing machines at the time, you know, diversifying the portfolio, so to speak. And while business was good during the civil war, the economic downturn that followed in the decade after in the 1870s meant that sales weren’t much. They were selling just for the record, about 1200 units a year.  So at the time typewriter sales are more like what we see with like mainframe computer systems today, but at the time in the 1870s, there was actually a lot of development going on. Edison was working on his teletype machines and there’s patents for that in 1870s There’s a lot of other communication equipment being developed and it was being rolled out across the country.

So it was actually A lot of innovation taking place within that space. And in that we have the development of the QWERTY keyboard. There was other competing types as well. Like we said, the Dvorak didn’t come around until the 20th century. There was the “Ideal” keyboard, which had the sequence D H I A T E N S O R in the home row, those 10 letters being ones you could compose 70 percent of the words in the English language with. And all of this development was indicative of a lot of growth going on in the field. The singular advantage that QWERTY had was that, you know, it slowed down the typist so it didn’t jam as often. And that led to a small but minute advantage over some of the other competitors, in addition to having like Remington being the manufacturer for them.  And this advantage was multiplied with the advent of touch typing in the 1880s, as the hunt-and-peck method kind of fell out of use. Keyboardists that could type by touch were in demand because that learned skill of being able to use a QWERTY keyboard meant that they were that much more efficient, at least compared to the hunt-and-peck typist, and again, like we said, the tech wouldn’t jam up and result in a slowdown. And it was this learned skill that led to the technological lock in and a suboptimal design like the QWERTY keyboard being the de-facto standard. 

As David described, there was three characteristics that led to this. There was tech interrelatedness, there were economies of scale, and the quasi-irreversibility of learning the skill. 

Now the tech interrelatedness was the link between the hardware of the typewriter and the software of the typist, or we might rather say wetware of the typist. To use Rudy Rucker’s term, I mean, the particular arrangement of any given keyboard was largely irrelevant. But the installed user base, so to speak, of the typists that were able to use that arrangement quickly and efficiently by memory was much more important.

The economies of scale were linked directly to the manufacturing capabilities that Remington had. As we said, they had a great machine tool set up. So they were able to produce the equipment. And then as other vendors adopted it, it was more and more available for other typists to use. So if a typist is going to pick among any given available option to use, they might as well learn QWERTY because people were paying for people that can use it.

And the training wasn’t for free, right? The typist had to learn it on their own and then bring the skill to the company and it wasn’t being handed out there. And this relates to quasi-irreversibility as well. Like you can retrain, but it’s going to cost you money. And while you’re retraining, you’re obviously not earning anything and you may still have some crossover or issues, and you don’t know if the thing you’re training to is going to be any better than the one you already know. In this case, if you know QWERTY, you’re probably going to stick with a QWERTY keyboard or demand that at your new employer. Like I can offer QWERTY, do you have it? Similar to what we see with like Adobe Photoshop and other technological versions that are currently extant.

But this is ultimately one of the problems and downsides of path dependency and lock-in, and to quote David, as he states: “competition in the absence of perfect futures markets drove the industry prematurely into standardization on the wrong system.” End quote. Because nobody could really see that the technical problems that the QWERTY system was designed to solve would soon need to be resolved, and here we are in 2023 with electronic keyboards still using this same layout even though it has no impact because it’s designed to resolve a mechanical issue that came about 150 years ago.

So yeah, if you don’t necessarily have the best technical solution like VHS or AOL or Microsoft in this instance, try unlocking the market by other means. The path dependency means it may pay off for you in the long run if you can stick around. 

And just to bring this back around full circle to our example of Roman roads, rail lines, and rocket ships, that’s an example of path dependency.  There’s no direct causal relationship, which is what everybody gets wrong about it. As David states: “important influences upon the eventual outcome can be exerted by temporally remote events, including happenings dominated by chance. There are things that shape our economic decisions that are well beyond our ability to fathom or even control.”

Now earlier I did state that there was a number of examples like Triple E or things like it in the news and it’d be prudent to get onto the next one. Now one of the bones of contention in the Microsoft antitrust case was their bundling of Internet Explorer with the Windows operating system. People said that that was anti competitive and that they’re using their monopoly power to push that as a de-facto standard. And that’s one of the ways that lock in can happen when a functional standard becomes a de facto standard. Now, currently we’re seeing this with Chromium, which is the engine behind Google’s Chrome browser and used by everything from Edge to Opera to Chrome itself. And it’ll also be in the default install on every Android device.

Much like how Microsoft’s Windows in the 1990s was about 95 percent of the personal computing market, Google’s Chromium makes up about 95 percent of the browser market in 2023. The alternatives are pretty much limited to Firefox, Safari, and a few derivatives. So when Google decides to make major changes to Chromium, it can reverberate throughout the industry. It affects everybody. And in late July and early August, they started doing that. They rolled out something called WEI or Web Environment Integrity as a proposed change to Chromium. It first appeared in July as a proposal in the GitHub repos of some of Google’s Chromium engineers, and it received a pretty universal outcry against it from those that were paying attention to it.  What it proposes is that there’s an attestation check that’s done between the browser and the hardware of the machine. Ostensibly it’s used to combat online piracy or cheating in games, but the problem is that those are edge cases and it could be used for other purposes. One of the ones most noticed is it could be used to detect whether somebody’s running an ad blocker on their browser or single out specific extensions.  It turns the internet into a permission-based system rather than an allowable system. It turns everything into a walled garden run by Google where they can pass judgment on the users based on whatever opaque criteria they might have. And while that’s one example, that’s not the only case currently involving Google.

The other one that’s going on right now is the antitrust case that was brought by the U. S. Department of Justice against it for its monopoly power with regards to online search. And if you haven’t heard much about that one, it’s not surprising because Google’s been doing pretty much everything it can to limit the exposure or any information that’s coming out of the trial. Much of it’s happening behind closed doors. There’s been some reporting on the New York Times, Bloomberg and Ars Technica, and I’ll put some links to that in the notes. 

And that’s not the only case going on because on September 26, 2023, the FTC in the U S and 17 state attorneys general sued Amazon.com alleging that the online retail and technology company is a monopolist that uses a “set of interlocking, anti competitive, and unfair strategies to illegally maintain its monopoly power. The FTC and its state partners say Amazon’s actions allow it to stop rivals and sellers from lowering prices, degrade quality for shoppers, overcharge sellers, stifle innovation, and prevent rivals from fairly competing against Amazon. It alleges that Amazon violates the law not because it is big, but because it engages in a course of exclusionary conduct that prevents current competitors from growing and new competitors from emerging.” End quote. At the time of recording, that’s just a couple of days old. So as they say, more to come.

Now there’s nothing in particular that links an alleged monopoly in online shopping to another one that’s alleged for online search to a potential one for, uh, social networking to another one that has the impact of online browsing that maybe links it to one, another, uh, case that, uh, dealt with monopoly regarding operating systems and online browsing from, you know, 20 years ago, but there are some commonalities. Aside from them all being massive tech companies, and in some cases the same ones. As Bill Gates commented in 2019 on the 20th anniversary of the antitrust suit, one of the things the tech companies learned is that they had to be more present in Washington and to lobby more effectively.

Back in the 90s, it was Bill Gates point of pride that they never really engaged with lobbyists. But they changed their strategy with respect to that following the antitrust trial. And everybody else in the tech industry took notes and followed suit. Now, depending on your level of involvement in online tech news, a lot of what we shared here may seem like common knowledge, but not everyone may share that.

What we’re trying to do is just bring attention to the ongoing events that are still taking place, especially with everyone’s eyes thoroughly focused on things like LLMs, generative AI tools like chat GPT. These are just current examples, high profile ones that attract our attention. And there’s others that are happening at various levels of technological development that we might not see or might not have a large impact just because it’s affecting a very niche audience and doesn’t have the broad reach of things like shopping and search and browsing and social media.

What I hope to bring to your attention is the impacts that things like locking and path dependency can have on that development, that it can reduce the available options, and we maybe get stuck with an outmoded technology, something like a QWERTY keyboard, where there would be better solutions available to us.

Because it keeps happening again and again and again, maybe it isn’t necessarily a case of path dependency where we keep falling into the ruts that have been well worn before, but rather perhaps the environment as a whole affords certain outcomes in a regulatory framework of monopoly capitalism that we’ve discussed in the past.  We can see it more often happening in such a framework. So rather than being one particular path, the slopes of the hill encourage flows in certain directions. Exploring this would shift us more thoroughly into evolutionary economics full stop, which we’ll leave for a future episode, a path off in the distance.

Next time, in episode 16, we’ll be looking at spreadable media, which we’ve hinted at earlier. And with the WGA strike being potentially resolved by the time you hear this, with hopefully the SAG AFTRA strike soon to follow, we may be returning to some media focused episodes soon, too. Until next time, I’ve been your host, Dr. Implausible. You can contact me at drimplausible at implausipod. com. Have fun.

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